Author Topic: Mods compatible with cRPG (updated 05-07-14)  (Read 65427 times)

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Offline Daunt_Flockula

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #60 on: October 20, 2013, 05:52:53 pm »
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Big thanks for this thread.

Offline Tot.

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #61 on: October 22, 2013, 07:17:12 am »
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Plz update ScaryMod link. Version 4.0 released!

Updated.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Life

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #62 on: October 27, 2013, 09:36:12 pm »
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#6 thick red lines (Makuab's crosshair, both versions in one .rar)
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Offline Penitent

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #63 on: October 28, 2013, 03:40:00 am »
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metal sounds and suffering are AWESOME.

However, now when I ride a horse the hooves are super quiet (and loud horses sounds like shit).

More importantly, all my voice commands are switched around.  When someone says "defend the [f]lag!"  I hear "Defend the gate!".  When I type "QFF" for "Keep your [f]ormation"  I shout out "[R]etreat!"

Any tips for fixing this?
« Last Edit: October 28, 2013, 03:47:53 am by Garison »

Offline korppis

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #64 on: October 28, 2013, 07:01:31 am »
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This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454

For the quiet horses I recommend Heavy Hooves. Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.

Offline Penitent

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #65 on: October 28, 2013, 03:45:16 pm »
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This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454

For the quiet horses I recommend Heavy Hooves. Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.

Great, I'll give these a try later on.  Thanks!

Offline Penitent

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #66 on: October 29, 2013, 02:23:22 am »
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This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454

For the quiet horses I recommend Heavy Hooves. Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.

ok!  Horse hooves are still too quiet, but voice commands are perfect.  it's a start!
« Last Edit: October 29, 2013, 04:17:14 am by Garison »

Offline andreakarasho

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #67 on: October 31, 2013, 05:31:01 pm »
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if i press Q (Help), i listen to :"Attack the left flank"

I downloaded the last sound.txt here http://www.mediafire.com/download/6sfod8mtlr9drg0/sounds%282%29.txt
and i use MoremetalSound
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Offline korppis

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #68 on: October 31, 2013, 08:39:37 pm »
+1
Yes the old file broke with the patch. Link to updated version is here.

Offline Life

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Re: Mods compatible with cRPG (updated 21-10-13)
« Reply #69 on: November 08, 2013, 04:13:32 am »
+1
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Offline UnholyRolyPoly

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #70 on: November 14, 2013, 12:51:18 am »
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What ever happened to the blood mod?

Offline korppis

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #71 on: November 14, 2013, 10:33:20 am »
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What ever happened to the blood mod?

If I remember correctly, WSE2 added blood adjustment slider to game options.

Offline Pandor_Archer

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #72 on: November 23, 2013, 01:20:05 pm »
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Old arrow/bolt flying model
crushes after loading...

Offline Tot.

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #73 on: November 23, 2013, 03:33:48 pm »
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Have you tried manual method of changing itemkinds1.txt?
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Pandor_Archer

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #74 on: November 23, 2013, 03:50:48 pm »
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Have you tried manual method of changing itemkinds1.txt?
i tryed both