Author Topic: Rome II General Info Thread  (Read 148166 times)

0 Members and 3 Guests are viewing this topic.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Rome II announced!
« Reply #16 on: July 03, 2012, 01:06:01 am »
+1
As long as there's enough unit variation (I'm looking at you STW2), this is going to be amazing.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #17 on: July 03, 2012, 01:08:16 am »
0
As long as there's enough unit variation (I'm looking at you STW2), this is going to be amazing.

Quote
“One of the issues with Shogun 2 is that, although we’ve got lots of factions, because it’s set in one country it can’t offer the spectacular variety that we can deliver with Rome 2” explains an upbeat James Russell, Lead Game Designer on the Total War series. And that spectacular variety that he’s offering comes from not only an expanded map that incorporates some of the exoticism of the east, but also from a deeper look at the factions and cultures that dwelled in them.

“We talk about different cultures and what that means is different fighting styles and different tactics, different environments.” So you’ll have the pesky Gauls and Germanic tribes to the North, the ever threatening Carthaginians and Egyptians to the South and assorted Parthians, Dacians, Cappadocians and more to the East. And other Romans. “We really want to push that variety in different ways, with variance in tech trees for barbarian cultures, and other cultures as well.”

It’s not just the tech tree that’s getting an overhaul. The cities and landscapes you’ll fight across will vary according the faction that controls them. “You’ll have barbarian cities that vary in size, and eastern cities, and greco-roman cities that will all be different.” The Carthage we were shown in the demo, in all its incredible splendour, is “kind of a boss battle; you’re storming the capital of a large empire, and that’s pretty much the biggest city that you’ll get to see.” More on which later.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Rome II announced!
« Reply #18 on: July 03, 2012, 01:15:25 am »
0
Awesome.

Any ETA?. Spring next year? Well, that's nice.
« Last Edit: July 03, 2012, 01:25:54 am by Xant »
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Lamk

  • Knight
  • ***
  • Renown: 74
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Game nicks: Lamk
Re: Rome II announced!
« Reply #19 on: July 03, 2012, 02:11:41 am »
+1
I hope that in the multiplayer they will not add bonuses or veterans like they did in Shogun 2 which broke the multi

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Rome II announced!
« Reply #20 on: July 03, 2012, 02:13:22 am »
0
Yeah, same
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Ganner

  • Duke
  • *******
  • Renown: 553
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
  • The other white meat
    • View Profile
  • Faction: CHAOS
  • Game nicks: Ganner_of_Chaos
Re: Rome II announced!
« Reply #21 on: July 03, 2012, 06:46:33 am »
+1
TRIARII

visitors can't see pics , please register or login

Offline Cumface

  • Permanently Banned
  • **
  • Renown: 49
  • Infamy: 22
  • cRPG Player
    • View Profile

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Rome II announced!
« Reply #23 on: July 03, 2012, 07:22:43 am »
+2
Hope the diplomacy/politics will be done well. I know TW series is primarily a war game, but some of the Crusader Kings 2 in it would not hurt it. After all, it was all about making consul and destroying the republic that time  :wink:

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Rome II announced!
« Reply #24 on: July 03, 2012, 07:39:11 am »
0
They talked about diplomatics in one of the previews.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #25 on: July 03, 2012, 11:51:41 am »
0
Some more info:

Quote
Q. The previews have focused lots on Rome, does this mean the other factions in the game are being neglected?
Not at all. Lots of work is going into all the different cultures present in the game.

Q. What is all this talk about reducing micro-management in the campaign, and you dumbing it down?
We are not dumbing it down. The campaign in Rome II will have more depth than ever before. We are also aiming to reduce late game micro-management so players can focus on the game and the new mechanics we are introducing to the campaign game.

Q. Some of the previews have talked lots about armies, and you getting rid of individual units or controlling them?
There will still be individual units. Campaign side we are putting more emphasis on armies and them having a history or legacy. We will talk about this in more details when we begin to preview the campaign in depth as time goes on.

Q. Will there be DLC for Rome II?
Yes there will be DLC for Rome II. We will details this more closer to release and also talk about why we do DLC and why it is not cut content.

Q. Is it going to be heavily scripted with all this talk about characters or a more sandbox game?
It is going to be a grand campaign, we are aiming to work more story into the campaign that is different every time you play and based around what you do.

Again, we will talk more about the campaign at a later date.

Q. Are the screenshots from the game?
Yes they are taken from the Siege of Carthage battle we showed to journalists.

Taken here: http://www.twcenter.net/forums/showthread.php?t=548136

Here's an analysis of the two screenshots so far also take from Total War Center, all credit goes to ChairmanCrassus on TWC:
(click to show/hide)

And yes, I'm fairly active on TWC.  :wink:
« Last Edit: July 03, 2012, 01:57:22 pm by Ninja_Khorin »

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Rome II announced!
« Reply #26 on: July 05, 2012, 09:15:32 am »
0
I'll smash the shit out of you when Rome 2 comes out Khorin.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: Rome II announced!
« Reply #27 on: July 06, 2012, 12:22:07 am »
0
Lets see how unmoddable this game is
Just a soldier

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II announced!
« Reply #28 on: July 06, 2012, 12:54:17 am »
0
As unmoddable or less moddable than previous titles, of course.

Offline Allers

  • Count
  • *****
  • Renown: 292
  • Infamy: 134
  • cRPG Player
  • Ca$hville
    • View Profile
  • Faction: Ca$hville Records, Ruff Ryders
  • Game nicks: Allers, Young Buck, DMX
  • IRC nick: Allers
Re: Rome II announced!
« Reply #29 on: July 06, 2012, 08:57:26 am »
-1
http://www.pcgamer.com/previews/total-war-rome-2-preview-every-detail-about-the-new-engine-naval-combat-multiplayer-and-mods/2/
Quote
Multiplayer and mods
Multiplayer is confirmed, but aside from the fact that Creative Assembly are “planning to do something really big”, no details are available yet. It wouldn’t be unreasonable to expect something along the lines of Shogun 2’s matchmaking and online campaign systems.

Whether or not Rome 2 will include the content creation tools recently rolled out to Shogun 2 is less clear. “We do our best” James Russell told me. “It has become harder, in the old days we worked with very simple text files that were very easy to mod, now we have a proper authenticated database. We don’t necessarily have all the editor tools that the players out there think we do.”

Lets see how unmoddable this game is
As unmoddable or less moddable than previous titles, of course.
Ca$hville 615