Poll

Do you think that c-rpg needs those scripts??

Yes,current gameplay is a bit dull.
32 (74.4%)
No,I`m fine as it is.
11 (25.6%)

Total Members Voted: 43

Voting closed: July 27, 2012, 11:47:40 am

Author Topic: Some new elements to add more depth to the gameplay.  (Read 2646 times)

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Offline Bjord

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Re: Some new elements to add more depth to the gameplay.
« Reply #15 on: July 12, 2012, 01:22:37 pm »
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Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
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Offline Lord_Panos

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Re: Some new elements to add more depth to the gameplay.
« Reply #16 on: July 12, 2012, 01:27:02 pm »
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What do you think about the music guys??

http://www.rejenorst.com/music/music.html
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Offline autobus

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Re: Some new elements to add more depth to the gameplay.
« Reply #17 on: July 12, 2012, 01:27:28 pm »
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i don't want popeye hands in my cRPG

Offline [ptx]

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Re: Some new elements to add more depth to the gameplay.
« Reply #18 on: July 12, 2012, 01:29:13 pm »
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Offline Lord_Panos

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Re: Some new elements to add more depth to the gameplay.
« Reply #19 on: July 12, 2012, 01:30:24 pm »
+1
Protip, use Winamp.

I never play with music on,but there are people who does,I don`t suggest what I like and what it will pleasure me,I`m not the only one who plays the mod..
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Offline Mlekce

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Re: Some new elements to add more depth to the gameplay.
« Reply #20 on: July 12, 2012, 01:31:09 pm »
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Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.

Offline Arrowblood

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Re: Some new elements to add more depth to the gameplay.
« Reply #21 on: July 12, 2012, 01:32:58 pm »
+2
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.
Nope not Op, thats the real shit.

Offline Gnjus

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Re: Some new elements to add more depth to the gameplay.
« Reply #22 on: July 12, 2012, 01:33:03 pm »
+5
Brognar's voice pack sounds like the guy is on a toilet trying to have a shit but it won't go out.
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Offline Lord_Panos

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Re: Some new elements to add more depth to the gameplay.
« Reply #23 on: July 12, 2012, 01:33:40 pm »
+1
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.

But if you don`t wear a helmet,even now a hit to the head will kill you.. :rolleyes:
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Offline Mlekce

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Re: Some new elements to add more depth to the gameplay.
« Reply #24 on: July 12, 2012, 01:34:29 pm »
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Nope not Op, thats the real shit.
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

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Re: Some new elements to add more depth to the gameplay.
« Reply #25 on: July 12, 2012, 01:37:24 pm »
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This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

look at the damn video again and describe me what do u see.
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Bjord

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Re: Some new elements to add more depth to the gameplay.
« Reply #26 on: July 12, 2012, 01:41:37 pm »
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Mlekce, shut up.

The decapitation actually looks very realistic, the head flies up and rolls in the air before bouncing off the ground a bit. This part really appealed to me. However, losing an arm or a leg should only happen if your character dies from 0 hp, not because some greatsword spammer hiltslashed you. That being said, you would only lose body parts when your character dies. Just a bit of spice to death.

I mean, now you can basically execute people with ranged because they will soak the arrows with their corpse. I still want to see how many arrows can pepper a guy standing still from like 20 archers. :D

Anyway, thanks Panos for hunting these mods down. Let's hope devs take a look.
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Re: Some new elements to add more depth to the gameplay.
« Reply #27 on: July 12, 2012, 01:47:12 pm »
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look at the damn video again and describe me what do u see.
I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.
One hit to the head and say goodbye to ur life.

Offline Gravoth_iii

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Re: Some new elements to add more depth to the gameplay.
« Reply #28 on: July 12, 2012, 01:49:35 pm »
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Re: Some new elements to add more depth to the gameplay.
« Reply #29 on: July 12, 2012, 01:50:27 pm »
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I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.

Unless there is only a chance for it to happen when you fall below 0 hp and would have died anyway... That makes most sense instead of weird situations like 1 armed shielders...with only a shield running around
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