Author Topic: Fix list  (Read 36366 times)

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Offline Vexus

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Re: Fix list
« Reply #255 on: January 08, 2011, 01:51:35 pm »
0
Pulling out a throwing weapon after throwing one is too slow now I tried lvling thrower but it's so slow that frustrated me and went on my xbow alt to pew pew :P

Offline UrLukur

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Re: Fix list
« Reply #256 on: January 08, 2011, 02:17:12 pm »
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Make both throwing and archery two steps, like crossbow currently is (but this 'reload' is not interrupted by movement).

Decrease weight of the shields and increase their speed rating.

ANIMATIONS need to change, current ones are not very good.
« Last Edit: January 08, 2011, 02:43:13 pm by UrLukur »
"Clava curva pie vinco"

Offline Yaron

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Re: Fix list
« Reply #257 on: January 08, 2011, 04:27:34 pm »
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Archery animation:

- Look totally weired IMO :p
- Somehow the hitboxes seems to have a weired behaviour as well, while the Archer pulls out his Arrow during he animation :/
Quote
[21:11] <chadz>   i intend to give the 0 army guys a man for free though
[21:12] <chadz>   there will be fun "WTF? I LOST TO ONE GUY BECAUSE NO ONE OF MY TEAM SHOWED UP" threads
[21:12] <chadz>   which will result in me laughing
[21:12] <chadz>   and a happy chadz is a coding chadz

Offline Gaheris

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Re: Fix list
« Reply #258 on: January 08, 2011, 04:37:49 pm »
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The break chance should be lowered, i had my Cata horse brake 3 out of 3 rounds, which totalled me in a repair bill of over 6k in the matter of 9 minutes, which is not okey, nor enjoyable (considering a horse is stopped by a pike/spear at any given time their not OP)

Offline Mizuk

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Re: Fix list
« Reply #259 on: January 08, 2011, 07:32:51 pm »
0
People who are on top of scoreboard should get some kind of reward, maybe top 3 should get like 5k gold bonus per map?
In 0.200 at least there was a point in winning, so you won't have to repair. In 0.201 there is no point in winning, people like to be rewarded for their skill.

Other idea is to make people who survived durring the round not pay any repair, this way you can encourage people staying alive, therefore more teamwork.

Offline Yaron

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Re: Fix list
« Reply #260 on: January 08, 2011, 07:36:23 pm »
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XP/gold mulitiplier:

- I would lower the multiplier -1 for each loose and +1 for each win. Atm it's loose = back to x1 ... that suxx pretty hard ... I mean how often it happens that you win 5 rounds in a row since post patch? Fucking rare ... not to mention that you would need to win some further rounds to have an actual advantage of your x5 ... all in all I think this needs to be changed, if you take into consideration that usually at least 3 items, most time 4 items break each round ... (at least in my case)

Sometimes, I am even leaving server for a few seconds right before my team looses, since my multiplier get set back to x1 anyway, but this way I at least save repair money ... and since K:D ratio doesnt count anything, its really better to just leave server if your team looses o.O
« Last Edit: January 08, 2011, 07:38:03 pm by Yaron »
Quote
[21:11] <chadz>   i intend to give the 0 army guys a man for free though
[21:12] <chadz>   there will be fun "WTF? I LOST TO ONE GUY BECAUSE NO ONE OF MY TEAM SHOWED UP" threads
[21:12] <chadz>   which will result in me laughing
[21:12] <chadz>   and a happy chadz is a coding chadz

Offline zach

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Re: Fix list
« Reply #261 on: January 08, 2011, 07:45:58 pm »
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add a gold cost to polls to prevent the assholes who call a kick vote every round
~cya

Offline Fros7bite

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Re: Fix list
« Reply #262 on: January 08, 2011, 08:11:48 pm »
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- Retirement (EXTREMELY IMPORTANT)
- Heavy armor should decrease speed in attacks over time (stamina)
- Upkeep should be payed if damage is done to you, not by just using the equipment. (ie. your shield breaks, you must repair it.)
- Horse bump damage lowered/ does damage to horse as well
- Falling off horse damage/ debuff

Thanks for reading!
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Offline SalmonGod

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Re: Fix list
« Reply #263 on: January 08, 2011, 09:21:55 pm »
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More pronounced trade-offs between light and heavy builds.

More WPF/Run Speed penalty and strength requirements for heavy armor, and possibly even higher protections to compensate.

Power Strike as difficulty for melee weapons.

If equipment itself were balanced, upkeep would be an unnecessary feature, eliminating all this controversy.  Buying equipment should be more about play style customization than direct power scaling.

Offline Bratwurst

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Re: Fix list
« Reply #264 on: January 09, 2011, 12:03:56 pm »
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- I suggest an increase of the IRONFLESH effect /at least double HP to 2 HP) as we now have more lightly armoured guys running around. Its a skill that gets more and more 
  neglected  as it gains so little.

- Increase the ammo for throwing (hey i made a thrower and oh my.. i never noticed how poor on ammo they are  :mrgreen:)




Offline Teeth

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Re: Fix list
« Reply #265 on: January 09, 2011, 12:10:43 pm »
-1
I definetly support no breaking chance if you stay alive. There is no penalty for dieing so ramboing is encouraged because of that. I think your life should matter here as in real life. But than again not that much that everyone becomes a coward.
« Last Edit: January 09, 2011, 12:14:40 pm by SgtTeeh »

Offline Quake

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Re: Fix list
« Reply #266 on: January 09, 2011, 01:11:13 pm »
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add a gold cost to polls to prevent the assholes who call a kick vote every round

Agreed.

Offline Bratwurst

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Re: Fix list
« Reply #267 on: January 09, 2011, 01:57:04 pm »
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Forgot to mention:

Please reduce costs for throwing weapons. My alt runs around naked with 4 stacks of javelins (thats 16) and most of the times I have repairs every round.

Repairs for javelins 197 gold x 3 (donno why only 3 stacks .. phew)

thats roughly 600 gold for having 16 javelins and being naked... im still loosing more money then gaining. If I would wear armour it would be even worse.

Offline VonFinsol

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Re: Fix list
« Reply #268 on: January 09, 2011, 02:01:34 pm »
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No more repair cost. please

Offline Leshma

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Re: Fix list
« Reply #269 on: January 09, 2011, 02:33:53 pm »
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Remove the increase in gold value for heirloomed items and bring back their tranformation when they are laying on the battlefield (heirloomed item transforming into normal item). Right now heirlooming items doesn't make much sense because their cost is great. I don't see why heirloomed item should cost more to upkeep. Yeah, it's better than than normal item but that's the reward for picking that very item to be heirloomed. You've already done much so that casual players and new players feel like they are on the same lvl with veterans, bringing back some goodies for those who still stand by your side after many months of testing beta version of this mod (it's still in beta) would be fair.

Btw, I'm not a veteran, I'm playing for a little bit more than a month and I have one heirloomed item (tempered modifier).