So we were discussing horses yesterday, and were trying to come up with ideas how to change horses in general. Note - this is in no way a balance thread, so if you think horses are OP or UP, and feel you have to communicate this, please, gtfo.
For everyone else - what changes could be done to increase the player skill needed to ride a horse? Right now, it's W to accelerate, S to decelerate. Therefore, it's more like a motorbike than a horse. Maybe someone who has done real riding has some insight how we could translate rider skill into a game mechanic? Riding should be difficulty in itself, just as flying a plane in a game would be. Riding needs more nuances.
Anyone got some ideas.
So we were discussing archery yesterday, and were trying to come up with ideas how to change archers in general. Note - this is in
no way a balance thread, so if you think archers are OP or UP, and feel you have to communicate this, please, gtfo.
For everyone else - what changes could be done to increase the player skill needed to shoot a bow? Right now, it's W to runaway , LMB to shoot an arrow. Therefore, it's more like a gun than a bow. Maybe someone who has done real bowshooting has some insight how we could translate archery skill into a game mechanic? Archery should be difficulty in itself, just as <???> in a game would be. Archery needs more nuances.
So we were discussing shielders yesterday, and were trying to come up with ideas how to change shielders in general. Note - this is in
no way a balance thread, so if you think shielders are OP or UP, and feel you have to communicate this, please, gtfo.
For everyone else - what changes could be done to increase the player skill needed to play a shielder? Right now, it's LMB to swing a sword, RMB to rise a shield. Therefore, it's more like a <monkey drilled to press 2 buttons> than a real <warrior fighing in an epic battle>. Maybe someone who has done real swordfighting has some insight how we could translate swordman skill into a game mechanic? swordfight should be difficulty in itself, just as <doing hardcore sports> in a game would be. fighting needs more nuances.
Anyone got some ideas.
i am really SORRY, and i dont wanna get over my head , i dont want to whore for fame and the last thing i want is to make the creator of tis awesome game pissed ,but i feel like i need to state a controverse opinion . i love that awesome game which chadz and all the other cool devs created for us/me, still working hard on it and generously give it to us FOR FREE just so we can have most awesome fun anyone can imagine while wasting our lifetime
yet this OP makes no sense at all to me .
it is not possible to come up with a new,"skillfull" way of puting riding in a wargame without thinking about ballancing it into the game and thus this idea would not belong here because the OP forbids ballance discussioins. Besides this community is (and has to be) biased with cRPG gameplay experiances .Thus this this thread turned into a mess of a mix of QQ,nerf cries,ballance issues, and some really ambitious and great ideas about game ballance related cav changes .. no single post fits for the OP because it cant.
thinking about the reason for this OP makes me wonder is it either :
- an awesome troll - in this case i must admit you got me there really good and its one of the most awesome trolls i ever seen
- a call to the community to help them increase their own game experiance addressing cavalry issues - in this case i feel the greatest respect and happieness BUT the OP would be somewhat contradictous and should be rephrased somehow
each class in this game requires enough skill (game mechanics wise ) and is fun to play
For the record, a lot of people have been QQ"ing about cavalry lately, but they aren't overpowered (nothing in the game is). A team with decent tactics, teamwork and the right equipment makes cavalry useless. The only reason you see people QQ'ing about horses is because the balance system blows ass in this game, and because a lot of infantry not only want to, but fully expect to be able to run around and be "rambo" and then qq when paper beats rock.
I still propose cavalry only "appears" OP to some people, because infantry doesn't work together. One person running by themselves SHOULD be easy prey for a cavalry lancer.
The best way to counter the cavalry QQ'ers, is to force mandatory "practice" or drills, like they do in Mount and Musket. Get a dev or admin on each team and tell everyone to stfu and listen. Make them run in loose formations with pikemen on the sides and rears, shields in the front.
Until infantry gets a fucking clue, you will continue to have people whine about cavalry.
^this
the only problem i see with cav is that it acts on a different level of gameplay which i call macro (tactical) layer where all infantry is acting on the micro(fighting) layer (how i call it) and can only be harmonized into the game by changing the meta(teamplay) layer
but that is of no matter here
edit: and : yes, i did read eah single post in this thread