Author Topic: Rome II General Info Thread  (Read 147950 times)

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Offline Leesin

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Re: Rome II General Info Thread
« Reply #915 on: September 02, 2013, 07:44:43 am »
0
Maybe, I play total war for the singleplayer. But if no one else can show you the error of your ways, then I might give it a try.



Offline Adamar

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Re: Rome II General Info Thread
« Reply #916 on: September 02, 2013, 10:59:57 am »
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Offline Boerenlater

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Re: Rome II General Info Thread
« Reply #917 on: September 02, 2013, 11:40:24 am »
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kids these days...
FYI I'm 27 and life hasn't exactly been good on me. Stop talking nonsense.
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Offline Tor!

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Re: Rome II General Info Thread
« Reply #918 on: September 02, 2013, 03:09:23 pm »
-1
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013...l-war-rome-ii/

CDW: 5/5
http://connecteddigitalworld.com/201...-rome-ii-sega/

NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-review..._2_review.html

Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/

GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58...ecensione.html

CVG: 9/10
http://www.computerandvideogames.com...-scale-review/

GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89...ar%3A+Rome+II/

PushStartUK: 9/10
http://www.push-start.co.uk/game-rev...-total-war-pc/

Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc...al-war-rome-ii

Vandal: 9/10
http://www.vandal.net/analisis/pc/to...-rome-ii/16311

Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-...ns-do-3946558/

GodisaGeek: 9/10
http://www.godisageek.com/2013/09/to...ome-ii-review/

3Djuegos: 9/10
http://www.3djuegos.com/juegos/anali...l-war-rome-ii/

VGRevolution: 9/10
http://www.vgrevolution.com/2013/09/...ew-carpe-diem/

PopBucket.co.uk: 9/10
http://www.popbucket.co.uk/total-war-rome-ii/

Eurogamer.it: 9/10
http://www.eurogamer.it/articles/201...iew-recensione

GameStar: 89/100
http://www.gamestar.de/spiele/total-...ung/48540.html

Meristation: 88/100
http://www.meristation.com/pc/total-...-juego/1788264

PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review

PCGames.de: 85/100
http://www.pcgames.de/Total-War-Rome...-Test-1086491/

EGM: 8.5/10
http://www.egmnow.com/articles/revie...-war-rome-ii/#

thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/...rome-2-review/

VideoGamer: 8/10
http://www.videogamer.com/reviews/ro...ar_review.html

Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/tot...rome-2-recenze

One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii

Beefjack:
http://beefjack.com/reviews/total-wa...-ii-review-pc/

Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/n...territory.html

Eurogamer: 7/10
http://www.eurogamer.net/articles/20...-rome-2-review

PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/tot...e-ii-pc-review

Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/to...rome-2-review/

Quote
If Rome II were a gladiator, it would enter the arena as pyrotechnics flared and trumpets blared. Clad in the most beautiful armour in creation, it is the promised one, destined for greatness. Later in the day, having overcome many opponents, it would finally fall, its final opponent holding a sword to its throat. Watching on, only a very cruel emperor would point his thumb murder-wards. It deserves its victories but it’s hard not to think that if the armour it wore were less ornate, lighter and more flexible, then it may never have fallen at all.
« Last Edit: September 02, 2013, 04:19:04 pm by Tor! »
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Molly

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Re: Rome II General Info Thread
« Reply #919 on: September 02, 2013, 03:16:28 pm »
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Didn't read them but 7/10? 3.5/5? Seems there are a few things wrong with it. Or just minor stuff nobody really cares about...

« Last Edit: September 02, 2013, 03:55:02 pm by benkei »
When west germany annexed east germany, nobody moved a finger too.

Offline Tor!

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Re: Rome II General Info Thread
« Reply #920 on: September 02, 2013, 03:39:47 pm »
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Common negative factors from the reviews I gathered was; long turn times, a bit sluggish performance even on high end pc's, game does not "help" you by telling you everything you need to do (...), AI can be very good, but also very very bad, ladders going through towers in sieges, some missing textures and small bugs etc. Someone summed it up as lot's of small nuisances that was overlookable by the grand scale of things.

The reviews differ quite alot as well from reviewer to reviewer, with others being quite alot more happy with it than others.

Somewhat unsettling I guess, but we will all get to try it for ourselves tomorrow and make our own judgement  :P

[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #921 on: September 02, 2013, 03:47:29 pm »
0
Didn't read them but 7/10? 3.5/5? Seems there are a few things wrong with it. Or just minor stuff nobody really cares about...

Joystiq: Can't tell the reason. Seems he didn't like Naval Combat
PC Gamer: Army size(related to your conquering), to much wait time in the early years.
Quote
On easy or normal difficulties, the boons earned by your armies and their commanders make little difference, unfortunately. The enemy AI is clueless, wandering around with tiny, poorly constructed armies, declaring war and never following through, or attempting to attack well-defended settlements with 70, admittedly angry, men. Strategy and tactics fly out the window, as even the occasional massive enemy force can easily be wiped out by simply remembering the “rock, paper, scissors” rules of Total War combat.

AI is still bad at pathfiding in sieges, apparently.

Quote
ust as Hannibal ended up running back to Carthage, to be defeated by the Romans at Zama, Rome II may well be elevated by post-release fixes. Rome II needs work: it needs a rapid acceleration of pace, some hard decisions on what limiting a player’s armies actually means, and some hard decisions on how easy and normal modes should actually play. It hurts to say it, but Rome 2 is not the game we’d like it to be. But it really could be, if the developers understand and react to the problem’s with the game’s pace.
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Offline Molly

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Re: Rome II General Info Thread
« Reply #922 on: September 02, 2013, 03:55:59 pm »
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Quote
There’s another resource that also limits your options: not money or gravitas, but ‘Imperium’. It’s a measure of your power as viewed by your faction rivals. It’s increased by conquests, but it’s also an arbitrary roadblock, as it gates the number of armies you can control at any one time. In the early game, you can control three armies. It gradually, slowly, painfully increases to 6/9/and 15 armies. And it has a real impact on the game’s pacing.

It was only after spending 30+ hours in the campaign map embroiled in the conflicts of the classical world that it suddenly dawned on me: Rome II is boring for hours at a time. It doesn’t matter if you have the money and infrastructure to maintain ten armies, because if your Imperium (the fame of your empire) isn’t high enough, then you are limited by three, initially. It’s a completely artificial hurdle.

Hmm... that sucks. I didn't know.

I used to play with lots of smaller troops to have a wide overview and gathering them for sieges and stuff. Can't do that anymore it seems. Don't think I like this.

Quote
Every faction is blessed with a huge array of distinct units. Troops in the early game are bland, small in number and weak in strength, but after a few years and leaps in technology, factions churn out all manner of colourful combatants.
but I hope this is true.
« Last Edit: September 02, 2013, 03:59:09 pm by benkei »
When west germany annexed east germany, nobody moved a finger too.

Offline Lizard_man

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Re: Rome II General Info Thread
« Reply #923 on: September 02, 2013, 03:58:42 pm »
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Maybe it's to "balance" the bigger factions?
« Last Edit: September 02, 2013, 04:18:36 pm by Lizard_man »
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Offline Tor!

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Re: Rome II General Info Thread
« Reply #924 on: September 02, 2013, 04:14:21 pm »
-1
The army limits exist on all factions  :rolleyes:

Supposedly a way to get more big decisive battles, and less insignificant skirmishes. Also probably a cheap way to prevent the AI from spamming 1 unit armies all over the map :P

[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Butan

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Re: Rome II General Info Thread
« Reply #925 on: September 02, 2013, 04:15:26 pm »
+1
With big garrisons and recruitment stance of the armies, it actually make sense : you can not, as a small and unglorious faction, create more than a handful of armies. The guy who wrote this comment understood it backwards : the point IS that even if you have the money to maintain a thousand armies, you dont have the possibility to just roflstomp everyone in your path.

Winning the economy game will not give the player every tool to become the new world ruler in a matter of turns: now he will have to gradually "earn" it and as his empire grow he will ALWAYS have to manage his armies at peak efficiency and will never be able, whatever his treasury status is, to man every part of his territories with large armies.
We will have to choose where to send them and it will have a great impact on the strategy part of the campaign map.


Edit : now, even with a 3 or 6 armies limit, you can always choose to use 1 or 2 armies slot with a "recon-skirmish" kind of army. I guess except if you have huge income, you wont be able to 100% use all your armies slots with 20 veteran types of units anyway.


Then the comment about the AI being dumb at times isnt shocking. I just hope it isnt dumb all the time and sometimes will give a great challenge, even without giving them uber-buff with difficulties settings.
« Last Edit: September 02, 2013, 04:19:02 pm by Butan »

Offline Lizard_man

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Re: Rome II General Info Thread
« Reply #926 on: September 02, 2013, 04:18:59 pm »
0
It may not be a bad thing then, we'll have to see for ourselves...
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Offline Leesin

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Re: Rome II General Info Thread
« Reply #927 on: September 02, 2013, 04:46:20 pm »
+1
Personally I think the army limit seems like one of the best new features, I'm pretty sure I'm going to enjoy it. Also I am interested in what modders can do with it.

I also see one of the reviewers mentions something about the games pace, that is a personal opinion and mine is that I do not like fast campaigns where you can quickly obtain a ton of armies and take everything over, it's boring and easy, the reviewer is a my old friend.

CAI and BAI? well I pretty much expected some wonky shit, it always is, but I've still got thousands of hours of enjoyment out of TW games.
« Last Edit: September 02, 2013, 04:50:15 pm by Leesin »

Offline Ganner

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Re: Rome II General Info Thread
« Reply #928 on: September 02, 2013, 05:03:46 pm »
+1
This game will unlock in approximately 16 hours

Offline Molly

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Re: Rome II General Info Thread
« Reply #929 on: September 02, 2013, 05:07:58 pm »
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Just got my key delievered and I can finally start the preload :D
When west germany annexed east germany, nobody moved a finger too.