I am just telling you guys are better than Mount&Blade devs even if they are turkish.
If anything, being Turkish should be treated as handicap.
Just to mention one thing, Cicero: the pure fact that (you claim) you are a good and capable player does NOT make you an expert in matters of game developing. You became good by finding a way to dominate other players, and this way, your playstyle, makes you heavily biased and your gaming experience will always base on that subjective experience. For example, if your playstlye relied on spinstabs, and it works, and you play the game for months that way, and it gets changed, of course you think the game has been broken.
But from a developer's point of view, who for example (it's really just an example, so calm down!) want the players to move in formation and stuff, spin stabs don't fit into their concept, and so they need to be removed.
Players look at a game from the point of view of gaining highest efficiency. Game developers see the basic game design, atmosphere, gameplay and so on.
And because it is the developer's mod, and not the player's mod, the developers decide. If your ideas of the game differ from those of the devs, then you have bad luck. There is nothing more to say. Deal with it or look for another game.
Short version: Michael Schumacher and Sebastian Vettel don't design/construct F1 race cars. And yes, they are probably the most skilled and Schumacher one of the oldest users, and still he has no clue how it works. From time to time he is being asked which settings for certain things (hard/soft clutch, seats, stuff like that) he prefers, but that's already everything he has to do with development.
Edit:
Whatever i should not open a topic to discuss the new patch , many haters are here lol.
The poll says it clearly. People are not hating, your opinion does just not represent the opinion of the majority. To shift the responsibility for the result on hating, indicating that you are still right but just not given right due to personal differences is no sign of objectiveness.