Author Topic: Rome II General Info Thread  (Read 147903 times)

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Offline Korgoth

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Re: Rome II announced!
« Reply #60 on: July 15, 2012, 09:51:47 am »
+3
One thing I'm not looking forward to...

Fucking DLCS and Unit Packs....

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Offline Xant

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Re: Rome II announced!
« Reply #61 on: July 15, 2012, 10:46:29 am »
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Smooth, NTW is definitely not about guns blobs and artillery. Takes by far the most skill in the series. You have to maximize firepower and make sure you don't shoot your own guys. Every unit is both a melee and ranged unit. Artillery is pretty good,but you can often do without.
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Offline Oberyn

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Re: Rome II announced!
« Reply #62 on: July 15, 2012, 01:12:27 pm »
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Well your talking about RTT type of games, there was an old game but still with much better mechanics in battle than TW, called warhammer dark omen

Myth TFL and Myth II were in that vein of multi combat. Some of the last drops of Bungie awesomeness before they completely sold out and made Halo.
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Offline Blueberry Muffin

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Re: Rome II announced!
« Reply #63 on: July 16, 2012, 01:53:34 pm »
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I need some new trousers.....   :oops:

In my mind rome tw, medieval 1+2 were the only tw games worth playing. Empire and Napoleon unimpressed me deeply, shogun was even worse.

Thank fuck theyve got back to an interesting era with some proper unit variety. My one hope is that these combat animations are alot shorter than in the previous versions. They look nice with just 2 guys spinning and attacking, but when it gets up to a few hundred men, it just looks fucking retarded with soldiers glitching through each other, or waiting their turn to fight each other, rather than ganking the bastard like real soldiers would.

But all in all Im fucking hyped.
Lizard_Man: Fuck all that! Rather buy me 4 cans of Stella..
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Offline gazda

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Re: Rome II announced!
« Reply #64 on: July 16, 2012, 02:39:51 pm »
+1
why is everyone so against shogun 2, for me it is the best total war game so far. Disregard the era and setting, look at the game itself. Combat, compare shogun 2 combat with medieval 2 combat, improvment is incredible. Shogun 2 is the first game so far where soldiers actually fight 1v1. You can just zoom in and see the epicness. In medieval 2, each soldier swung his sword in different time and hit air, and magically other soldier 3m away frm him sudennly died of that swing. Best you could do there is zoom out fast forward time and wait till blue dots kill all red dots.
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Offline [ptx]

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Re: Rome II announced!
« Reply #65 on: July 16, 2012, 02:56:04 pm »
+1
How is adding 1v1 based comat animations, that lock the 2 participants in it, making them unavailable to attack from other enemies an improvement over a system that would actually take troop numbers and positions into account, so you don't get a single samurai, surrounded by a hundred ashigaru, killing them off one by one for half a minute, till one of the ashigaru gets a lucky roll and kills the samurai in a duel?

Offline Xant

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Re: Rome II announced!
« Reply #66 on: July 16, 2012, 03:00:28 pm »
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Unit handling and general responsiveness is great in S2TW
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Offline gazda

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Re: Rome II announced!
« Reply #67 on: July 16, 2012, 03:11:36 pm »
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How is adding 1v1 based comat animations, that lock the 2 participants in it, making them unavailable to attack from other enemies an improvement over a system that would actually take troop numbers and positions into account, so you don't get a single samurai, surrounded by a hundred ashigaru, killing them off one by one for half a minute, till one of the ashigaru gets a lucky roll and kills the samurai in a duel?

nobody said it is perfect, but its definetly a lot better swingin in air and magically hitting unit thats 2m away from you
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Offline [ptx]

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Re: Rome II announced!
« Reply #68 on: July 16, 2012, 04:51:37 pm »
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It is not visually pleasing, but at least a clash between 2 infantry formations does not turn into a series of duels. Also, 2m away? Obvious exaggeration is obvious.

Offline Chagan_Arslan

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Re: Rome II announced!
« Reply #69 on: July 16, 2012, 06:43:35 pm »
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nobody said it is perfect, but its definetly a lot better swingin in air and magically hitting unit thats 2m away from you

played shit loads of sieges in s2tw, what was funny was that CA didnt figure it out that archers on a lower ground with wall in front of them wouldnt see where the enemy behind the wall is, but in s2tw they did and they even could shoot inside of the castle right at the place where the enemy is, killing a lot of troops each volley ;p

i would take a game with soldiers swinging into air and killing but with proper battle mechanics, and ways for players to be creative rather than looking on max zoom in on a duel between two guys, and with r2tw you will even see the angry faces!

i hope there will come some game studio that will end their monopoly and put more effort on actual battles than shiny graphics

Offline Teeth

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Re: Rome II announced!
« Reply #70 on: July 17, 2012, 06:10:20 pm »
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why is everyone so against shogun 2, for me it is the best total war game so far. Disregard the era and setting, look at the game itself.
The era and the setting are quite an important and defining part of the game.

Shogun 2 is the first game so far where soldiers actually fight 1v1. You can just zoom in and see the epicness.
Where on the other hand, this is rather unimportant to me. Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.

Offline gazda

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Re: Rome II announced!
« Reply #71 on: July 17, 2012, 06:40:15 pm »
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Oh and in Medieval 2 they always actually hit the other soldiers and there were finishing animations which look quite cool. Seriously though, I'm not there to watch 2 soldiers fight, I'm there to rape armies and pillage the lands.

Theoretically , yes m2tw has dueling animation and finishing animations, but how they really look is very different from what they show in trailer and intro movie. BIG majority of those animations are very odd and swords, armors etc never even come in contact.

theres not only 2 doldiers fighting, its the whole outline to the point where formation allows it.


but im sure theyll manage to do both in rome 2
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Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #72 on: July 18, 2012, 01:47:22 pm »
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Two new screenshots for my favourite people:
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Siege towers are coming back. And apparently arrows stick to shields.

Offline [ptx]

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Re: Rome II announced!
« Reply #73 on: July 18, 2012, 01:53:44 pm »
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Aww, cmon, that is obviously just concept art.

Offline Ninja_Khorin

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Re: Rome II announced!
« Reply #74 on: July 18, 2012, 02:10:59 pm »
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I know, right!

Anyway, some more developer chat from Total War Center:
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