Author Topic: Elindor's Maps Feedback & Updates Thread  (Read 27356 times)

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Offline OpenPalm

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #180 on: October 21, 2012, 07:50:30 pm »
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Fungicide?
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Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #181 on: October 21, 2012, 10:16:43 pm »
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he is spreading to other threads. He might be your weird lucky growth but you know what must be done...  :(

Yeah seriously Dalf stop trolling around  :rolleyes:
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Offline Jacko

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #182 on: October 21, 2012, 11:02:25 pm »
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Yeah I don't know what this is about, but keep it clean and constructive. Only warning.
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Offline genric

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #183 on: October 21, 2012, 11:21:34 pm »
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Here is a legit question when are the maps going to be updated and new maps put into siege? It seems like we only play on like 6 maps and it seems to only cycle the same 3 every other day. I like the maps but it's getting tiring having so few and them not being updated lately with fixes.
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Offline ICEMAN1779

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #184 on: October 22, 2012, 01:08:28 am »
+1
Here is a legit question when are the maps going to be updated and new maps put into siege? It seems like we only play on like 6 maps and it seems to only cycle the same 3 every other day. I like the maps but it's getting tiring having so few and them not being updated lately with fixes.

Give anuther 3 to 4 months. :lol:
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Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #185 on: November 05, 2012, 06:43:32 pm »
+3
Give anuther 3 to 4 months. :lol:

Now ICEMAN's getting it  :wink:
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Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #186 on: January 15, 2013, 05:11:27 pm »
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Had a map in the works for a while that is similar to Sea Raid siege map (one of the most popular ones).

Perhaps I'll finish it and put it up here....although I think the delay time for getting stuff actually in game is pretty significant still :(
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Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #187 on: June 05, 2013, 09:23:03 pm »
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I should make a new map...

Are they still adding new maps into rotation?
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Offline Fips

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #188 on: June 05, 2013, 10:07:00 pm »
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I should make a new map...

Are they still adding new maps into rotation?

I wouldn't bother. Last patch didn't bring any updates, even though there should be A LOT.

Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #189 on: July 22, 2013, 10:03:42 pm »
+1
Will be working on my new map now that we have SCENE MANAGERS! :) 

Thinking a trade hub at a crossroads...a little trade town.

Maybe could do one version for siege and alter it for battle.
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Offline Viriathus

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #190 on: July 23, 2013, 12:17:37 am »
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this is exciting!

Offline Fips

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #191 on: August 01, 2013, 10:52:57 pm »
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Nothing wrong with those ballistae =P

It's really just placing the prop at a proper place, hehe.

Offline Elindor

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #192 on: August 01, 2013, 10:54:08 pm »
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Nothing wrong with those ballistae =P

It's really just placing the prop at a proper place, hehe.

Oh you just checked them out?  K thanks.
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Offline Adalwulf

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #193 on: August 03, 2013, 06:23:15 am »
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plz remove the helms deep map from NA_2. I joined 2 maps earlier and finally we had 15 players on and then helms deep came into rotation. Nobody wants to run 2 minutes to fight a small battle. Also map voting on NA_2 should always be enabled. If we have no admin and a map like that pops up it instantly kills the population. Not saying your map is shit fips but with only 15 players it's not a good pick for NA siege. On EU_2 we always ahve a constant 70 players minimum till midnight EU time. That doens't happen here ever.

Offline Fips

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Re: Elindor's Maps Feedback & Updates Thread
« Reply #194 on: August 03, 2013, 10:10:44 am »
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plz remove the helms deep map from NA_2. I joined 2 maps earlier and finally we had 15 players on and then helms deep came into rotation. Nobody wants to run 2 minutes to fight a small battle. Also map voting on NA_2 should always be enabled. If we have no admin and a map like that pops up it instantly kills the population. Not saying your map is shit fips but with only 15 players it's not a good pick for NA siege. On EU_2 we always ahve a constant 70 players minimum till midnight EU time. That doens't happen here ever.

Wrong thread, derp. In the next version spawns are all as close as you'd expect it from other castles. And we haven't had time to discuss which maps should be out of NA2, so yeah. Patience.