Author Topic: Mods compatible with cRPG (updated 05-07-14)  (Read 65429 times)

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Offline Ronin

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Re: Mods compatible with cRPG (updated)
« Reply #45 on: March 27, 2013, 05:15:00 pm »
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I want to use this mod together with the final boss' bows/crosbows/horses sound mod. How can I make them compatible? I tried merging the codes in the sound file by myself (with the program called "compare it"). But they didn't work out I think.
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Offline Tot.

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Re: Mods compatible with cRPG (updated)
« Reply #46 on: April 18, 2013, 08:01:22 pm »
+1
Update: stole and added here Kulin Ban's sound mod. Also reuploaded it to a hosting that doesn't suck.

Any other mods you guys know of?
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Tot.

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Re: Mods compatible with cRPG (updated)
« Reply #47 on: April 19, 2013, 03:48:19 pm »
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Did you use the latest sounds.txt file?
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Nukkel

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Re: Mods compatible with cRPG (updated)
« Reply #48 on: April 21, 2013, 12:32:18 pm »
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Thanks!

Offline Banok

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Re: Mods compatible with cRPG (updated 20-5-13)
« Reply #49 on: June 09, 2013, 10:55:05 pm »
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Ive been using cinematic mod with crpg, makes the game look fantastic. probably have to have a decent pc, I still get like 120fps with max settings tho so it cant be THAT demanding.

http://forums.taleworlds.com/index.php?topic=199149.0


Offline Jarold

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Re: Mods compatible with cRPG (updated 20-5-13)
« Reply #50 on: June 12, 2013, 01:15:35 am »
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I don't think the blood enhancement mod works for cRPG, since the cRPG code is different. I tried it, it doesn't work. Unless i'm doing something wrong that is.

Offline jonbelal

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Re: Mods compatible with cRPG (updated 20-5-13)
« Reply #51 on: June 21, 2013, 09:26:30 pm »
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Hey guys, im trying to change the bow animations in native, like as cRPG. But i couldn't. Can anyone help me?

Replacing crpg's actions file with the native one's don't solve the problem. I mean, yea it changes drawing animation but its nonsensical (character put his hands in the air while drawing:) )  I think i miss something.

Offline Tot.

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Re: Mods compatible with cRPG (updated 20-5-13)
« Reply #52 on: June 22, 2013, 01:38:52 am »
+1
Update:
- added cinematic mod (thanks Banok)
- removed blood mod, which apprently doesn't work



Hey guys, im trying to change the bow animations in native, like as cRPG. But i couldn't. Can anyone help me?

Replacing crpg's actions file with the native one's don't solve the problem. I mean, yea it changes drawing animation but its nonsensical (character put his hands in the air while drawing:) )  I think i miss something.

Your post isn't really clear if you want to replace animations in cRPG with native ones or the opposite, so

Replace cRPG animations with Native:
(I might be remembering things wrong since it's been a long time since I've done that so let me know if something doesn't make sense or doesn't work)

You need to edit your cRPG actions file and replace cRPG bow animations lines with native ones.

1. Download a notepad application that doesn't suck ( notepad++ is fine)
2. Make backups of cRPG actions.txt. file (it's in Modules/cRPG) and native actions.txt (Modules/Native).
3. Open both of the originals.
4. In native actions.txt press Ctrl + F, type in 'ready_bow'.
5. It should find something like 

ready_bow 1678770176 606081034  1
  1.500000 anim_human 2220 20530 569 28707 0.0 0.0 0.0 0.0
 release_bow 1678770176 572526602  1
  0.300000 anim_human 233530 20532 3 0 0.0 0.0 0.0 0.0


6. Copy those two lines to your clipboard.
7. Go to cRPG actions.txt, Ctrl F, find bow, replace same two lines with the previously copied ones from native file.
8. Save.

I'm not sure if this doesn't mess up timing and have no way to check it so be sure to make some tests.

Replace animations in Native with cRPG:

Look up this thread, instructions should be there. 
« Last Edit: June 22, 2013, 01:44:35 am by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline jonbelal

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Re: Mods compatible with cRPG (updated 20-5-13)
« Reply #53 on: June 22, 2013, 06:13:17 am »
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Oh thank you mate im very appreciated, the CAE mod you give there was very helpfull.  Animations are now fixed and they looks great. I also love that mod, its works in any mod.

The problem was "skeletons.brf",  missed piece of the puzzle, which i didnt know until now :) 

Thanks again.

Offline Jarl_Onurb

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #54 on: July 31, 2013, 12:56:32 am »
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Gorgeous mods! Very appreciated.

I installed the cinematic compilation mod and it works perfect, the only problem is that several second after I enter any server my game just stop working, this only happened after I installed this mod and I do have a good PC that can run it. Any idea why is this happening? or how can I solve this problem?

EDIT: I found the problem, it doesn't work without WSE2. :P
« Last Edit: July 31, 2013, 01:29:43 am by Jarl_Onurb »

Offline Varadin

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #55 on: August 10, 2013, 10:24:35 pm »
+1
WE need new sound.txt for this patch it doesnt work . please help
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Offline Varadin

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #56 on: August 11, 2013, 01:34:37 pm »
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BUMP
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Offline Tot.

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #57 on: August 11, 2013, 11:19:13 pm »
+1
Waradin, you should try this thread or just pm Korppis.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline MrDeucer

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #58 on: September 28, 2013, 09:27:23 pm »
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Oh wow I was looking for a thread like this. You should add alex's optimized mod in the OP.

Offline Segd

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Re: Mods compatible with cRPG (updated 1-7-13)
« Reply #59 on: October 20, 2013, 01:49:28 am »
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Plz update ScaryMod link. Version 4.0 released!
Also did non-ugly texture optimization for moderate PC's
http://forum.melee.org/general-discussion/scary-mod-(for-native-1-158-crpg-0-304)-crpg-optimization-updated-19-10-2013/