Author Topic: Rome II General Info Thread  (Read 147406 times)

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Offline Adamar

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Re: Rome II General Info Thread
« Reply #780 on: August 16, 2013, 05:58:31 pm »
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Why'd you show me this???? ffs still 20 days to go!


Those phallangites ran like troglodites...

Offline Hunter_the_Honourable

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Re: Rome II General Info Thread
« Reply #781 on: August 16, 2013, 11:09:12 pm »
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Some of the kill animations, in this video they show phalanx's nd sheet.  :mrgreen:
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Offline Bulzur

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Re: Rome II General Info Thread
« Reply #782 on: August 17, 2013, 01:23:45 pm »
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Amazing, it looks just like the video we watch after clicking on Poopy's link 4 posts earlier !


The animations looks good. They even thought about the stupid/rude/bothersome interviewer who always talked about elephants, and added some death animations for them.
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Offline Butan

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Re: Rome II General Info Thread
« Reply #783 on: August 17, 2013, 04:27:38 pm »
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If every land troops formations are as mastered as that one, this gonna be good.

Love how the advancing phalanxes completely wipes the other one : someone can tell from the look of it which kind of troop it is ?

Offline ThePoopy

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Re: Rome II General Info Thread
« Reply #784 on: August 17, 2013, 04:39:08 pm »
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macedonian elite vs pike levy

Offline Hunter_the_Honourable

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Re: Rome II General Info Thread
« Reply #785 on: August 17, 2013, 04:54:51 pm »
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macedonian elite vs pike levy

:rolleyes: No wonder they won.
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Offline Tovi

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Re: Rome II General Info Thread
« Reply #786 on: August 17, 2013, 07:54:55 pm »
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Agents and tech tree :
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Offline Bulzur

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Re: Rome II General Info Thread
« Reply #787 on: August 18, 2013, 02:57:28 pm »
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Nice Traits.
Wonder how many will be proposed to you for each level up.
I remember saving my game when my general in Shogun 2 was going to win a battle and level up, just to get the good retainers, and not an useless one...
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
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Offline okiN

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Re: Rome II General Info Thread
« Reply #788 on: August 18, 2013, 03:56:17 pm »
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I really hope the agents and generals level up fast enough this time. I found the agent and general leveling speeds to be too slow in Shogun 2, I found it hard to max them out before the campaign was all but over and it was also a race against their life spans. While they've said it'll be faster in Rome 2, that's obviously just a necessity due to time passing multiple times faster in this game. It remains to be seen whether they'll all be on their deathbeds before they hit the level cap.
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Offline Butan

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Re: Rome II General Info Thread
« Reply #789 on: August 18, 2013, 05:21:22 pm »
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I really hope the agents and generals level up fast enough this time. I found the agent and general leveling speeds to be too slow in Shogun 2, I found it hard to max them out before the campaign was all but over and it was also a race against their life spans. While they've said it'll be faster in Rome 2, that's obviously just a necessity due to time passing multiple times faster in this game. It remains to be seen whether they'll all be on their deathbeds before they hit the level cap.


Idk for agents but at least for armies you will have the tradition perks forever.

Offline okiN

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Re: Rome II General Info Thread
« Reply #790 on: August 18, 2013, 06:45:36 pm »
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Yeah, that sounds like a good feature, but it's irrelevant to agent and general leveling speed.

I do wonder just how long it will take to fully level an army's traditions as well, though. Pretty much the whole campaign or less?
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Offline Butan

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Re: Rome II General Info Thread
« Reply #791 on: August 18, 2013, 08:34:02 pm »
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I hope it will be slow since its perma, and agents/general relatively fast since they can die.

Even though in one video they said they added the "wounded" event for agents so they cant die so easily. Like some generals in Napoleon Total War.
Maybe they added that to agents AND generals and they die really rarely now, so that they can level up slowly without hampering gameplay?

We will know in 2 weeks  :)

Offline okiN

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Re: Rome II General Info Thread
« Reply #792 on: August 18, 2013, 08:38:51 pm »
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They already had that in Shogun 2. A partial success on an agent action meant they would be wounded instead of assassinated, put in jail instead of executed, etc. Applied to both agents and generals.
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Offline Bulzur

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Re: Rome II General Info Thread
« Reply #793 on: August 18, 2013, 08:53:57 pm »
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I certainly do hope Armies don't level up too fast.
The fact that an decimated army still has his full tradition, for his next full "recruitment", would mean any warmongers would always have high level armies. Take your time defeating one in your provinces, the time you take to go to theirs, it will be back full, same name, only new recruits.

We also don't know what happens to Veterans when the army they're in are defeated. I do hope they have a 50% chance at least of dieing.

The fact that agents/generals are also "hard" to kill, means that the AI will be using them for ever. And since you'e usually at war with more states, you can really have a hard time killing all thoses spies and veterans telling your own slaves to rebel.

Guess diplomacy will be more important.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline okiN

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Re: Rome II General Info Thread
« Reply #794 on: August 18, 2013, 09:16:16 pm »
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We also don't know what happens to Veterans when the army they're in are defeated. I do hope they have a 50% chance at least of dieing.

AFAIK there's no reason to think that's changed at all. I'm pretty sure that if a unit gets wiped out, it's permanently lost and won't replenish, like always.

The fact that agents/generals are also "hard" to kill, means that the AI will be using them for ever. And since you'e usually at war with more states, you can really have a hard time killing all thoses spies and veterans telling your own slaves to rebel.

I dunno if there's anything new here either, maybe Butan was just confused and forgot about the wounded feature in Shogun 2. Anyway, agents and generals will be in much faster rotation due to the time scale. You'll get 50 turns of use out of them if you're lucky.
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