Author Topic: Peasant_Woman's simple and easy guide to making a playable map for cRPG  (Read 30410 times)

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Offline Jarold

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #60 on: April 15, 2013, 05:11:58 am »
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I'm not sure if the virgin spawn is the same as the player spawn?

Offline maat

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« Last Edit: April 21, 2013, 11:16:57 pm by maat »
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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #62 on: April 22, 2013, 04:54:37 pm »
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Ok we need help with our map. The one Maat posted about.
We cant find it in map list if the game mode is DTV when we try to host it and test it.
Spawn points are added. I even opened yaragar DTV map and copied all the spawn points from there to try it and still doesnt work.
We got ai meshes we got everything... What seems to be wrong?
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Offline Tore

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #64 on: August 11, 2013, 10:05:44 pm »
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Why isn't this stickied anymore :cry:

Offline Viriathus

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #65 on: August 11, 2013, 10:19:59 pm »
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it is sticky, very sticky. I use this guide all the time!

Offline Nordwolf

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #66 on: August 11, 2013, 10:54:29 pm »
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Why isn't this stickied anymore :cry:
That's why:
http://forum.meleegaming.com/scene-editing/map-making-and-siege-beta-guide-submitting-and-maintaining-maps/

though I'd prefer threads to be stickied all together - just prefixed with something like "tutorial"

Offline Tore

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #67 on: August 11, 2013, 11:16:27 pm »
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That's why:
http://forum.meleegaming.com/scene-editing/map-making-and-siege-beta-guide-submitting-and-maintaining-maps/

though I'd prefer threads to be stickied all together - just prefixed with something like "tutorial"

ooooh shiny

Offline Fips

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #68 on: November 01, 2013, 02:43:32 am »
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I can't even access the Edit Mode... I copy/paste de cRPG folder in the Modules folder and named it cRPG - Mapping just like you said, I checked Enabled Edit Mode and Windowed but when I start the game nothing happens, it just starts the game... what did I do wrong?

Ehm, are you using crpg launcher? Just start warband exe, select mapping module and then scene editing should appear.

Offline Nordwolf

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #69 on: November 01, 2013, 11:47:37 am »
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I usually use cRPG laucher, but tick off WSE2 and then select the right module in Warband launcher.

Offline 722_

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #70 on: November 08, 2013, 08:04:28 pm »
+1
Thank you very much for this great guide Peasant_woman, it has been very helpful! I do have a question though, is it possible to remove the plants that spawned with the map or did I dun' goofed?

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Offline Fips

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #71 on: November 08, 2013, 08:12:19 pm »
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Ehm, if you set the vegetation for the terrain code pretty high those might not be deletable. If they are only grass bushes a restart of the map does the job. Usually happens when you retexture the ground and you had the turf before (which spawns grass).

Tip: Just work with one of the blanks, making the terrain in native is usually not needed. Only if you want the water in rivers to move basically =P

Offline 722_

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #72 on: November 08, 2013, 08:32:21 pm »
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Ehm, if you set the vegetation for the terrain code pretty high those might not be deletable. If they are only grass bushes a restart of the map does the job. Usually happens when you retexture the ground and you had the turf before (which spawns grass).

Tip: Just work with one of the blanks, making the terrain in native is usually not needed. Only if you want the water in rivers to move basically =P

Cool thanks Fips restarting the map got rid of them, As for working with blanks I was just following what the tutorial said allthough there is a river on the map.
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Offline HarunYahya

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #73 on: April 22, 2014, 02:23:41 pm »
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I follow these exact steps but i just can't edit my randomized terrain.
I made a desert map in native, copied it's code and changed it with blank 105 in scenes.txt from copied cRPG module, added outer terrain desert but whenever i open blank 105 to edit it, a grassy map comes up ?

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #74 on: April 22, 2014, 04:47:16 pm »
+1
I follow these exact steps but i just can't edit my randomized terrain.
I made a desert map in native, copied it's code and changed it with blank 105 in scenes.txt from copied cRPG module, added outer terrain desert but whenever i open blank 105 to edit it, a grassy map comes up ?

Unless you want a river in your map you should just edit the terrain yourself anyway. Much easier and the map will actually look like you want it. Be creative =D
(And by river i really mean river, lakes or the sea can be done by yourself just as good)

Also this sounds like you edit the wrong scenes.txt line. Or you are trying to host your map, which is NEVER the right map. Click 20 or 21 maps (Instead of loading blank 105, load blank 125 or 126) further and you will get the map you edited in case you are hosting a server.