Author Topic: HA - how many agi points?  (Read 4686 times)

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Offline Vexus

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Re: HA - how many agi points?
« Reply #15 on: January 06, 2011, 05:24:57 pm »
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I wouldn't use that chest as archer 8 weight (3 more then studded leather coat) for 2 more body armor is not much.

Offline bruce

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Re: HA - how many agi points?
« Reply #16 on: January 06, 2011, 05:36:08 pm »
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And, Cris? You do reasonably well. You can fight from range quite reasonably - and as I said, my palfrey (hard to upkeep anything more expensive unless I want to metagame which is getting taken out in the hotfix anyway) gets killed in three arrows, with more or less no risk for the HA if he spotted me.

You can shoot from the sidelines and then slash like a normal cavalryman when the situation permits, it's called skrimishing. You don't have to expose yourself to risk of getting piked / etc unless you wish to, a lancer for instance has to come close where he's vulnerable as well. If I fight a lancer with my lancer, both of us are in danger. If you fight a lancer as a HA, you comfortably engage outside of his range. Fight a pikeman as a HA? As long as there are no ranged shooting at you, easy. Try it with a lance - can be done sometimes, but is a considerable risk.

I know it's rough because it's your class which got hit the most, but it's also quite balanced - you can engage while being much less vulnerable then melee cav, you have to have worse effectiveness as a result. HAs are supposed to have a hard time at being effective, else we'd all roll one, especially now you can shoot past shields and so on.



« Last Edit: January 06, 2011, 05:37:12 pm by bruce »
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Offline Cris

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Re: HA - how many agi points?
« Reply #17 on: January 06, 2011, 05:52:27 pm »
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but arrows damage is so low now, and firing rate. I still hit a lot, but whether before Id had 10 kill with the same amount of hits, i have 1 or 2 now...

A ha may go hit some3 times, by the 4rth arrow they may run away, and it takes around 5 arrows to kill someone in mid armor, or ligt armor with IF.

Also, compared to crossbow on horses, a crossbow can aim for as long as they want, archers now get tired really fast and have to do the whole animation again (it really should be a 2 animation set).

At lvl 30 if I went all for it, I should be able to have something good, or damage, or accuracy...I didnt go for HA5 build because not even with that I can ensure headshots...kinda kills the point between skill and spamming hopping somethings hits,
« Last Edit: January 06, 2011, 06:02:32 pm by Cris »
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Offline Shogunate_Subotai_III

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Re: HA - how many agi points?
« Reply #18 on: January 06, 2011, 06:12:03 pm »
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Thx Cris for explaining, couldnt do it better.

Luv ya mate!
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Offline Ujin

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Re: HA - how many agi points?
« Reply #19 on: January 06, 2011, 06:19:59 pm »
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Bruce, stop acting like a smartass and talking about things  you have no clue about. Don't stick your nose in every balance topic just cause your ego is over the top please.

Cris is only doing good now because he is a very good player, he also gets horsebump kills and horsebump+slash kills just like normal cavalry. Same with Subotai, he uses a lance. And no matter how much you can hate him, he WAS one of the good HA. Horse crossbowmen will be the new HA soon.

Offline Murchad

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Re: HA - how many agi points?
« Reply #20 on: January 06, 2011, 06:23:30 pm »
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cris,
(1) I completly agree that 2 part anim would be perfect. (has anyone contacted animator to see if he's interested?)

(2) I would say that they need to give HA's one thing back.
Pierce instead of Cut, better accuracy, or reduce HA req agi

I used to get at least 25kills a map prepatch now i am having a hard time keeping 3:1 ratio
and plenty of my kills are from bump/scavenged wep kills

shooting down heavy cav feels like a waste of arrows now. 
you have to do more of a hybred playstyle to get alot of kills.
shoot alot of people wounding mostly then finishing off with scavenged wep/bump or vice versa


Offline bruce

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Re: HA - how many agi points?
« Reply #21 on: January 06, 2011, 06:29:31 pm »
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I have a horse crossbowman, and it's about as effective as a postpatch HA. It's also lame as hell vs normal cavalry, and tbh if we see a influx of them they could use a further nerf as well. Ranged cavalry shouldn't be desirable to play because it's a goddamn powerful build like it was pre-patch, regardless of what type of ranged we're talking about.

I cry about your "hard to maintain a 3:1 K/D" horror stories, I really feel for you. Don't you think it should require a lot of effort?

« Last Edit: January 06, 2011, 06:30:37 pm by bruce »
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Offline Cris

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Re: HA - how many agi points?
« Reply #22 on: January 06, 2011, 06:41:46 pm »
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A point to observe about team balance:

I think I read from one of the devp once that KD ratio is taken into account for team balacing. If this is so, something should be changed...Prepatch I had one of the best KD in the game for cRPG battles, but I cannot longer achieve that kind of K/D. So it would be unfair for my team and I to be balanced negatively because am suposed to get an evarage KD i cannot longer get.

I find myself in the lossing team more often than not, maybe that its why.

______

Also, this new patch has open the way for a huge amount of mounted crossbowmen and HA that rather shoot your horse than shoot you (the rider)...It kill the fun of HA duels.

Or maybe they are the same that we had before, but skill shooters cant deal with them fairly because of the reticule and low damage.
« Last Edit: January 06, 2011, 06:45:56 pm by Cris »
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Offline Farrok

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Re: HA - how many agi points?
« Reply #23 on: January 07, 2011, 02:30:38 am »
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its no point being an horse archer because horse bumping damage is far higher and easier to hit someone with it XD

as i said before: overnerfing.

change to pierce or give bows more cut damage for the foot archers and ha 5 per agi



fighting as an HA isnt fun anymore, and to fight against an HA isnt fun too for both sides...also an Ha shouldnt fire any arrows only when he is the last one on his team because with the bad aim he might be bugs a teammate with his stunning shots

HA vs pikeman or something like that:
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, hit, loose maybe 10% of the hp
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, dont hit
HA shoot, hit, loose maybe 10% of the hp
HA shoot, dont hit
HA shoot, dont hit
...
pikeman dont have fun because he will be bugged by a little fly(HA) and the HA havent fun because its pointless XD


HA vs HA:
HA 1 shoot, dont hit
HA 2 shoot, dont hit
HA 1 shoot, dont hit
HA 2 shoot, dont hit
HA 1 shoot, dont hit
HA 2 shoot, dont hit
HA 1 shoot, dont hit
HA 2 shoot, dont hit
HA 1 shoot, dont hit
HA 2 shoot, dont hit
...
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Offline Gash

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Re: HA - how many agi points?
« Reply #24 on: January 07, 2011, 09:03:54 am »
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I've been playing HA for over 5 months and while yes, the reticle has gotten bigger - the HA class is still very viable.

Murchad, Qilidj, and myself will most likely continue to play as HA because we can still get kills despite the size of the reticle.

I only have HA 3 and got 11 kills (no horsebump kills) on a map today, not including the dozens of horses.  I've also killed riders pretty efficiently.

The class has been nerfed - yes.  But its a lot more challenging now and a lot more fun.

All those players who saw HA as easy-god-mode will likely go to something else. The real HA players, the ones who truly enjoy the playstyle will continue playing it despite the nerf because we are good at it and can continue being a viable class.

I welcome this nerf as it will set apart the good HA from the mediocre.
« Last Edit: January 07, 2011, 09:09:33 am by Gash »
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Offline Loki

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Re: HA - how many agi points?
« Reply #25 on: January 07, 2011, 09:09:23 am »
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Seeing as it takes 5 arrows to kill a courser with PD 5 145 wpf and a strong bow with bodkin arrows I doubt you killed "dozens of horses" with your bow.
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Offline Gash

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Re: HA - how many agi points?
« Reply #26 on: January 07, 2011, 09:10:54 am »
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Seeing as it takes 5 arrows to kill a courser with PD 5 145 wpf and a strong bow with bodkin arrows I doubt you killed "dozens of horses" with your bow.

Are you calling me a liar?

Ask the cav on the NA 120 today.  I've killed plenty of horses, and yes, it took multiple arrows (2 or 3 more than it normally takes) - but if it helps my team to kill the cav, so be it.
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Offline Lorn

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Re: HA - how many agi points?
« Reply #27 on: January 07, 2011, 09:11:44 am »
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Seeing as it takes 5 arrows to kill a courser with PD 5 145 wpf and a strong bow with bodkin arrows I doubt you killed "dozens of horses" with your bow.

He has...you would have seen that had you actually been playing.

Go troll elsewhere!
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Offline Loki

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Re: HA - how many agi points?
« Reply #28 on: January 07, 2011, 09:20:29 am »
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He has...you would have seen that had you actually been playing.

Go troll elsewhere!

Age   45 [30]
Experience   4666145
Level up at   8735843
Kills   6067
Death   3085
Gold   78750
Generation   2
Attribute Points   0
Skill Points   1
Weapon Proficiency Points   3
Convert 2 Skill Points into 1 Attribute point.   


Strength   15   
Agility   20   


One Handed   80   [3 WPF cost] 
Two Handed   1   [1 WPF cost] 
Polearm   1   [1 WPF cost] 
Archery   142   [9 WPF cost]
Crossbow   1   [1 WPF cost] 
Throwing   1   [1 WPF cost] 

Ironflesh   0   
Power Strike   5   
Shield   3   
Athletics   2   
Riding   6   
Horse Archery   3   
Power Draw   5   
Power Throw   0   
Weapon master *   6   

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Offline Vicious666

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Re: HA - how many agi points?
« Reply #29 on: January 07, 2011, 11:55:56 am »
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funny how       useless player wanna teach top player  what is wrong  and what is correct.


subotai was one of top ha  , bruce sometimes is better not talk for not make a bad figure., if subotai say   ha is gimped, is gimped.    end of story, there is one thing in crpg, the respect ppl earn thx to theyr ability on field, subotai have it , you no