Author Topic: [IMPORTANT] Using torches/fires/candles  (Read 3711 times)

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Offline Digglez

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #15 on: July 07, 2012, 05:23:50 am »
0
Yes I know where you are coming from Elindor, I've made maps in other games for other mods (I choose not to in his mod for the very reasons you listed).  The problem lies in the fact that NA is red-headed stepchild.  Once a shitty map goes into rotation (which happens on a regular, almost weekly basis) it takes months to get it removed.  In the meantime, big server like siege is severely impacted and it KILLS a game type.

Hell I'd put up 5k cRPG money for a map maker per new map if it was tested in some fashion on a 10-15 slot server.  Make some sort of schedule or something.

Offline Kreczor

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #16 on: July 07, 2012, 06:21:29 am »
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Could be bigger technically Kreczor, since performance (FPS) is not a factor. 
But yeah it could be run on a less than premium server.

This would be good for testing spawns, doors, potential balance issues, etc...

Not sure how to get people onto it though...maybe its done at scheduled times and the volunteers get x2-x3 during the duration of the testing.

From my point of view, I don't want people to earn money/experience from it. It would merely be map makers exclusively testing out the maps with other map makers.
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Offline Elindor

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #17 on: July 07, 2012, 07:15:24 am »
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theres only like 4 or5 of us Kreczor :)

Digglez - join us....  :mrgreen:

Mustikki - is there any chance of some sort of pre-testing going on for maps to see balance, bugs, spawn issues, etc?
« Last Edit: July 07, 2012, 07:22:02 am by Elindor »
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Offline Muunilinst

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #18 on: July 07, 2012, 12:15:59 pm »
-1
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- you really don't know what you're talking about, so you'd better just shut up



cool story bro funny i can run it fine with 4 gb and a lower proceccor i think u should learn a bit about pcs u ***** (=...

Offline Jacko

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #19 on: July 07, 2012, 12:28:39 pm »
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It has to do with the engine. I always get big lag spikes on the second map cmp posted (and I have a good computer).

This is a fact, light effects affect performance, regardless of computer.

theres only like 4 or5 of us Kreczor :)

Digglez - join us....  :mrgreen:

Mustikki - is there any chance of some sort of pre-testing going on for maps to see balance, bugs, spawn issues, etc?

Elindor, easiest way to pre-test is to make your own server (I have for personal testing, not up and running at the moment). I could probably get it up if you guys want some minor testing.
« Last Edit: July 07, 2012, 12:34:40 pm by Jacko »
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Offline cmp

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #20 on: July 07, 2012, 01:06:45 pm »
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cool story bro funny i can run it fine with 4 gb and a lower proceccor i think u should learn a bit about pcs u ***** (=...

Yeah, what do I know about PCs? I'm just a game developer and I really don't use them enough to be an expert like you.

I'm still curious though, why does looking at that useless shrine area I mentioned before halve FPS?

(click to show/hide)
(click to show/hide)

I know you want to say something like "omgg 120 fpss and u complain?1?? u nub lawlz ur pc is **** suk!!111!", but please turn on your brain first and think what happens when there are 140 players instead of 1.

Offline Vibe

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #21 on: July 07, 2012, 01:10:20 pm »
+1
Torches/fires/candles (or other fireworky stuff) unwanted
posted on July 4th

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Offline Mustikki

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #22 on: July 07, 2012, 03:33:00 pm »
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Mustikki - is there any chance of some sort of pre-testing going on for maps to see balance, bugs, spawn issues, etc?

We are testing our maps in cRPG beta servers.
Not even lightest chance to test balancing stuff/spawn issues with 5 vs 5 on sieges. Bugs are mostly prevented by checking the map at editor mode, but there is always a chance that some are left but we are lucky that we got so many beta testers who are dedicated to report them and gives feedback regularly. That's also why there needs to be ongoing bug fixing after the map is released.

And now cut the useless off-topic spam.

Offline Elindor

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #23 on: July 07, 2012, 08:15:07 pm »
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Unfortunately, for some things you need a lot of people on to test....so not sure how possible that is really.
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Offline Vengt037

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #24 on: July 09, 2012, 09:43:36 pm »
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I noticed that the map w/ the giant red carpet and inescapable drowning pool in the center causes FPS issues, Or maybe this is just an optical illusion caused by the rug pattern and my FPS is fine? I do enjoy seeing people fall into that pool though.
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Offline Muki

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #25 on: July 12, 2012, 04:03:48 am »
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http://imageshack.us/photo/my-images/833/mb3zy.jpg/
http://imageshack.us/photo/my-images/256/mb2lk.jpg/

This map too has a fps problem and it's in the middle of the battlefield (Where most of the fights take place) Don't know it name QMD/QMU didn't work on it
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Offline Jacko

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #26 on: July 12, 2012, 09:36:07 am »
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Muki,

that map has no torches/fires/candles whatsoever. It's and old native map even.. Try this thread for general feedback: http://forum.c-rpg.net/index.php/topic,23740.0.html. If you want to know a map name, just press escape and "Show game rules".
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Offline Muki

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #27 on: July 12, 2012, 11:43:21 pm »
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Muki,

that map has no torches/fires/candles whatsoever. It's and old native map even.. Try this thread for general feedback: http://forum.c-rpg.net/index.php/topic,23740.0.html. If you want to know a map name, just press escape and "Show game rules".

Thanks for the help
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Offline Tydeus

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #28 on: July 17, 2012, 08:20:33 pm »
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Give me a few examples of such maps and I'll check the bottlenecks.
Crop Rotation. I'll post again when I find another map in rotation that is problematic.

On a side note, we need more maps like this as I believe they're as balanced for each class as possible.

Edit: Battle Trouble In The Neighborhood. Facing all the foliage in the map causes a lot of input lag, simply turning away from it makes it go away.
« Last Edit: July 17, 2012, 08:34:21 pm by Tydeus »
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Offline Vengt037

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Re: [IMPORTANT] Using torches/fires/candles
« Reply #29 on: July 18, 2012, 11:04:59 pm »
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Another map that causes frame rate issues for me, and I really like this map, is the modified city map w/ the one gate in the middle. Most of the map is fine, but the elevated plaza next to the gatehouse causes FPS to plummet. Not sure what that's about. I'll check the official map name next time I'm on it. 
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