Author Topic: Quality for crpg  (Read 10894 times)

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Offline BlindGuy

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Re: Quality for crpg
« Reply #45 on: June 12, 2012, 07:17:11 pm »
+1
You can make your bad jokes but at the end i am right and you idiots know it.

Nah mate. I built my rig 4 years ago, theres some loading time issues with 200 peeps, and at round starts I have a big lag for 5 secs, but thats cause I need more ram and a faster connection.


EDIT: my bad, built my rig 5 1/2 years ago. How time goes by.
I don't know enough

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Offline Simon_Templar

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Re: Quality for crpg
« Reply #46 on: June 12, 2012, 07:17:55 pm »
-1
Die Wahrheit hab ich sicherlich nicht gepachtet. Mir gehts nur darum das meine Interessen im Gesunden masse vertreten werden. Mag sein das die sich rein hängen aber machmal ist des so unlogisch. Einen Patch zu machen leuchtet mir ein. Aber da mach ich doch lieber eine Sache gescheit bevor ich dann noch mal 10 mal nach Patchen muss. Und wenn er keine Zeit hat nen PAtch zu machen. Dann soll er sich doch die Zeit nehmen und des solange verschieben bis er Zeit hat. Es bringt nix nen Buggy Patch zu machen. grade dann wenn die Leute am zocken sind. Und dann noch 10 mal nachzupatchen.

Und das ich meine Kompetenzen mit meinen Komentaren eventuell überschreite ist mir durchaus bewusst. Ich will nur das sie gehört werden. Wir können jetzt noch STunden lang darüber diskuzieren und werden trotzdem zu keinem Ergebniss kommen. Wichtig ist nur das jemand mitkriegt um was es mir(hier) geht. Und so explizit auf meine Persönlichkeit zu verweißen und zu sagen ja der ist so blabla. und erst mal an der eigenen Nase packen blabla. Ist ja schön und gut. Und auch gerechtfertig. Des geb ich sogar voll zu. Was ich aber nicht aktzeptiere das sich die leute nicht die Zeit nehmen wenn sie was machen es richtig zu machen. Da wart ich lieber ein halbes Jahr auf nen Patch und der Funktioniert dann.
Aber ich denke jetzt ist genug.......... ICh denke ich hab mein STandpunkt dargelegt wie ich darüber denke. Und hoffe das ich nicht so sehr leute persönlich kritisiert habe oder die leute möglicherweise verletzt habe. Das war nämlich nicht meine absicht. Ich war vorhin nur zimlich sauer......

Und zu dem Ton wie ich da geredet hab. wie soll ich den sonst verschiedenen leuten klar machen. Das es sie sich an der diskussion beteiligen sollten. Bisher warst du der einzige der was positives zum thema beigetragen hat. Aber den verschidenen anderen Leuten die kein Deutsch können wird das zimlich egal sein. (English reden ok) Schreiben eher nicht.  Und bis ich denen des verklickert hab was eigentlich mein problem ist. Intressiert die das eh schon nicht mehr.

Offline Christo

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Re: Quality for crpg
« Reply #47 on: June 12, 2012, 07:19:28 pm »
+1
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Offline Simon_Templar

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Re: Quality for crpg
« Reply #48 on: June 12, 2012, 07:20:14 pm »
-1
Gut das du so offen und ehrlich bist latrinenkobold. Also intessiert es dich auch nicht wirklich.
Thema nicht verstanden nächster bitte.............

Offline BlindGuy

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Re: Quality for crpg
« Reply #49 on: June 12, 2012, 07:22:24 pm »
+1
(click to show/hide)
Too german; Didnt read.


EDIT: read it, seems his spelling is same in english as german, but seems to be a whine post. Honestly the only major bug is the sound, since I asume the weird blocks are intentional and came with the spin nerf. The lag is always gonna be there, the engine is limited and most of the connection faults are because your connection cannot handle the traffic, the ingame lag on siege is from your ram not being able to instantly load textures of gear ppl are spawning in with, on EU 1 the lag is transitory, comes with very high player count, but I'm sure its not an issue that dev's are unaware of.
« Last Edit: June 12, 2012, 07:28:03 pm by BlindGuy »
I don't know enough

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Offline Simon_Templar

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Re: Quality for crpg
« Reply #50 on: June 12, 2012, 07:23:10 pm »
-2
The think is not that i stand here on pillory.

It is!!!!!!!!!!!!!! Why is the Eu_1 on 200 (Server lagging usw)

And why is nobody there who can look witch maps are on Eu_2.

THX for your interests.

Offline Zisa

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Re: Quality for crpg
« Reply #51 on: June 12, 2012, 07:30:29 pm »
+1
The think is not that i stand here on pillory.

It is!!!!!!!!!!!!!! Why is the Eu_1 on 200 (Server lagging usw)

And why is nobody there who can look witch maps are on Eu_2.

THX for your interests.
Well I recall back when 200 man server was up so long ago it was a bit laggy for me, in fact all eu servers are 'sticky' with high populations - work best for me with low pop.

You might want to QMV and mute the screams, they are possibly causing processor lag (not sure what they do to servers, but since chat walls can crash them on occassion, you figure it out).
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Offline Simon_Templar

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Re: Quality for crpg
« Reply #52 on: June 12, 2012, 07:40:50 pm »
-1
hmmm... didnt notice.... think changes brings more problems then we thought.

Offline Simon_Templar

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Re: Quality for crpg
« Reply #53 on: June 12, 2012, 07:44:58 pm »
-3
screams are good but theay are necessary? hmmmmm. Want make everything realistic but is this right way for crpg.
When engine can take and server can take it no problem for me. Maybe it will be fixed. Hopefully.

Offline Simon_Templar

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Re: Quality for crpg
« Reply #54 on: June 12, 2012, 08:18:51 pm »
-2
Blind guy i have 16 GB RAM and DSL 6000 it have to be enough.

Offline Christo

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Re: Quality for crpg
« Reply #55 on: June 12, 2012, 08:20:44 pm »
+1
Blind guy i have 16 GB RAM and DSL 6000 it have to be enough.

16GB? That's overkill dude.

What about the other hardware? There could be a bottleneck somewhere.

But anyway the game engine will start to lag anyway, at some point.

I am just interested in those specs. Post them  :wink:
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Offline Momo

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Re: Quality for crpg
« Reply #56 on: June 12, 2012, 08:36:09 pm »
+1
I'm not butthurt at all, just wondering whether you were born like a complete and utter idiot or you just became one during these last few years of your unfortunate childhood.

Definitely butthurt. Your lame insults have no effect on me though, so continue making fun of yourself.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline Simon_Templar

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Re: Quality for crpg
« Reply #57 on: June 12, 2012, 08:55:31 pm »
-1
Did i not make sure what comment i want here Momo.

One time a Troll everytime a Troll.

Offline Simon_Templar

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Re: Quality for crpg
« Reply #58 on: June 12, 2012, 08:56:29 pm »
-1
We can talk about this when you come to fallen TS. This thread is not made for this.

Offline Simon_Templar

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Re: Quality for crpg
« Reply #59 on: June 12, 2012, 09:05:22 pm »
-2
by the way this is more funny then you. So what i want to say me can troll too bitch.......
http://www.youtube.com/user/PewDiePie?feature=gb_p13n_ch_rec