Author Topic: What is game balance based on?  (Read 1835 times)

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Offline Spook Island

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What is game balance based on?
« on: July 11, 2012, 12:40:22 am »
-8
Got a quote from cmpxchg8b here which I frankly already know is bogus on both topics he mentioned.

"We don't balance based on realism or whiners. Denied." - cmpxchg8b

Topic - http://forum.c-rpg.net/index.php/topic,35623.msg540487.html#msg540487

This section of the forum exists for the sole point of discussing and or "whining" as CMP chose to put it; most likely to discredit any discussion or viewpoints that run counter-intuitive to what he personally wants to do.
So either he's saying this section of the forum doesn't exist for the purpose of working on "balance" or he's frankly and blatantly lying.  Gee, I wonder which it is.


Also.... "we don't balance based on realism"
I think we all know that's more of the same bullshit.

So if we don't balance based off adjustments from feedback (which is what this section of the forum is dedicated to) or off realism (seriously, who are you trying to fool with this?), then what do we balance the game off of?

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Offline Herkkutatti666

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Re: What is game balance based on?
« Reply #1 on: July 11, 2012, 12:42:27 am »
+2
Stop QQing already.
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Offline Spook Island

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Re: What is game balance based on?
« Reply #2 on: July 11, 2012, 12:49:31 am »
0
Stop QQing already.

Posts like these only embolden me to keep telling the truth and expose incompetency inside the ranks of people who handle game balance.
Thank you for your support.
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Offline Oberyn

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Re: What is game balance based on?
« Reply #3 on: July 11, 2012, 10:24:51 am »
+3
Congrats on joining the ranks of stupid, shit people with stupid, shit opinions who think they are some kind of martyr/prophet combination. I look forward to a steady stream of complete putrid bullshit from you.

Although the more logical explanation is that you're just some troll who is so psychologically damaged that the shadenfreude from exposing the rest of the forums to blatantly moronic "ideas" is the only way you can get hard. 
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Offline Vibe

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Re: What is game balance based on?
« Reply #4 on: July 11, 2012, 10:30:34 am »
0
so mad

Offline _Tak_

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Re: What is game balance based on?
« Reply #5 on: July 11, 2012, 10:32:41 am »
0
STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys

Offline Bulzur

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Re: What is game balance based on?
« Reply #6 on: July 11, 2012, 10:38:48 am »
0
I'm so glad the guy is finally muted.

STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys


Whut ? Wrong post i expect.  :shock:
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline _Tak_

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Re: What is game balance based on?
« Reply #7 on: July 11, 2012, 10:44:47 am »
0
Whut ? Wrong post i expect.  :shock:

He is one of those infantry who always whine about ranged/ CAV and say how OP they are, fuck infantry, those 2 handers always outreach my lance, and almost 80% of the time when i ran into them my horse always get killed by them in 1 hit,  Cav is not good vs infantry directly, now pretty much only good at back stabbing.

Cav easy mod? Try to take and ride a rouncey and see if you can top score with it, one mistake you are a goner since your horse dies in 1 hit, but I can still top score with my rouncey

Lots of good Cav players top score yes, but if you check on other Cav they are at the bottom lol, people who have played single player should know how to play as Cav
« Last Edit: July 11, 2012, 11:42:51 am by AlexTheDragon »

Offline Vibe

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Re: What is game balance based on?
« Reply #8 on: July 11, 2012, 11:24:22 am »
0
Cav is not good vs infantry directly, now pretty much only good at back stabbing.

But still an awesome battle class, so what's wrong

Offline owens

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Re: What is game balance based on?
« Reply #9 on: July 11, 2012, 11:44:07 am »
0
Spook island eat a dick cunt.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Piok

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Re: What is game balance based on?
« Reply #10 on: July 11, 2012, 11:48:37 am »
0
Current state of Crpg is question: To zigzag or not to zigzag
Because you can choose to change direction often and reduce chance to being hit by overpowered spiky object or to view your outfit and stop zigzaging  looking for cavs.
One way or another you could always end with spiky object in your head or lance in your butt :mrgreen:
Only good thing that they removed ladders from battle. So Crpg still looks as medieval battlefield rather than Stalingrad urban warfare simulation.

Offline RandomDude

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Re: What is game balance based on?
« Reply #11 on: July 11, 2012, 02:09:52 pm »
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If you're talking about the "Realism" part of the forum Im sure it's a troll area.

Offline MrShine

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Re: What is game balance based on?
« Reply #12 on: July 12, 2012, 05:24:43 am »
0
Congrats on joining the ranks of stupid, shit people with stupid, shit opinions who think they are some kind of martyr/prophet combination. I look forward to a steady stream of complete putrid bullshit from you.

Although the more logical explanation is that you're just some troll who is so psychologically damaged that the shadenfreude from exposing the rest of the forums to blatantly moronic "ideas" is the only way you can get hard.

Be gentle on him, the real Spook Island died in a car accident so this must be his friend who doesn't know the lay of the land.

RIP SpookIsland 2012
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Offline Silveredge

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Re: What is game balance based on?
« Reply #13 on: July 12, 2012, 05:25:30 am »
+1
STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys

Your horse *can* die in 1 hit, if its a large hit to the head or the legs, but it tends to take multiple hits to kill the horses.  I can die in one couch anywhere on my body, what's your point?

Offline Strider

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Re: What is game balance based on?
« Reply #14 on: July 12, 2012, 07:30:22 am »
0
If we were bein realistic, a horse would die in 1 hit by anything.
But apparently were not balancing on realism. Spook has spoken it.