Author Topic: Horses, loud and clear! [hearable cavalry mini-mod]  (Read 3804 times)

0 Members and 1 Guest are viewing this topic.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Horses, loud and clear! [hearable cavalry mini-mod]
« on: June 19, 2012, 12:45:35 pm »
+15
Hey there.

Lately I was going to apply Heavy Hooves to my Warband to combat ninja horses phenomenon, unfortunately it turns out it's for native sounds only and if you would be planning to use it with More Metal sounds there's a lot of fiddling to do. So I just decided that I'll just make a somewhat upgraded version instead. And will share it with you, since sometimes I'm a nice person.

This is for More Metals Sounds. If you don't have it (why wouldn't you I do not know, it's so good) use Heavy Hooves.

The purpose of this minimod is to enhance horses loudness, so you can actually hear cavalry charging. I know, right? Insanity!


How to use this:

1. Backup your Modules/cRPG/sounds.
2. Copy all sounds to Modules/cRPG/sounds, overwrite.

Download:

Now, there are two versions of this, first one is completely usable even for cavalry players, it just makes horses some decibels louder.
The other one is, well... much louder.

Standard edition


Deluxe PREPARE TO GO DEAF edition

Reccomending the normal version, by the way.  :wink:

« Last Edit: June 28, 2012, 02:52:39 pm by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #1 on: June 19, 2012, 06:18:54 pm »
0
I recall orignally you could put this in the 'native' sounds and it would work for all mods, wondering if this has been over-riden by WSE?
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #2 on: June 19, 2012, 08:05:03 pm »
-3
Personally I think silent infantry is a bigger problem than cavalry which you can hear loud and clear already.

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #3 on: June 19, 2012, 08:11:10 pm »
0
Thanks, gonna try the normal version out later.

Offline Largg

  • Earl
  • ******
  • Renown: 321
  • Infamy: 36
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #4 on: June 19, 2012, 09:03:10 pm »
0
The sounds are pretty distorted even on the normal ver.

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #5 on: June 19, 2012, 09:12:14 pm »
+2
Now, all we need are armors doing actual noise.

I want to hear clings and clangs when someone in heavy armor runs behind me.

As it is now, I hear absolutely nothing then I get one hit killed because tincans have mastered ninjutsu and the art of disappearing.

Offline Lemmy_Winks

  • Count
  • *****
  • Renown: 241
  • Infamy: 230
  • cRPG Player
    • View Profile
  • Game nicks: Lemmy_Winks
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #6 on: June 19, 2012, 09:15:55 pm »
0
The only horse fast enough to kill you before you can hear it coming is the courser. Its speed is the problem not the loudness of the hooves.
visitors can't see pics , please register or login

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #7 on: June 19, 2012, 09:26:05 pm »
+1
The only horse fast enough to kill you before you can hear it coming is the courser. Its speed is the problem not the loudness of the hooves.
You are sort of not mentioning a few things about the horse hooves sounds:
The positional sound is 'ok' - if you are wearing headphones (and you might hear footsteps too).
-sounds can get buried/masked by other sounds.
- sounds might not get played due to packet loss/sound card channels.
Many areas of the map are silent, i.e. do not produce the hooves sounds.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #8 on: June 19, 2012, 10:02:06 pm »
+1
Also, when coming at you from behind, horses make little to no noise for whatever crazy reason.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #9 on: June 19, 2012, 10:45:07 pm »
0
I recall orignally you could put this in the 'native' sounds and it would work for all mods, wondering if this has been over-riden by WSE?

Not if you don't run on launcher :d

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #10 on: June 19, 2012, 10:49:11 pm »
0
Personally I think silent infantry is a bigger problem than cavalry which you can hear loud and clear already.

Well, you kinda cant hear them loud and clear, hence the OP made this mod
Defy me, and you will know what it is to stand against a god.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #11 on: June 19, 2012, 11:02:53 pm »
+1
more metal sounds is ugly. nonetheless, good effort.

Offline Dooz

  • Duke
  • *******
  • Renown: 674
  • Infamy: 165
  • cRPG Player A Gentleman and a Scholar
  • Horrible_Human
    • View Profile
    • Wasteland Fight Club
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #12 on: June 19, 2012, 11:31:55 pm »
0
Your avatar is ugly.
visitors can't see pics , please register or login

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #13 on: June 19, 2012, 11:45:30 pm »
0
Your avatar is ugly.
yours is very cute. :)

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Horses, loud and clear! [hearable cavalry mini-mod]
« Reply #14 on: June 20, 2012, 01:16:40 am »
0
Now, all we need are armors doing actual noise.

I want to hear clings and clangs when someone in heavy armor runs behind me.

As it is now, I hear absolutely nothing then I get one hit killed because tincans have mastered ninjutsu and the art of disappearing.

Generally speaking boosting footstep sounds is doable, the problem is that a) footsteps are really quiet so it would be terribly distorted  b) you'd be hearing it all the time while you're moving.  :wink:
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.