Author Topic: Rome II General Info Thread  (Read 148049 times)

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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #1080 on: September 04, 2013, 04:58:07 pm »
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Stolen: Anything I agreed with in Normal Text. Bold is stuff I wanted ot comment on.
+ A lot of factions
+ Unit variety is pretty good, and factions feel a bit different
+ Looks good.
+ The concept of armies is awesome. It's cool to level them up, since Generals die too fast to get anything decent going with them.
+ FOW is really cool in the battles. Also, creates some surprise moments when the enemy outflanks you suddenly because you weren't scouting. Love that.
+ Still has the charm of Total War, mostly.

- End turn times are fairly long, though, not impossible in my experience. (It was so bad, I turned off AI moves. Speed things right up)
- The highly stylized unit cards, etc, clash with the otherwise oddly modern looking UI. Also covers a lot of the screen. As it is now, it's ugly. I like them. Hate the Massive UI.
- The UI is not that intuitive either. But that might be because it's quite a lot different from earlier games. Think It was. Perhaps I just don't use it much.
- CAI* is ridiculously passive. I have not been invaded once so far. Except when I've taken over an entire faction, the remnant armies cause a hassle and try to siege regions, but they're normally no threat. Hell, no one has even declared war on me yet. I've had Multiple Assaults against my armies/cities. I don't think they are passive, but they are certainly not aggressive.
- CAI is also terribad at creating armies. I have yet to feel intimidated by anything they've scrounged together. Agreed. Also, autoresolve strengths for these armies is SUPER strong, yet gets shit on in a controlled battled. Tweaking to the Auto Resolve SHOULD help AI get better armies.
- So far I've destroyed plenty of factions and none has made any significant effort to stop me. If the AI has armies, they're usually not used in any logical way. AI often maxes out their army slots and then has like 6 armies of 300 troops run around and do shit.
- The BAI** is retarded. The one time I was worried about an army attacking me(a relatively large remnant army attacking an empty city with only garrison forces), the AI just stood there. They never engaged my troops. I won. When the AI is defending, shooting them down with ranged is still a valid tactic, which leads to very simple sieges.
- The battles are too damn fast. Longest fight so far was 15 minutes (siege of carthage). Most of them clock around 5-10 minutes, regardless of the size of the armies. This leads to tactics being more of a sidenote when after 4 minutes of approaching there's a huge clusterfuck that ends in you winning with huge casualties for the enemy and none of note to you. Due to the battles being so fast, I haven't actually had the time to look at a single duel in the game, something that I really enjoyed doing in previous titles. THIS right here times 100000. Faster battles don't mean more fun(same with SUPER slow battles). I liked the(slower) shogun 2 combat. At least I don't feel like I'm controlling miniture sword tanks zooming around.
- Melee is overpowered. Ranged is underpowered. Yes and No. Pontus: have noticed that the Higher the tier, the better you are versus lower tier.
- Troops creating their own transport ships is pretty cool, as a concept. But it's also a bit silly. Being able to hop on ships in one turn is stupid. In my opinion it should take one turn for the army to do that. It takes away the tactical aspect of the game, when I can go around choke points without any problem by hopping on ships. I like it, but, transport ships are far more powerful than a stupid navy ship. Navies aren't worth it int he early game.
- A problem that persists in a much worse form in Rome 2 is that when I choose a unit in the campaign map, my fps drops. If I unselect it, it goes right back up.
- A general problem that I've sort of noticed in my campaign is that the AI factions aren't growing as fast as I do, which means that all the tiny factions just gets eaten by my ever increasing blob. Normal Campaign: AI is pretty quick at expanding. Liguria took over Italy and Athens has become the next alexander...
- Difficulty. On hard, the game is very very easy. In fact I did not notice a difference between normal and hard. Played Rome on normal, switched to Athens and hard, due to Rome being too easy. This happened right after I captured Carthage in 15 minutes, with 70 casualties compared to the enemies 1200.
- Though I like the concept of armies as a more cohesive unit, the fact that you can't recruit more troops to defend is a tad annoying, not really because the enemy attacks me, but because attacking the enemy is way too easy. Garrisons need a buff.
- The victory points seem to be even more useless because I have yet to reach one without routing the enemy first. In fact, in the siege of carthage the enemy was routed before I even got a quarter of my troops over the walls. Won a few sieges that way cause the AI was to worried about my ships to defend themselves. Stupid BAI
- Province system is cool and all, but really poorly implemented. I'm torn. I hate the fact that PCapitals are Walled, making them way better than the rest....
- You can autoresolve battles even though you have no siege equipment. Really? Haven't Tried.
- The clouds in the campaign map annoy me. With already cluttered screen, I don't need clouds block all of the sides as well No Kidding

Also, my own personal Opinion:
 -Naval battles suck. Sorry I just don't like the fact that transport ships can beat PROPER navy ships just cause of ship spam.


« Last Edit: September 04, 2013, 05:01:21 pm by Lt_Anders »
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Offline Molly

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Re: Rome II General Info Thread
« Reply #1081 on: September 04, 2013, 04:59:45 pm »
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The battle starts out okay'ish. I could deal with a certain amount of sluggishness but when I am in the battle for a bit (like 2-3 minutes) the frames drop massively.

I could probably play it with all settings set to low but why would I even want to play it then? It looks even crappier on low settings then Medieval 2 vanilla does.
I refuse to play it when that means I have to bare shitty graphics.

I always loved TW for their battles. Ordering thousands of soldiers, seeing archer literally darkening the sky when shooting and melee clashing on the battlefield. Zooming in and watching them up close always has been a huge appeal for me. With crappy graphics and stuttering all the time, it completely spoils the fun for me.

I tried to play it like 10 times now. Starting the game, making moves on the campaign map, attacking a settlement, battle is loading, I start to play the battle and GTX after 2-3 minutes in cuz I am frustrated about how shitty it's running.

Especially whit Shogun running like a charm on very high settings with AA/DOF/SSAO and whatnot. :cry:
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Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #1082 on: September 04, 2013, 05:04:00 pm »
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Oddly enough, I haven't encountered that many performance issues. First thing I did was to have a 40v40 battle and it was smooth-ish except when I selected a lot of units, then the fps dropped to an annoying level, but not unplayable. Running everything on ultra(not extreme), and AA on 4x, iirc.


Anders: Interesting to see another perspective. Gives me some hope that not all games will be like my 2 short campaigns.

And I remember another thing that annoys me. That super thick foggy stuff in unexplored areas. I have to say I much preferred the pseudo-map that turns in to terrain when discovered. That fog and the clouds are probably half the reason why people  are having performance issues.
« Last Edit: September 04, 2013, 05:24:41 pm by Ninja_Khorin »

Offline Lezard

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Re: Rome II General Info Thread
« Reply #1083 on: September 04, 2013, 05:05:23 pm »
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Tried Carthage on legendary difficulty twice. Had pretty good starts, but got overwhelmed as soon as I got into war with 3-4 factions simultaneously. I might have been able to grind out a victory by exploiting the BAI, but there's no fun in that. Not giving up on Carthage though, but next time I'll make sure to eleminate those pesky desert factions asap.

Enjoying the game, but I dislike the AI (as usual with new TW releases) and the arcady 5 min battles. MOD SALVATION PLS

Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #1084 on: September 04, 2013, 05:35:03 pm »
+3
Here's a picture someone took of 27 000 men battle, over in 5 minutes 50 seconds. This is what happens in most battles I've fought. The battles are simply way too fast. It's terribly underwhelming to say the least. I'd expect at least 15 minutes out of a truly epic battle, where I have time to zoom in and check all the cool stuff happening, but it simply is impossible.

Offline Tovi

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Re: Rome II General Info Thread
« Reply #1085 on: September 04, 2013, 07:01:08 pm »
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Ok, I'll play cRPG for few months until a good realist mod is released.
Every CA games becomes playables 1 year after DLC. When you know it, everything is ok  :rolleyes:
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Offline Tears of Destiny

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Re: Rome II General Info Thread
« Reply #1086 on: September 04, 2013, 07:58:24 pm »
+1
So from the sounds of it, this game will be great once someone releases a Stainless Steel-esqe version of it where defenses are moderately increased, attack powers greatly decreased, general light rebalancing for units, AI revamped/upgraded, and once CA patches the horrendous "optimization."


At least talking to other modders on the TWC it is at a glance much more modder-friendly then Empire was (Though still not as open as M2TW unfortunately...).
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #1087 on: September 04, 2013, 08:45:28 pm »
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Here's a picture someone took of 27 000 men battle, over in 5 minutes 50 seconds. This is what happens in most battles I've fought. The battles are simply way too fast. It's terribly underwhelming to say the least. I'd expect at least 15 minutes out of a truly epic battle, where I have time to zoom in and check all the cool stuff happening, but it simply is impossible.

Dang in some Rome battles I could stretch them out to over 30 mins. Sieges often 45 mins but that was buggy AI usually.

Offline Vibe

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Re: Rome II General Info Thread
« Reply #1088 on: September 04, 2013, 09:13:19 pm »
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What bothers me is that there isn't any tooltip for technologies you research, you need to right click it and go to wiki.

Offline Teeth

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Re: Rome II General Info Thread
« Reply #1089 on: September 04, 2013, 09:25:00 pm »
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When I hover my mouse over them it immediately shows its effects on the bottom left of the screen.

Offline Vibe

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Re: Rome II General Info Thread
« Reply #1090 on: September 04, 2013, 09:27:31 pm »
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When I hover my mouse over them it immediately shows its effects on the bottom left of the screen.

Yeah missed that, silly me

Offline Leesin

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Re: Rome II General Info Thread
« Reply #1091 on: September 04, 2013, 09:42:11 pm »
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Even with all its faults I had a lot of fun playing it yesterday, hopefully CA optimize it better and fix some other issues, then just wait for the mods to perfect it and I will be over the moon lol.

Offline Adamar

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Re: Rome II General Info Thread
« Reply #1092 on: September 05, 2013, 12:03:24 am »
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I dont think the units need a defence buff, most of the killing seems to happen when the infantry breaks, which is realistic. Some of the weaker infantry units need a morale boost to make the battles last longer, that's all. Everything else, like infantry not being able to hold formation and diving into the enemy, is just mechanics.

Offline Molly

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Re: Rome II General Info Thread
« Reply #1093 on: September 05, 2013, 12:24:01 am »
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Anyone who has performance problems might wanna take a look at this:

http://forums.totalwar.com/showthread.php/77808-Everyone-Experiencing-Lag-on-Battle-Map-or-Campaign-map-PLEASE-READ?s=f42272028a13d079956b3fd97e988eea

Some CA guy is collecting possible fixes from the whole forum there. I haven't tried any of it yet. I'll test those suggestions tomorrow and post in here if it was helping.
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Offline Banok

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Re: Rome II General Info Thread
« Reply #1094 on: September 05, 2013, 12:28:31 am »
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My game just broke because my opponent accepted joining my confederation (for the third time, insta kills it).

Not sure how you manged that. I cant even get them to accept trade with 50+ relation. getting them to accept federation seems impossible.

anyone know how you are intended to get people to join federation? is it just really high relation and a huge gold bribe?

its not like vasslage were you can crush them and make them submit to it.