Author Topic: ICEMAN's Maps and Feedback  (Read 9141 times)

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Offline Mustikki

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #15 on: June 28, 2012, 08:33:59 pm »
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Yes i did. I just have not got much feedback tho. Not sure if thats a good or bad thing.  :rolleyes:
Don't know how i missed this thread. Anyway i always try to give some feedback for the map makers.
Generally people tend to only criticise about the maps. So silence is usually the only good feedback you get from maps.  :(

Tower's inner rooms doesn't usually need doors for defense. Using a door to protect tower's rooms, makes attackers ignore it, as its not worth to use 30-60s to whack a door down, instead they rush for the flag then, which makes attackers then stay together instead than getting separated hunting archers at nests.
Attackers spawns might need to adjust again once it gets some testing.
Bertreford Keep the back way probably won't need doors at keep, as it is already a long way to run around.
Winewic Castle not sure if the through 3 doors is too easy, but that needs adjust too after some testing.

Offline ICEMAN1779

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #16 on: June 28, 2012, 10:03:19 pm »
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So should i make the changes now you think? or make  a patch after its been tested if needed? if it goes live i could always make a asap patch. as of write now im not sure. and when you say tested. dus that mean live tested or?
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Offline Mustikki

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #17 on: June 28, 2012, 11:10:07 pm »
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if it goes live i could always make a asap patch.  This
dus that mean live tested or?  Yes

Its going on the rotation after next server restart. :)
Prepare yourself.

Offline Elindor

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #18 on: June 28, 2012, 11:31:36 pm »
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well ICEMAN you and I's maps are going in so I  guess we'll see - prepare to be flamed by lots of disgruntled cRPG players! :)

anyhow gl - and JOIN MAPPERS GUILD!
http://forum.c-rpg.net/index.php/topic,34341.0.html

Viva la resistance!
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Offline ICEMAN1779

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #19 on: June 29, 2012, 04:58:51 am »
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Its going on the rotation after next server restart. :)
Prepare yourself.

Ok. PM me ASAP. if there is a prob with the maps. At what time dus the server restart.... Well restart?
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Offline Elindor

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #20 on: June 30, 2012, 02:28:53 am »
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ICEMAN im hearing from some people in server that Bertreford has some spawns messed up, attackers spawning inside i think?

Maybe check it out.
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Offline Para

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #21 on: June 30, 2012, 08:09:15 am »
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Attackers spawn inside one of the rooms in the keep after their first death on bertreford keep. From that spawn it's a literal 5 second walk to the flag. It's pretty much impossible for defense to win that map. I know this isn't intended, but something is bugged or not set correctly.

In terms of balance for the actual map itself, I find it still to be too easy for attackers to get on to the flag on that map. From spawn I can be on the flag in 30 seconds on my full plate 3 athletics character. It's just too convenient to go up the right ladder and drop straight down on to the flag (approach point 1 on the picture). I've also been abusing the landing physics by bouncing off of the giant billow thing and taking no fall damage from dropping down that right wall (approach point 1).

As far as winewic castle goes, I like this one alot. The only complaint I have about it is that defenders are unable to open the double doors leading in to the gatehouse from the outside.

Keep it up iceman.
Woozle wuzzle?

Offline ICEMAN1779

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #22 on: June 30, 2012, 08:43:18 am »
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Attackers spawn inside one of the rooms in the keep after their first death on bertreford keep. From that spawn it's a literal 5 second walk to the flag. It's pretty much impossible for defense to win that map. I know this isn't intended, but something is bugged or not set correctly.

In terms of balance for the actual map itself, I find it still to be too easy for attackers to get on to the flag on that map. From spawn I can be on the flag in 30 seconds on my full plate 3 athletics character. It's just too convenient to go up the right ladder and drop straight down on to the flag (approach point 1 on the picture). I've also been abusing the landing physics by bouncing off of the giant billow thing and taking no fall damage from dropping down that right wall (approach point 1).

Ill look into a quick patch for bertreford keep. Thankyou for the feedback!
I will have a patch out ASAP.
« Last Edit: June 30, 2012, 09:05:41 am by ICEMAN1779 »
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Offline Elindor

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #23 on: June 30, 2012, 08:44:28 am »
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Good feedback Para!
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Offline Gricks

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Map feedback
« Reply #24 on: July 02, 2012, 03:15:37 am »
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I believe it is ICEMAN's Bertreford Keep map.

The attackers are spawning inside the castle right next to the flag.

This is on NA2.

Offline ICEMAN1779

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #25 on: July 02, 2012, 03:22:24 am »
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Having some troble with Bertreford_Keep spawn points. I checked like 5 times and thay are correct. 0-32 D. 33-63 A. but yet the attackers are spawning in one tower on the right side inside the castle :?. i move the spawn points i hope this fixes it.
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Offline Elindor

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Re: Winewic Castle and Bertreford Keep feedback
« Reply #26 on: July 02, 2012, 04:17:04 am »
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ICEMAN not sure if you saw what Mustikki said about spawn points but look at PeasantWomans' guide towards the end of the thread.

Basically spawn points are PROXIMITY related, and CAN use ones from the wrong number set in some cases....its weird.

Basically your defense and offense spawns need to be rather far away from each other.  To be safe id cluster all your offense points around entry point 32 and have it far from defense points
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Offline Digglez

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Re: Map feedback
« Reply #27 on: July 02, 2012, 05:08:06 am »
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map needs to be removed immediately, its basically 95%+ chance for attacker win

Offline Kreczor

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Re: Map feedback
« Reply #28 on: July 02, 2012, 05:51:47 am »
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Please post your feedback in the appropriate thread located here: http://forum.c-rpg.net/index.php/topic,34565.0.html
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Offline Elindor

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Re: Map feedback
« Reply #29 on: July 02, 2012, 07:52:32 am »
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Thanks for actually coming to forums and listing an issue though.
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