Author Topic: Rome II General Info Thread  (Read 147812 times)

0 Members and 6 Guests are viewing this topic.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Rome II General Info Thread
« Reply #660 on: July 13, 2013, 01:31:58 am »
+1
It's funny how much the influence of the EB mod shows in this game. Faction, province and settlement naming conventions are the same, and even unit names have been copied from it (I doubt eg Illyrian coastal levies would be in there if not for EB). I bet those guys feel kind of cheated.

Cheated? If I were them I would feel pretty proud if their influence as a mod as impacted new changes for the full game.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #661 on: July 13, 2013, 01:39:52 am »
0
Yeah, but on the other hand their work (research, design etc) is kind of getting ripped off by CA, who will profit from this game. It's a fifty-fifty thing whether to feel honored or offended, IMO.
Don't.

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Rome II General Info Thread
« Reply #662 on: July 13, 2013, 04:19:29 am »
0
Yeah, but on the other hand their work (research, design etc) is kind of getting ripped off by CA, who will profit from this game. It's a fifty-fifty thing whether to feel honored or offended, IMO.

Why not both?


If I had been a part of that, I'd be both honored and offended. Honored they thought it was a good way to go to construct part of the game around but offended they didn't include me and the others that put a lot of work into it somehow or at least thank us in some way.

Won't lie though I'd probably be more offended than honored.
visitors can't see pics , please register or login

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Rome II General Info Thread
« Reply #663 on: July 13, 2013, 09:30:52 am »
+1
I still don't see it. You're a modder, you work for free, it's what you do when you take up the task. What would you seriously expect in return from the company who made the game? If it were me knowing they saw my changes and ideas were good enough for a major title would be great, no matter how small they are, seeing as how most game developers wouldn't even register changes a mod made. Let alone implement some of it.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #664 on: July 13, 2013, 04:44:37 pm »
0
http://uk.ign.com/videos/2013/07/10/rome-2-total-war-battle-of-the-nile
Oh my god, 5:18. They throw their javelins while running and they look like a bunch of laser beams. There is not even a throwing animation, god that looks fucking dumb. Javelin system in RTW was fine, just a little too slow. They cocked it up bad now.

Europa Barbarorum started out as a research project which offered its findings to Creative Assembly to improve historical accuracy especially to avoid Hollywood barbarian factions. CA turned down their help so they decided to make their own mod using their research. Having CA implement a lot of their information in the new version of RTW is kind off a late fulfillment of their original objective. I'd say the EB guys would be mostly happy about this, wouldn't say honoured because CA has been an asshole to them in the past.


Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #665 on: July 13, 2013, 04:47:21 pm »
0
Yeah, the javelin thing struck me as ludicrous as well, I kind of assumed that it couldn't possibly be final. I dunno, we'll have to wait and see, but it was just too bad to be true.
Don't.

Offline ThePoopy

  • Earl
  • ******
  • Renown: 411
  • Infamy: 56
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • .l..
    • View Profile
  • Faction: Templar
  • Game nicks: PolePoop
Re: Rome II General Info Thread
« Reply #666 on: July 13, 2013, 07:14:58 pm »
0
(click to show/hide)
8:25

Offline Franke

  • Earl
  • ******
  • Renown: 384
  • Infamy: 23
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Franke_HRE and Frankes_STF_HRE
Re: Rome II General Info Thread
« Reply #667 on: July 14, 2013, 01:22:05 am »
0
Could it be that those projectiles were highlighted yellow because of the unit firing them was selected at that point?
Quote from: Tindel
In teamspeak i like to hear all of your opinions on; beer and alcohol, chocolate chip cookies, social problems and their solutions, massmurderers, why ranged should burn in hell, hating on new maps, hating on old maps.

visitors can't see pics , please register or login

Offline Tor!

  • He's Tor!
  • Marshall
  • ********
  • Renown: 739
  • Infamy: 62
  • cRPG Player
    • View Profile
  • Faction: Vanguard
  • Game nicks: Vanguard_Tor
Re: Rome II General Info Thread
« Reply #668 on: July 14, 2013, 05:17:46 pm »
0
http://maps.totalwar.com/

The map, description of areas and what mercenaries you can get there  :D
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Lars

  • Earl
  • ******
  • Renown: 346
  • Infamy: 34
  • cRPG Player Sir White Pawn
    • View Profile
Re: Rome II General Info Thread
« Reply #669 on: July 14, 2013, 06:42:53 pm »
0
http://maps.totalwar.com/

The map, description of areas and what mercenaries you can get there  :D


Raetia has the best landscapes 8-) and big varriorr spirit
(click to show/hide)
« Last Edit: July 15, 2013, 07:32:20 am by Lars »

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Rome II General Info Thread
« Reply #670 on: July 16, 2013, 11:05:32 am »
0
Guess I'm not the only one hoping those Javelin effects are placeholders and not the final product  :lol:.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Rome II General Info Thread
« Reply #671 on: July 16, 2013, 12:46:17 pm »
0
I would have bought Medieval 3 instantly... Rome 2 - not really interested tbh :3
When west germany annexed east germany, nobody moved a finger too.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: Rome II General Info Thread
« Reply #672 on: July 16, 2013, 02:15:43 pm »
0
There was a lot of things that scared me in that  last video. The units started routing after like 30 seconds of combat for the Egyptians; the javelin graphics too. It just seems like their continuing there fast battle mentality from shogun. And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.

Now maybe they had the difficulty set on easy, idk. But still that battle lasted like 10 minutes

And by the fuck aren't they displaying the testudo formation yet?
« Last Edit: July 16, 2013, 02:31:54 pm by Havoco »
Pock gobblers

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Rome II General Info Thread
« Reply #673 on: July 16, 2013, 03:49:32 pm »
0
And what's worse is that I heard the guy doing darth mod won't be continuing into Rome 2.


He said that for each new sequels of TW : I have no doubt he will see every flaws of the game and start modding again. Even though CA really mistreated him in the last modders-CA event where they didnt even send him an invite, he complained on the forums, and a CA official almost pissed on him publicly (with politically correct words ofc).



Quote from: Overdriven
I still don't see it. You're a modder, you work for free, it's what you do when you take up the task. What would you seriously expect in return from the company who made the game?


Money, a position in the game industry, fame, gratitude.



Quote from: Havoco
There was a lot of things that scared me in that  last video.


Nothing new here : each TW games followed the "casual" trend of the past 10 years and progressively added ways to feel like in front of a good movie, more than trying to illustrate what it means to be a general.

Will probably pirate a copy and wait for a good mod that I will spend 100 hours on before maybe giving money to CA they barely deserve.
« Last Edit: July 16, 2013, 03:53:08 pm by Butan »

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Rome II General Info Thread
« Reply #674 on: July 16, 2013, 05:27:15 pm »
0

He said that for each new sequels of TW : I have no doubt he will see every flaws of the game and start modding again. Even though CA really mistreated him in the last modders-CA event where they didnt even send him an invite, he complained on the forums, and a CA official almost pissed on him publicly (with politically correct words ofc).


Huh really? Where's that link?
visitors can't see pics , please register or login