Author Topic: Did they change range penalties ?  (Read 896 times)

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Offline Plavor

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Did they change range penalties ?
« on: June 16, 2012, 02:20:40 pm »
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Hello,

I heard that the devs changed the penalties for range if they wear armor.

Some people say that the armor penalty got reduced, but the gloves penalty increased.

Is it true ?

Any factor of the increasement ?

Please answer  players,devs,admins.

Offline Teeth

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Re: Did they change range penalties ?
« Reply #1 on: June 16, 2012, 02:24:08 pm »
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All I know is that there is a shitload of ranged on the servers, that they do higher damage per projectile than I remember them doing and that I got my ass raped by them all night long yesterday.

Offline Molly

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Re: Did they change range penalties ?
« Reply #2 on: June 16, 2012, 02:26:21 pm »
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I got told the same thing.
From what I've heard: body armour 1, boots 1, helmet 2, gloves 4

No guarantee, just stuff people told me.
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Offline Leshma

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Re: Did they change range penalties ?
« Reply #3 on: June 16, 2012, 02:28:28 pm »
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That came from Shik so it's legit.

Offline Plavor

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Re: Did they change range penalties ?
« Reply #4 on: June 16, 2012, 02:47:29 pm »
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So, they just increased penalty for gloves but didnt reduced any penalty from other armorparts ?

Thats crap -_-

Offline Leshma

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Re: Did they change range penalties ?
« Reply #5 on: June 16, 2012, 02:48:27 pm »
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Read again what Molly said.

Helmet x2

Offline bruce

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Re: Did they change range penalties ?
« Reply #6 on: June 16, 2012, 02:48:46 pm »
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Gloves are x4 now, helm is x2, body armour and feet are x1, 10 weight allowed with no penalities.
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Offline bosco

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Re: Did they change range penalties ?
« Reply #7 on: June 16, 2012, 02:52:39 pm »
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Gloves are x4 now, helm is x2, body armour and feet are x1, 10 weight allowed with no penalities.

Let's see:

Sarranid Warrior Cap: 0,5 x 2 = 1
Sarranid Leather Armor: 6,1
Mail Gauntlets: 0,5 x 4 = 2
Rus Cav Boots: 0,8

= 9,9 weight

Everything went better than expected.


Offline Andswaru

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Re: Did they change range penalties ?
« Reply #8 on: June 16, 2012, 03:08:17 pm »
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http://forum.c-rpg.net/index.php/topic,33944.0.html

As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
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Offline Teeth

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Re: Did they change range penalties ?
« Reply #9 on: June 16, 2012, 03:19:16 pm »
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What were the values before this change then? Are these values specific for ranged or for melee aswell?

Offline Plavor

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Re: Did they change range penalties ?
« Reply #10 on: June 16, 2012, 03:21:41 pm »
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10 weight with no penalties.

Does weapon weight is included or just armorweight counts for penalty ?


Offline Christo

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Re: Did they change range penalties ?
« Reply #11 on: June 16, 2012, 03:23:02 pm »
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Weapons/Shields etc only affect movement speed.
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Offline Teeth

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Re: Did they change range penalties ?
« Reply #12 on: June 16, 2012, 03:23:12 pm »
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10 weight with no penalties.

Does weapon weight is included or just armorweight counts for penalty ?
Effective wpf decrease has always only been caused by armor weight.

Offline Molly

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Re: Did they change range penalties ?
« Reply #13 on: June 16, 2012, 08:03:41 pm »
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Afaik I know it's just working when using ranged weapons... but... well... I am just spreading a rumor now.
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