Bump.
Anyone knows if this weight/wpf reduction change is only for archery wpf or general?
As I remember old system was:
(helmet weight x3 + gauntlet weight x2 + body armour weight + leg armour weight) - 7 points free armourweight
= Total Armour Penalty
So each point of ArmourPenalty over 7 reduce your WPF for 1%.
see
http://forum.c-rpg.net/index.php/topic,23607.0.htmlNow it seems the new formula is:
(helmet weight x2 + gauntlet weight x4 + body armour + leg armour) -10
Now again please tell if this is a general change or only for Archery WPF???
I really would like to know, becouse I try do adapt my outfit efficently for high WPF use.
It would be nice to have such game-mechanic change announced in a more public way: Changelog pls!
Thanks