Poll

Increase bump range for archers/xbows?

Yes!
52 (63.4%)
No!
21 (25.6%)
I don't care/random joke option
9 (11%)

Total Members Voted: 82

Author Topic: Increase bump range for archers with WSE  (Read 3088 times)

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Offline XyNox

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Re: Increase bump range for archers with WSE
« Reply #30 on: June 27, 2012, 11:46:53 pm »
0
cRPG is very buggy atm. Teleporting, ghosting hits, tunneling through time and space, server-client desync, massive lag spikes etc. When those are fixes I am willing to spend some time on the duel server with you joker, to test one thing or another regarding your problems, how does that sound to you ?
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Offline Joker86

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Re: Increase bump range for archers with WSE
« Reply #31 on: June 27, 2012, 11:48:06 pm »
+1
cRPG is very buggy atm. Teleporting, ghosting hits, tunneling through time and space, server-client desync, massive lag spikes etc. When those are fixes I am willing to spend some time on the duel server with you joker, to test one thing or another regarding your problems, how does that sound to you ?

Good, of course. But the fact that on short range shields are not impenetrable any more is widely known, as far as I have read.  :?
Joker makes a very good point.
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Offline XyNox

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Re: Increase bump range for archers with WSE
« Reply #32 on: June 28, 2012, 12:36:26 am »
0
Good, of course. But the fact that on short range shields are not impenetrable any more is widely known, as far as I have read.  :?

I have read contradictory statements regarding this. It is hard to tell what is exaggeration and what is not.

The only thing I know for sure is that I cant remember a single time clearly shooting through a shield with a bow. It maybe the same "bug" which is causing "blocks not to register" as where I came to the conclusion this is caused by the server-client desync, so the enemy is aleady behind you, swinging around your block instead of standing right next to like it is displayed on your screen. Once people notice its easy to abuse.

All in all the only things I can provide about the cause of shield penetration are speculations so I am interested in testing this as well.
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Offline Vkvkvk

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Re: Increase bump range for archers with WSE
« Reply #33 on: June 28, 2012, 01:32:53 am »
+1
I like it when I'm close enough to an archer to sexually molest him but he can still shoot me in the face because apparently that's still not close enough.

Offline Rumblood

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Re: Increase bump range for archers with WSE
« Reply #34 on: June 28, 2012, 10:53:03 am »
+1
I have read contradictory statements regarding this. It is hard to tell what is exaggeration and what is not.

The only thing I know for sure is that I cant remember a single time clearly shooting through a shield with a bow. It maybe the same "bug" which is causing "blocks not to register" as where I came to the conclusion this is caused by the server-client desync, so the enemy is aleady behind you, swinging around your block instead of standing right next to like it is displayed on your screen. Once people notice its easy to abuse.

All in all the only things I can provide about the cause of shield penetration are speculations so I am interested in testing this as well.

Exactly. And you can also watch your arrows pass straight through a players chest without doing anything.

You don't see archers asking for a proximity stun for arrows being within 10 feet of someone like shielders think they should get.

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Offline Mordred1622

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Re: Increase bump range for archers with WSE
« Reply #35 on: March 26, 2013, 05:07:12 am »
+1
This topic really needs a bump and a necro. As the last man standing, running into a naked crossbowman with a shield up results in him killing me through my shield.

Offline Little Lord Lollipop

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Re: Increase bump range for archers with WSE
« Reply #36 on: March 26, 2013, 05:37:18 am »
-1
Its working fine at the moment. If a shielder touches me I stagger, if they lower their shield too soon they get shot.
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Offline Mordred1622

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Re: Increase bump range for archers with WSE
« Reply #37 on: March 26, 2013, 05:40:30 am »
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All I can say is that it just happened to me today...held block whole time and the crossbowman just waited till I got close and shot through it.

Offline rustyspoon

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Re: Increase bump range for archers with WSE
« Reply #38 on: March 26, 2013, 05:41:56 am »
+3
All I can say is that it just happened to me today...held block whole time and the crossbowman just waited till I got close and shot through it.

Depending on the crossbow and what kind of shield you have the bolts can penetrate right through. Working as intended.
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Offline Mordred1622

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Re: Increase bump range for archers with WSE
« Reply #39 on: March 26, 2013, 05:43:43 am »
0
6 shield points with a undamaged elite cav shield. Still happened.
P.S. I never heard the bolt hit the shield. The end of the crossbow was past my shield.

Depending on the crossbow and what kind of shield you have the bolts can penetrate right through. Working as intended.
I understand this and support it...my problem is that the crossbow bypassed penetrating my shield altogether by moving the crossbow past the shield mesh.
« Last Edit: March 26, 2013, 06:02:06 am by Mordred1622 »

Offline Penguin

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Re: Increase bump range for archers with WSE
« Reply #40 on: March 26, 2013, 06:05:57 am »
+1
Might be a lag issue or you simply turning your shield at the last second. Either way, bump has been working and it's really silly for you to necro this thread because of one instance.
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Offline Mordred1622

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Re: Increase bump range for archers with WSE
« Reply #41 on: March 26, 2013, 06:09:30 am »
+1
it's really silly for you to necro this thread because of one instance.
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Offline XyNox

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Re: Increase bump range for archers with WSE
« Reply #42 on: March 26, 2013, 11:43:15 am »
0
cRPG is very buggy atm. Teleporting, ghosting hits, tunneling through time and space, server-client desync, massive lag spikes etc. When those are fixes I am willing to spend some time on the duel server with you joker, to test one thing or another regarding your problems, how does that sound to you ?
Good, of course. But the fact that on short range shields are not impenetrable any more is widely known, as far as I have read.  :?

Just reread this and noticed we havent done any testing yet. I dont know whether people still consider this a problem because I havent seen any complaints about it lately but if you are still interested Joker, I am still available to keep my word  :D
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Offline Tzar

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Re: Increase bump range for archers with WSE
« Reply #43 on: March 26, 2013, 12:00:14 pm »
+2
Leave archery alone!! havent u done enough!!!
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline XyNox

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Re: Increase bump range for archers with WSE
« Reply #44 on: March 26, 2013, 12:06:28 pm »
+4
Leave archery alone!! havent u done enough!!!

Some hacked Tzars account I see.
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