Author Topic: Rome II General Info Thread  (Read 147852 times)

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Offline Templar_Skipper

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Re: Rome II announced!
« Reply #165 on: October 07, 2012, 03:52:09 am »
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This looks so good, been waiting for years for a Rome 2. :) Also i'm looking forward to combining all 3 battle types, siege, sea, & land.
To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true.-Aristotle

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Offline Lordark

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Re: Rome II announced!
« Reply #166 on: October 08, 2012, 01:23:44 am »
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have fun beta testing the first 6 months like we had to endure when shogun 2 came out. suckerss.

Will buy when go on sale 33 or 50 %
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Offline Turboflex

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Re: Rome II announced!
« Reply #167 on: October 11, 2012, 05:34:12 pm »
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Yeah I stopped buying TW games at release after Empire (finally learning my lesson after getting burned on all previous new releases). They really need at 2-2 patches to become respectable.

Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #168 on: October 19, 2012, 01:42:12 pm »
+3
Here you go :)

http://uk.gamespot.com/total-war-rome-ii/videos/carthage-battle-gameplay-walkthrough-total-war-rome-ii-6398557/

Couldn't find the youtube link with a 1 min search.
This looks awesome.

Offline Teeth

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Re: Rome II announced!
« Reply #169 on: October 19, 2012, 02:28:39 pm »
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Blown away, can't wait. Loved the Wilhelm scream at the end. Battle of this scale seems like a bitch to manage though, with pausing it's doable, but in multiplayer that is crazy.

Offline Overdriven

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Re: Rome II announced!
« Reply #170 on: October 19, 2012, 03:14:31 pm »
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Looks properly awesome.

Offline LordBerenger

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Re: Rome II announced!
« Reply #171 on: October 19, 2012, 06:28:15 pm »
+1
Youtube version




Q_Q I won't be able to run this shit at low i'd bet :/
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Offline Kafein

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Re: Rome II announced!
« Reply #172 on: October 19, 2012, 08:39:53 pm »
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Blown away, can't wait. Loved the Wilhelm scream at the end. Battle of this scale seems like a bitch to manage though, with pausing it's doable, but in multiplayer that is crazy.

I never understood why they don't allow pausing in multiplayer. It's a mature game that is played with (hopefully) mature players (not like your classical cocaine-driven RTS *cough*starcraft*cough*). Pauses allow to reach a level of strategic thought that is otherwise drowned by the need to do shit fast. There's no point in making a game that has deep strategy when anyway in the end the players that trained to use the UI faster win.

Offline gazda

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Re: Rome II announced!
« Reply #173 on: October 19, 2012, 08:43:59 pm »
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pausing in multiplayer?, even if all players are mature and wouldnt abuse the system(which most recently wont be the case) its still wouldnt work well
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Offline Kafein

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Re: Rome II announced!
« Reply #174 on: October 19, 2012, 08:45:53 pm »
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pausing in multiplayer?, even if all players are mature and wouldnt abuse the system(which most recently wont be the case) its still wouldnt work well

Works well enough when people play chess or virtually any tabletop game where you don't play simultaneously (not diplomacy for example).

Offline gazda

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Re: Rome II announced!
« Reply #175 on: October 19, 2012, 09:20:22 pm »
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yes, because chess is turn based strategy game, unlike tw games which are real time. or perhaps i missunderstood what specific part of the multiplayer you were reffering to
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Offline Taser

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Re: Rome II announced!
« Reply #176 on: October 19, 2012, 11:55:30 pm »
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Youtube version




Q_Q I won't be able to run this shit at low i'd bet :/

Damn that looks so sexy.

I won't be able to run it at all on my current computer. This game is the primary reason I'm getting an upgrade soon (as well as x-com and a few others) but mostly this game because holy shit. That's just beautiful.
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Offline Kafein

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Re: Rome II announced!
« Reply #177 on: October 20, 2012, 12:53:21 am »
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yes, because chess is turn based strategy game, unlike tw games which are real time. or perhaps i missunderstood what specific part of the multiplayer you were reffering to

Even in a RT game (active) pauses do work. They do seem to be generally absent of MP strategy games though, maybe to cater to a population more interested in twitch "gameplay" (to call it that way is beyond me, gameplay is not the UI) and never having to wait or to think through by oneself. But I should end my ranting now.

Offline Overdriven

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Re: Rome II announced!
« Reply #178 on: October 20, 2012, 04:02:57 am »
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But it's a battle. Couldn't pause in real life so I don't see why you should be able to in a 'real time' battle. I would remove the feature entirely from SP as well if it wasn't useful for dinner/loo breaks. The whole point is the battle hinges on your ability to make decisions quickly and in the moment. Pausing would entirely negate that and remove any sense of real strategy in my opinion.

Offline Teeth

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Re: Rome II announced!
« Reply #179 on: October 20, 2012, 10:47:58 am »
-1
But it's a battle. Couldn't pause in real life so I don't see why you should be able to in a 'real time' battle.
You know Total War does not have realistic battles to the extent that you can pull these 'in real life' arguments off right?