Poll

New Mutli System will need ASSISTS counting introduced?

YES
176 (82.2%)
NO
15 (7%)
Maybe
23 (10.7%)

Total Members Voted: 213

Author Topic: New Multi System will need ASSISTS  (Read 5921 times)

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Offline Elindor

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New Multi System will need ASSISTS
« on: June 28, 2012, 08:51:13 pm »
+43
so as you all know chadz has decided to go back to something similar to the original xp system (with adjustments)....

Quote
2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]

It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5. 

Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.


Now, I am all for this... but I think (and I think many of you agree with this) that if this is done, *we will need an assist system* (that counts for less than kills) that helps avoid killwhoring and TK's from overzealous attempts to seal the killing blow.  Also, archers need this like a man in the desert need water - and im not even an archer.

Thoughts?
« Last Edit: June 28, 2012, 08:59:21 pm by Elindor »
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Offline Visconti

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Re: New Multi System will need ASSISTS
« Reply #1 on: June 28, 2012, 08:51:58 pm »
0
yes
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Offline Overdriven

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Re: New Multi System will need ASSISTS
« Reply #2 on: June 28, 2012, 08:52:17 pm »
0
+1

Offline Penitent

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Re: New Multi System will need ASSISTS
« Reply #3 on: June 28, 2012, 08:53:14 pm »
0
Well, not the old system but some form similar to it.

I agree that there needs to be assists.  Also, a proximity system won't help archers so I hope that's taken in to account!

However it works, I hope it averages out to greater than or equal to the current xp/gold gain rate. :)

Offline Elindor

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Re: New Multi System will need ASSISTS
« Reply #4 on: June 28, 2012, 08:59:40 pm »
0
Well, not the old system but some form similar to it.

Edited
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Offline naked_mike

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Re: New Multi System will need ASSISTS
« Reply #5 on: June 28, 2012, 09:16:28 pm »
0
+1, especially now that I'm a filthy xbower.  Even before, though, I usually just skirmish and backstab mofos before fleeing.  I rarely kill.

Offline Aleskander

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Re: New Multi System will need ASSISTS
« Reply #6 on: June 28, 2012, 09:23:27 pm »
0
WOT has a nice system, something like that would be nice, if it is possible in M&B

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Offline SirCymro_Crusader

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Re: New Multi System will need ASSISTS
« Reply #7 on: June 28, 2012, 09:54:31 pm »
+4
I wouldn't just say assits, i would say any damage dealt by your character as well as assits, however also cavalry kills on the horses. As often you can kill horses without any real benefit, and its a huge help killing GK horses as they cant backstab the whole team  :rolleyes:

Offline Elindor

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Re: New Multi System will need ASSISTS
« Reply #8 on: June 28, 2012, 10:00:34 pm »
0
Killing enemy horse could count as assist?
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Offline Miwiw

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Re: New Multi System will need ASSISTS
« Reply #9 on: June 28, 2012, 10:02:53 pm »
+3
Killing enemy horse could count as assist?
Only if its mounted.
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Offline Kung Fu Jesus

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Re: New Multi System will need ASSISTS
« Reply #10 on: June 28, 2012, 10:04:00 pm »
+1
I agree the current system isn't ideal. But I think its better than the old system. So something in between has my support.

I do have a few concerns. Yes, assists need to happen. Not only for archers but for peasants. If a peasant can't get xp by proximity leeching, how's he ever going to earn money and level? I also don't see how it will be proximity based but not reward proximity leechers. How can a system tell the difference? I'm not really a fan of the proximity xp thing at all as it does not reward skill. I don't think it supports team play so much as it supports nut-hugging the guy thats 10-0. So people like Miley and Goretooth will just have 20 dudes buzzing around them as they move across the field.

I think little bonuses would be cool if its even possible. No annoying visual/auditory cues like BOOM HEADSHOT or anything dumb like that. But maybe an xp bonus or title next time you log in. For example, kill 5 dudes in 20 seconds, get a berzerker title and bonus for the next round. Get an arrow/bolt headshot, get a bonus. I don't think these should be massive bonuses or anything but just neat little things to spice up the gameplay.
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Offline Penitent

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Re: New Multi System will need ASSISTS
« Reply #11 on: June 28, 2012, 10:19:03 pm »
+1
I would keep the current multi system, but make it more nuanced. 
Winning the round is what counts, so that will increase multi by 1x.
Killing a player would increase it by .2x
assist or horse kill is .1x

So you get 2 kills, 1 assist, and win the round.  So the next round you have 2.5x.

OR, maybe just xp/gold bonuses for killing/assisting with an extra bonus for winning, or something like that. 
Whatever the system, I hope it rewards individual skill as well as winning the round.

Offline San

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Re: New Multi System will need ASSISTS
« Reply #12 on: June 28, 2012, 10:24:00 pm »
+1
@Garison

I agree with the idea of exp/gold per kill, I'd rather not have each kill have the same weight. Killing/damaging certain players is far more rewarding (for you and the team) than trying to chase after peasants. I would not like it if killing the random level 10 peasant would be the same as the level 35, 10 k/d boss fight.

Offline Son Of Odin

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Re: New Multi System will need ASSISTS
« Reply #13 on: June 28, 2012, 10:27:00 pm »
0
Does this mean that the xp barn will be back?
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Offline oprah_winfrey

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Re: New Multi System will need ASSISTS
« Reply #14 on: June 28, 2012, 10:27:55 pm »
0
@Garison

I agree with the idea of exp/gold per kill, I'd rather not have each kill have the same weight. Killing/damaging certain players is far more rewarding (for you and the team) than trying to chase after peasants. I would not like it if killing the random level 10 peasant would be the same as the level 35, 10 k/d boss fight.

I think that is going to make it a little too far. Good in concept though.