Author Topic: Rome II General Info Thread  (Read 147873 times)

0 Members and 3 Guests are viewing this topic.

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Rome II announced!
« Reply #105 on: July 24, 2012, 09:47:45 am »
0
seems like they're improving everything they already have,  still nice though.
thats mod summit seems nice
visitors can't see pics , please register or login

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #106 on: July 30, 2012, 10:14:14 pm »
+2
So I figured you guys might like this:
(click to show/hide)

And here's the cover in case anyone missed it:
(click to show/hide)

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Rome II announced!
« Reply #107 on: July 30, 2012, 10:20:38 pm »
0
visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #108 on: July 30, 2012, 10:43:08 pm »
0
I like the guys on the roofs.

And if you're wondering why the romans lack belts, it's because they're not finished yet.

Offline Gnjus

  • King
  • **********
  • Renown: 1831
  • Infamy: 397
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Siktir git, pislik okçu.
    • View Profile
  • Faction: Turklings
Re: Rome II announced!
« Reply #109 on: July 30, 2012, 10:50:35 pm »
0
How will this affect the player's hardware ? I mean will you need a monster PC to play this in full beauty ?
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
visitors can't see pics , please register or login

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Rome II announced!
« Reply #110 on: July 30, 2012, 10:56:54 pm »
0
lower the graphics by half an its still better then warband
visitors can't see pics , please register or login

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #111 on: July 30, 2012, 11:01:42 pm »
+1
How will this affect the player's hardware ? I mean will you need a monster PC to play this in full beauty ?
They've stated that the minimum requirements will be similar to Shogun 2.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Rome II announced!
« Reply #112 on: July 31, 2012, 01:54:42 am »
+3
And if you're wondering why the romans lack belts, it's because they're not finished yet.
Really was the first thing I noticed. Instead of the rearing fucking elephant and people getting thrown of roofs.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Rome II announced!
« Reply #113 on: July 31, 2012, 07:21:14 am »
0
Yes indeed, I was most concerned about the missing belts.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Rome II announced!
« Reply #114 on: July 31, 2012, 08:33:32 am »
0
Why would they not finish belts on concept art?

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Rome II announced!
« Reply #115 on: July 31, 2012, 10:30:07 am »
0
its a lie, they will never add belts, they are evil !
visitors can't see pics , please register or login

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #116 on: July 31, 2012, 03:32:09 pm »
0
Why would they not finish belts on concept art?

Don't ask me, ptx. But it's what they said after much drama on TWC.

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Rome II announced!
« Reply #117 on: July 31, 2012, 03:34:27 pm »
0
lol, maybe they forgot, now they are gonna have to do it all over again and postpone release datw by 2 years
visitors can't see pics , please register or login

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Rome II announced!
« Reply #118 on: August 03, 2012, 02:11:56 am »
0

Naval:
- There will be ramming, boarding, archery, and catapults, ballistas, scorpions, onagers.


FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #119 on: August 04, 2012, 11:36:08 am »
+1
More dev chat:
Quote
Q. In previous Total War games a single ship has been able to carry whole armies. Why was this and will it change for Rome 2?
A. In previous Total War games this has always been an abstraction. It has never been the case that we are saying all those troops are being held on that one ship. The army has always been thought of as on its own transport fleet which we did not represent, with the actual fleet representing the escort.

For Rome 2 there are a few changes coming to how armies will be moved around on the sea, some of which we won’t talk about for a while, but we will be representing transports this time round.

Q. Rome 1 did not differentiate between the Hoplite phalanx and the Macedonian phalanx, will both formations be in the game this time round?

A. Yes both the Hoplite phalanx and Macedonian phalanx will be in the game as unit formations and will be represented differently.

Q. In the recent Warcast episode you talked about a historical twist for the Egypt faction, what do you mean by a twist?
A. The Egypt faction will not be the same as the faction from Rome 1. The unit roster is going to be very different with a mix of Hellenic units and local troops as well. We are pushing it a bit more, but as we often do with taking the rarer units from history and making more of them.

Q. How much variety will there be in the look of soldiers within a unit? Will it be similar to Medieval II or Shogun 2 or will there be more variety?
A. Rome 2 is going to have the highest amount of variation within a unit of any Total War game to date. There may be many different helmets, each with a variety of crests, various types of armour along with different tunics and shields with many different shield patterns. New tech will also allow us to vary the colours within a unit a lot more as well, with the possibility of the same tunic but coloured in a variety of ways within a unit.

Q. All factions in Total War games to date have had colour schemes for them, will this continue in Rome 2?
A. Yes, having colour schemes for factions helps make them more identifiable on a battlefield and gives a more unified look to their units. There may be more variety of how those colours are applied within the units, and how colourful, and varied those colours are, will vary by different factions and cultures.

But of course the units won’t be crazy rainbow combinations – they’ll be themed according to the faction they represent.