Author Topic: Siege map: Winter_Castle (1.5)  (Read 5354 times)

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Offline Camaris

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Siege map: Winter_Castle (1.5)
« on: April 04, 2011, 03:59:20 am »
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Downloadfile: http://www.mbrepository.com/file.php?id=2734

My map is a Winter-Castle with some village at the castle in a nice snowy landscape ;)
Its kinda small but i hope to get some balanced gameplay.
Constructive Critics are welcome.



Changelog Version 1.1

- removed flying char over grave
- added invisible barrier to the unmanned wall preventing attackers to get direct to flag
- cliff got moved nearer to unmanned wall to prevent attacker putting ladders there
- added broader runway to the walls at the point where the siegetower is landing
- fixed stairs on walls where you could get stuck/catapulted
- added more awesome banners ;)
- little texture fixes

Changelog Version 1.2

- siege tower should be fixed

Changelog Version 1.3

- added different wall to the backside of the castle - removed invisible walls there
- moved attacker spawns to the new attacker siege camp
- moved and fixed siege tower (again *g*)
- moved flag on tower in the inner yard (replaced the house at the little wall)
- readjusted defender spawns
- minor wall fixes
- minor texture fixes

Changelog 1.4

- added tower with breakable doors on wallway on the right side (from attacker point of view) => should allow defenders to fight vs skyladders
- added gatehouse with second gate and doors at wallway on the left side
- changed flagarea a lot
- added torches
- changed some frontwalls
- changed position from siege tower
- removed backladder
- added second frontladder
- added some houses inside keep
- minor fixes

Changelog Version 1.5
- moved some attackerspawns
- second maingate destroyable (left side entry)
- added additional way to flag (center of castle)
- removed doors in both towers
- added doors to main gatehouse
- minor fixes

Enjoy!

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Old Screens:
(click to show/hide)
« Last Edit: May 24, 2011, 11:08:36 am by Camaris »

Offline Wallace

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Re: My first Siege map ;) (with some questions)
« Reply #1 on: April 04, 2011, 04:58:23 am »
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Is this posted on MBrepository?
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Offline MountedRhader

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Re: My first Siege map ;) (with some questions)
« Reply #2 on: April 04, 2011, 05:29:21 am »
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 :shock:

Offline Camaris

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Re: My first Siege map ;) (with some questions)
« Reply #3 on: April 04, 2011, 07:36:08 am »
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Is this posted on MBrepository?

No because i still have to do some minor tweaks and more important i dont know how to share my map with you ;)

Offline Wallace

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Re: My first Siege map ;) (with some questions)
« Reply #4 on: April 04, 2011, 07:57:02 am »
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Sign up on Mbrepository and post it... I can in turn download it and actually look at it rather than vague screenshots
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Offline Camaris

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Re: My first Siege map ;) (with some questions)
« Reply #5 on: April 04, 2011, 08:14:05 am »
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Yeah my problem is what files exactly are my map?

Offline Camaris

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Re: My first Siege map: Winter_Castle
« Reply #6 on: April 04, 2011, 09:16:13 am »
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Finally. Im done with the map and i guess i cant do anything more until it got played and i got feedback.
(Or someone of you is having a look at it and has some advices.)

PS: It would be especially lovely if it could find its way on EU5 or EU6 cause those are the servers
i visit most of the time ;)
If my map still lacks Quality to be played so just tell me your critics so i can improve it.

PPS: Mapping is such a fun ;)
« Last Edit: April 04, 2011, 09:31:44 am by Camaris »

Offline Leiknir

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Re: My first Siege map: Winter_Castle
« Reply #7 on: April 04, 2011, 10:32:35 am »
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Looks nice, but please think about the custom ladders. It will be possible to just ladder to that 1 wall (without the walkway) behind the flag, then jump on the roof of that house and get down to the flag without taking damage, forcing defenders to camp flag all the time.
Possible solutions: A way for defenders to reach ladders going up there, or just place an invisible barrier, blocking it off.
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Offline Camaris

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Re: My first Siege map: Winter_Castle
« Reply #8 on: April 04, 2011, 10:36:06 am »
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In the version uploaded that way is already blocked by an invisible barrier.
I want people to focus on the other sides of the wall. Probably i will remove them later
and make the cliffs more near to the wall so ladders are impossible to place.

But it should be a good solution for the first playtests until i know how balancing is atm.

Offline Leiknir

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Re: My first Siege map: Winter_Castle
« Reply #9 on: April 04, 2011, 11:51:30 am »
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Did add it to the servers, blank38. If you want, and I am there, get into IRC and I can switch the map to it

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Offline Camaris

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Re: My first Siege map: Winter_Castle
« Reply #10 on: April 04, 2011, 11:10:05 pm »
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Updated it just the problem with the siege tower left... will fix this next update.

Update: Version 1.2
- siege tower fixed.
« Last Edit: April 05, 2011, 12:45:57 am by Camaris »

Offline Camaris

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Re: My first Siege map: Winter_Castle
« Reply #11 on: April 05, 2011, 08:34:20 pm »
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Played it today one time with more then 20 people in the fixed version.
Result was 3-2 for defenders. Didnt expect this.

Some ideas i got from people playing:
- move attackers spawn closer to the siege materials. ( have to be careful i dont move them to close)
- move siege tower nearer to his end place (it lasts more then a minute to bring him to wall => sucks => will change it)


Offline Leiknir

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Re: My first Siege map: Winter_Castle
« Reply #12 on: April 05, 2011, 08:42:51 pm »
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Don't be too hasty with changes before people "know" the map. The "open gate, then jump down behind the other gate" combo is pretty nasty, but I never saw anyone except me using it.

Nothing wrong with 3-2 for defenders, not every castle has to be an attacker heaven.
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Offline Camaris

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Re: Siege map: Winter_Castle (1.3)
« Reply #13 on: April 06, 2011, 04:25:01 pm »
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Edited a lot on the map.
Look at changelog and the new screenshots.
Should improve fun playing it ;)

Offline Cohen

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Re: Siege map: Winter_Castle (1.3)
« Reply #14 on: April 06, 2011, 06:32:36 pm »
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actually pretty nice done!

i'm looking forward to play this.
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