Author Topic: Peasant_Woman's simple and easy guide to making a playable map for cRPG  (Read 30447 times)

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Offline betard_lulz

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #45 on: October 08, 2012, 10:08:40 pm »
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I NEED HELP I have followed the guide and now whenever I try and save the .txt files it says make sure this file isnt being used in another application. life wtf? and no Warband isn't open, steam isn't open and CRPG isn't open when this error occurs.  :rolleyes:

Offline Jacko

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #46 on: October 09, 2012, 09:44:06 am »
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Did you make a new module? (copy cRPG and rename it)

Otherwise I'd advice you to come to IRC and poke me or anyone else there.
Monkeys!

Offline Zlisch_The_Butcher

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #47 on: October 09, 2012, 01:08:13 pm »
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I NEED HELP I have followed the guide and now whenever I try and save the .txt files it says make sure this file isnt being used in another application. life wtf? and no Warband isn't open, steam isn't open and CRPG isn't open when this error occurs.  :rolleyes:
Posted a possible solution here:
Save file in documents folder, then copy the file from the documents folder into your c-rpg folder and replace the original file.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Teeth

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #48 on: January 22, 2013, 02:56:29 pm »
+1
How do you implement a map into regular cRPG so I can host it and take screenshots with the new WSE 2 graphical goodies? I thought just overwriting the .sco file and adding the terrain code in the scenes.txt would do the trick, but I spawn in a blank map.

I can only open my map in the scene editor anyway, when trying to host it inside my mapmaking module on a normal server I get an error code and my entire game crashes. Is that a problem with my map? Can't access any spectator because of it and I can't take pretty pictures in edit mode.
« Last Edit: January 22, 2013, 03:19:30 pm by Teeth »

Offline Jacko

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #49 on: January 22, 2013, 03:44:05 pm »
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Overwrite one of the existing files, in both strings and scenes as well as the sco.

Also, for hosting, untick the WSE box.
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Offline Teeth

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #50 on: January 22, 2013, 04:30:20 pm »
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I don't really understand renaming a map anyway. I edited blank_100 and changed str_blank_100 Blank 100 to str_blank_100 Lakeside Abbey, but the scene is still called blank_100 in the scene editor. When I host a game I do find Lakeside Abbey but it is just an empty map. From the guide it is not entirely clear to me how to rename a map, it seems logical to me that I would have the rename the sco file and scenes entry as well as the strings entry, but it does not say how in the guide.

Guess I'll just take screenshots inside the edit mode in the scene editor with ugly transparent water.  :cry:

Offline Commodore_Axephante

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #51 on: February 23, 2013, 06:36:03 am »
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^^ I second Teeth's confusion about renaming maps. I would love some clarification on this, if possible.

A few other questions:

Also, I'm making a battle map - the tutorial only tells us how to "test run" siege maps... what about Battle? When I try to run it as if it were a siege map, it comes up blank.

Finally, is there a way to set day/night/weather on the map? Can't seem to find that either.

Thanks guys.

Offline FrugFrug

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #52 on: February 25, 2013, 08:37:50 pm »
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I have the same problem with the map not loading right in the "Host Game" area, just get a random open field. (Works fine in scene editor though.)

Offline Jarold

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #53 on: February 26, 2013, 03:22:13 am »
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Ok teeth, frugfrug, and axephante. Just don't rename your maps and it should be fine. I've tried renaming my map in the strings and it shows my maps name but it comes up as an empty map, so I simple clicked the button to go to the next map and then I hosted tthe game. My map then appeared. If I wasn't clear say my map was blank_100 and I wanted to rename it to Upheaval now blank_100 will be gone from the list and Upheaval will take its place however it seems to load a blank map so I go to blank_101 and it should load my Upheaval map. Even though thats weird it worked for me. You could probably fix it my renaming alot of stuff in different .txt and other things.

I say just don't rename your map keep it blank.

Also you can take pics in scene editor very easily. Just go to your scene, go into editor mode and while in editor mode press H. No more transparent water!

Offline Ronin

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #54 on: March 05, 2013, 02:14:59 pm »
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Have anyone tried pressing H button during edit mode? Haha :mrgreen:
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Teeth

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #55 on: March 06, 2013, 12:25:14 pm »
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Siege towers and ladders will not move properly until you test the map in a playable environment!
As I am going to try making a siege map, what is a playable environment and how do I get my map on there? Or is it just the siege server?

Offline Maximum92

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #56 on: March 07, 2013, 06:47:32 pm »
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hello, i'm trying to test a my battle map, but when i'm trying i have a error " invalid oppcade 16" and my game crash.

I have read the other answer, but i have rename my map with the origins name ( blank 33) .

Offline Viriathus

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #57 on: March 10, 2013, 04:19:07 pm »
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is there a way to load a .Sco file without having the correspondant scenes.txt?

Offline Ronin

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #58 on: March 16, 2013, 09:20:50 pm »
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Just decided to post here, another outer terrain code you might enjoy:
outer_terrain_town_thir_1
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Fips

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #59 on: April 12, 2013, 05:02:08 pm »
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Siege Engins 2 and 3 won't work, cmp just told me that the numbers are wrong. Maximum number of entry point is 127 =P