Dear Leshma, my old friendchers can have good melee and my old friendcher capabilities if they choose not to my old friend out and run, but, why would anyone choose to risk their lives when they could just run forever knowing no one will ever catch 'em, let me show you a fun little build.
Slichs
30
18/21
6PS
4ATH
6PD
7WM
WPF:
2h/1h/pole: 55
my old friendchery: 160
Now, here you can fight in melee slightly weaker than regular melee chars, but, would you do that when you could...
my old friendcher
30
15/24
5PD
8ATH
8WM
173 wpf
...Run forever?
Do so that PD lowers your effective ath if you have over 3 ath if possible, scaling so it lowers it very slightly at 4, as in, 4=3,75, then, at 5, 5=4, then at 6, 6=4,75, then at 7, 7=5,5, and so on, I personally do think bows need a damage buff, a tiny accuracy buff, and along with that accuracy buff they need an angle nerf so you gotta aim way higher for long range shots, along with the effective removal of kiting.
Also, if it's possible I'd like to see damage of an arrow being higher the further the target is from the shooter.