Author Topic: ICEMAN's Maps and Feedback  (Read 8924 times)

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Offline Elindor

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Re: ICEMAN's Maps and Feedback
« Reply #45 on: August 09, 2012, 07:51:56 am »
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Haven't seen em in there yet.
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #46 on: August 12, 2012, 05:51:02 pm »
+2
Sorry for the late reply, I know it sucks waiting for feedback.

Anor Stronghold:
Remove 50% of the light and smoke effects.
Otherwise, looks good, will probably play well right off the bat.

Hori's Hold:
Stairs leading up to the flag are not working walking upwards. Recommend you replace it with some other kind of stair. It is also very easy for defenders to just camp the flag room. You need to put in a second route to it, or a much short one. Very creative, and I like it, hope you can make it work.

Orlaugg's Hold:
Nice scene, altough I think you have perhaps gone overboard with the different styles (viking carribean theme).  Make ramps for attackers when leaving the boat at the main spawn point. There is tons of night lights that fill no purpose, you should remove most of them. Also a wall to the right not blocking anything. The right side also have a passage (an awning), you should change that to a ladder insetad, looks  bit silly when people run around on cloth in the air. Some invalid items, you should use cRPG for a base module when making maps. In the flag room there is an armour just floating in air.

Rione Stronghold:
Looks good, nothing to add.

Woofalls Castle:
Looks good. I'd move the ladder that leads to the tower, down to the walls instead. Also I'd like to see a second layer of defense, around where defenders spawn (some funnels for attackers), otherwise I fear that defenders will be overrun very fast.

Will add Rione Stronghold to the next patch.

Good job, happy hope you can update the maps soon!

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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #47 on: August 13, 2012, 06:17:17 am »
0
Anor Stronghold:  :D
1. Removed 50% of the light and smoke effects.
Download it here
http://www.mediafire.com/?csjk189az9qu2uu

Rione Stronghold: :mrgreen:
1. No patch.
Download it here
http://www.mediafire.com/?f0f1y0hfgcli5z0

Woofalls Castle: :wink:
1. Added a small second layer of defense.
Download it here
http://www.mediafire.com/?o33q7caz8oxz806

Orlaugg's Hold: :?
1. Added ramps for attackers when leaving the boats.
2. Removed  a bunch of night lights.
3. Fixed a wall on the right side that was not blocking anything.
4. Changed the cloth bridge to a deployable ladder.
5. Added some small props.
Download it here
http://www.mediafire.com/?e1zwag68qd244e6

Hori's Hold: :rolleyes:
1. No patch.
Download it here
http://www.mediafire.com/?c363vdyelqjyngq

Hori's Hold
"Stairs leading up to the flag are not working walking upwards" :wink:
The stairs where not ment for walking upwards. I was fully aware of this. Its just for the defenders to go down.

"You need to put in a second route to it, or a much short one" :|
Im not sure what you ment by this. There are three ways to get to the flag. the two paths to the right are the faster paths to take. But have strong doors. the one to the left is the longest and is the easyst.

I don't expect that Hori's Hold will be liked much. I wanted to try something a littel diff. but you never know. I truly thought that Winewic Castle might be a bad map but insted the map Bertreford Keep was a dizaster. Oh here is the patch for that map by the way. Bertreford Keep 1.5 patch. http://www.mediafire.com/?6an5mw9d0hl3352

Thankyou for all of your honest feedback Jacko. I very much appreciate it!
« Last Edit: August 13, 2012, 06:29:01 am by ICEMAN1779 »
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #48 on: August 19, 2012, 10:17:34 am »
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Is it possible we get a map map roatishin update? Not saything aginst maps or anyting... It hurs the mapers tho ..... I just dont have the egao to sit tru all the maps... Just too see if mine is up yet or not. Nore have i seen anymore feedback. Makes me reminded myself of the old mapers  and stuff.... Or should i say... Old moderators. That would never update stuff.
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #49 on: August 19, 2012, 10:22:06 am »
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I will not be making no more maps for the CRPG anymore..... Its a waste of time and efort.



And no patches....
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #50 on: August 19, 2012, 11:41:02 am »
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Actually, there's been tons of map updates, have not updated the update threads. Sorry that you feel making maps for cRPG is a waste of time. Things move slowly, or in bulks, just how things are.
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #51 on: August 23, 2012, 09:54:31 am »
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...
« Last Edit: August 23, 2012, 10:08:30 am by ICEMAN1779 »
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #52 on: August 23, 2012, 09:57:02 am »
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Im sorry to hear that...... But... Ill try one more time with you guys. Becouse i like making maps for you "all" If you cannot keep the mapers up to date.... It kills the mapers!....... Update that shit!.... We as mapers can not sit thro every map just to see if or not are map is up or not.......Its worse than you think tho man....... After we are dun with the maps..If it gets accepted.. We must go thru you all!........ Its a verry painstaking prosess!..... Of trying to figer out how to update it! So..... Witch is worse????... Map making... Or moderating....? Ask yourself that.


And the last map i made took me 9 houers.
So..... Ya...... I was aggravated...... What do you expect?
« Last Edit: August 23, 2012, 10:30:23 am by ICEMAN1779 »
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #53 on: August 23, 2012, 10:16:48 am »
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...
« Last Edit: August 23, 2012, 10:19:51 am by ICEMAN1779 »
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #54 on: August 23, 2012, 10:19:07 am »
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I think you all should think about CRPG and not mount&blade 2
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #55 on: August 23, 2012, 11:18:07 am »
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There is no need to sit and wait for maps. The rotation thread will let you know if maps are added. This has always been the case, if you do not see your map there, then it's not added (updates may happen without it, tho).

Moderating is the last thing you do when adding a map, it's the least time consuming part. Things will never be instant, just forget that notion. Submit a map and it will be proceed, sometimes faster, sometimes slower. You can always come to IRC and poke us if you're really anxious about it. 

So..... Witch is worse????... Map making... Or moderating....? Ask yourself that.

Moderating is clearly worse. I enjoy making maps.
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Offline Elindor

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Re: ICEMAN's Maps and Feedback
« Reply #56 on: August 23, 2012, 05:22:23 pm »
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ICEMAN, if it causes you a lot of stress I would just stop making maps for a while - take a break.  Sometimes it's better to do a map or two and submit them.  Once they are in, observe them on the server for awhile, and try to get some feedback from players (this is hard) about balance, gameplay, etc.  Then after awhile make an update to address those issues.

But bottom line is, just like us (mappers), the people like Jacko and Mustikki that add them to the servers are not payed and so you just have to relax a little bit  and go with the flow - everyone here is doing this for fun and our time fluctuates. 

---

That said - what we as mappers could use is a better way to gain information about our maps for balancing purposes.  If players could leave notes ingame about a map they are playing (1 -2 sentences) or if the server kept track of offense/defense wins/losses that would help overall to balance. 

---

In any case though - try to relax and understand that these guys are using their free time to do this just like we are, and if it stresses you out, make less maps or take a break for a bit!

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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #57 on: August 23, 2012, 09:38:10 pm »
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Im far from being stresses out about it. lol.... I just want to catch it ASAP if the maps need a updated.
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #58 on: November 08, 2012, 08:00:54 am »
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Just out of curiosity... The patch has been over for a wile now... Has anybody played any of the five maps i posted three month ago? I played Na siege 2. For about 6 or 7 houers straight the outher night and did not see one new map.... But the map rotation is horrendous... I played some maps 3 evan 4 times over. Why so many of the same maps in a rotation??? Anyway i was just curios.
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #59 on: November 08, 2012, 11:09:30 am »
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They are active on EU, 1 or 2 taken off rotation.
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