I know many ppl have been wandering why ranged damage varies so much,(myself included) so I thought this would be a culprit that should be considered. My question: are speed bonuses based on the whole character's movements, or would a hit location (such as a shot in the leg while running forward) make a significant difference in speed bonus compared to a shot, say, in the chest while moving forward?
(Assuming the leg and body armor is the same)