Author Topic: Rome II General Info Thread  (Read 148154 times)

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Offline ThePoopy

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Re: Rome II announced!
« Reply #75 on: July 18, 2012, 02:19:10 pm »
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Q. Will there be mixed main weapon types within a unit, say barbarians fighting with swords and spears in the same unit?

A. No. Whilst historically this may have occurred we split them into different units for gameplay reasons. Spears and swords have different stats in our game so we want them to be the main weapons for different units so the use for them is clearer and the player can tailor their army make up more depending on their play style.


hoplites strength lies in formation an variety, if those will be made spear units will sux.
also no throwing for roman units?

Offline gazda

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Re: Rome II announced!
« Reply #76 on: July 18, 2012, 02:19:49 pm »
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khorin, i declare you official crpg ambasador in totalwar center forums. Bring as all the latest goodies about rome 2 from there to this thread.

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Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #77 on: July 18, 2012, 02:23:44 pm »
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Q. Will there be mixed main weapon types within a unit, say barbarians fighting with swords and spears in the same unit?

A. No. Whilst historically this may have occurred we split them into different units for gameplay reasons. Spears and swords have different stats in our game so we want them to be the main weapons for different units so the use for them is clearer and the player can tailor their army make up more depending on their play style.


hoplites strength lies in formation an variety, if those will be made spear units will sux.
also no throwing for roman units?

I think this should be put in context of the discussion going on in Total War Center. This is an answer to people wanting the barbarian warbands use clubs and spear and swords all in one cluster. Hoplites will still probably use both sword and spear depending on situation, or maybe it'll be a toggleable option.

And regarding romans throwing:
(click to show/hide)

khorin, i declare you official crpg ambasador in totalwar center forums. Bring as all the latest goodies about rome 2 from there to this thread.

I try, but I'm currently in New York, so I'm not spending all day on the internet ;)
« Last Edit: July 18, 2012, 02:28:07 pm by Ninja_Khorin »

Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #78 on: July 18, 2012, 02:35:13 pm »
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Oh, and a list of features compiled by Norseman on TWC:
Quote
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------------------------------------------------------------------


EDIT: Meant to edit, sorry for double post
« Last Edit: July 18, 2012, 02:41:28 pm by Ninja_Khorin »

Offline [ptx]

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Re: Rome II announced!
« Reply #79 on: July 18, 2012, 03:27:50 pm »
+2
50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o

Offline Tor!

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Re: Rome II announced!
« Reply #80 on: July 18, 2012, 05:40:10 pm »
+1
I also vote for Khorin as our RTW2 ambassador!  8-)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Teeth

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Re: Rome II announced!
« Reply #81 on: July 18, 2012, 05:53:07 pm »
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Those Romans don't look too bad for the Third Punic War historical accuracy wise, no expert on the subject though.

Offline Opium.dk

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Re: Rome II announced!
« Reply #82 on: July 19, 2012, 06:24:52 am »
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Im afraid they will dumb it down alot, which wouldnt be a problem if the game were to be as modable as the original but it wont.
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Offline Xant

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Re: Rome II announced!
« Reply #83 on: July 19, 2012, 07:16:55 am »
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Why would they dumb it down a lot?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Havoco

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Re: Rome II announced!
« Reply #84 on: July 19, 2012, 10:13:01 am »
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Why would they dumb it down a lot?
Because thats what all games seem to be doing anymore.
Pock gobblers

Offline Christo

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Re: Rome II announced!
« Reply #85 on: July 19, 2012, 12:30:15 pm »
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50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o

Holy Batman.
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Offline gazda

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Re: Rome II announced!
« Reply #86 on: July 19, 2012, 12:53:33 pm »
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once again they'll remove modablilty, justify it by saying its not that simple to do stuff anymore(like they are the only people smart enough to understand how to add stuff, and others are dumb idiots), and release 100 dlcs
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Offline dodnet

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Re: Rome II announced!
« Reply #87 on: July 19, 2012, 01:54:08 pm »
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Because thats what all games seem to be doing anymore.

Sad but true, I know no exception to that  :(
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #88 on: July 19, 2012, 03:01:11 pm »
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50 factions.

50

mother.

fucking.

factions.

This is starting to resemble EU/HoI/Victoria games :o

They said that there would be 50-ish factions. Probably more. ANd that was a semi official statement and may change. But yes. Holy Moses.

Offline Korgoth

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Re: Rome II announced!
« Reply #89 on: July 20, 2012, 03:10:05 am »
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50?!?!?

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