Author Topic: [Guide] How to get the Native projectile models back.  (Read 5924 times)

0 Members and 2 Guests are viewing this topic.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
[Guide] How to get the Native projectile models back.
« on: June 09, 2012, 11:02:12 pm »
+10
First off I'd like to point out that this is NOT a cheat. All it's doing is replacing the ingame modified projectile models with those which are used in Native.

And here is how it's done:

  • Find your CRPG-folder. For Steam-Users it's probably going to look like this: \steam\SteamApps\common\mountblade warband\Modules\cRPG
  • Find the file named item_kinds1.txt. That is the file need to edit in order to get our Native projectiles back.
  • Create a backup of item_kinds1.txt in case we screw things up and you wanna get back the original state.
  • Open item_kinds1.txt with a decent editor. Cuz of the file formating the Windows Editor won't cut it. I suggest using this.
  • Now we need to find certain entries in the file: your best bet is using the search function of the editor - I suggest "bolts_flying" as search term.
  • You should now find entries like "bolts_flying_h1", "steel_bolts_flying_h1" and similiar. Replace those entries with "flying_missile". Every entry!
  • Now you can save the file and start up CRPG. Enjoy the old Native projectile models.

Credits for this "fix" go to Shik who was kind enough to give me this hint of editing the file after annoying him with a PM on the forum - Thanks again ;)



Since I am a Crossbow user I did not edit the arrows but as far as I can tell this should work for arrows too. If you use "arrows_flying" as search term in the editor you gonna find entries similiar to the entries described above. I don't see a reason why it shouldn't work as with the bolts by replacing those entries with "flying_missile" too.
It would be nice if some archer could confirm this working for arrows too!
When west germany annexed east germany, nobody moved a finger too.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Guide] How to get the Native projectile models back.
« Reply #1 on: June 10, 2012, 12:10:08 am »
0
cRPG models for arrows are pretty dumb.  May as well make this change back to native ones since they're much easier to use and incorporate it into mod, so everyone is on equal footing.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: [Guide] How to get the Native projectile models back.
« Reply #2 on: June 10, 2012, 12:27:33 am »
0
Well, the heirloom package installs the same models as crpg does now afaik. And I think they come from the range overhaul mod.
For a melee it doesn't matter and they may even enjoy the real arrows and bolts flying around contrary to the "brown laser". This guide is just for ranged who have problems seeing the bolt/arrow trajectory on long distances. Like I did.
When west germany annexed east germany, nobody moved a finger too.

Offline Saatana

  • Permanently Banned
  • **
  • Renown: 43
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: [Guide] How to get the Native projectile models back.
« Reply #3 on: June 10, 2012, 12:50:33 am »
0
Hell yeah. I like this too. I were having really hard time determining whether I was aiming too low or too high when I wasn't hitting anyone. Should be much easier now :D

Offline Juhanius

  • Legendary Engraver
  • Count
  • *****
  • Renown: 261
  • Infamy: 26
  • cRPG Player A Gentleman and a Scholar
  • "I always hated crossbows, take too long to load!"
    • View Profile
  • Game nicks: Juhanius, Stormy_Repairs
Re: [Guide] How to get the Native projectile models back.
« Reply #4 on: June 10, 2012, 02:10:21 am »
0
Thanks! I tried this for arrows and they seem to be more visible.
« Last Edit: June 10, 2012, 02:31:40 am by Juhanius »

Offline Plavor

  • Baron
  • ****
  • Renown: 83
  • Infamy: 74
  • cRPG Player
  • Yoshis are dragons, not dinos!!
    • View Profile
  • Faction: Byzantium
  • Game nicks: Plavor
  • IRC nick: Plavor
Re: [Guide] How to get the Native projectile models back.
« Reply #5 on: June 10, 2012, 12:06:37 pm »
0
Danke molly, kann die bolts wieder sehen :)

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [Guide] How to get the Native projectile models back.
« Reply #6 on: June 11, 2012, 07:59:03 pm »
0
opening in notepad is fine...just hit ctrl+f and search for the term...if you have to hit enter a couple times, so be it.

nice guide, i'll give it a shot tonight when I get home
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: [Guide] How to get the Native projectile models back.
« Reply #7 on: June 11, 2012, 09:44:43 pm »
0
opening in notepad is fine...just hit ctrl+f and search for the term...if you have to hit enter a couple times, so be it.

nice guide, i'll give it a shot tonight when I get home

Well, the editor was just a suggestion anyway. Though I strongly believe that everybody should have Notepad++ installed. Just cuz it's an awesome tool you shouldn't miss.  8-)
When west germany annexed east germany, nobody moved a finger too.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [Guide] How to get the Native projectile models back.
« Reply #8 on: June 11, 2012, 09:50:43 pm »
0
Oh right...yeah notepad ++ is awesome if you do any batch file editing or anything like that...but for something like this I wouldn't suggest downloading it :P
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: [Guide] How to get the Native projectile models back.
« Reply #9 on: June 11, 2012, 10:06:48 pm »
0
I do all my C programming with it. Pro highlighting and the duplicate view just roxs!  8-)
When west germany annexed east germany, nobody moved a finger too.

Offline Dillinger

  • Knight
  • ***
  • Renown: 30
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Game nicks: Dillinger
Re: [Guide] How to get the Native projectile models back.
« Reply #10 on: June 16, 2012, 07:43:53 am »
0
I changed the arrows for my bow using this method and now i cant see anything. Do i need to keep the h1, because i dropped that part. I have a screenshot of the text, but dont know how to attach it. Do i have to have a higher amount of posts? Do i have to host the image?

Offline Saatana

  • Permanently Banned
  • **
  • Renown: 43
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: [Guide] How to get the Native projectile models back.
« Reply #11 on: June 19, 2012, 05:55:59 pm »
0
I changed the arrows for my bow using this method and now i cant see anything. Do i need to keep the h1, because i dropped that part. I have a screenshot of the text, but dont know how to attach it. Do i have to have a higher amount of posts? Do i have to host the image?

Well you didn't type it right.. And no, you don't have to keep the H1. If you type in undefined models name, you will see nothing, so you did misstype it. To add image go to http://tinypic.com/ and upload your image, then just type in the link between [img] and [ /img] tags on your post...

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: [Guide] How to get the Native projectile models back.
« Reply #12 on: June 20, 2012, 07:26:15 am »
0
I tried this tonight, unable to see my bolts.
I went through and changed everything to "flying_missle"
Then I reread the guide when they were invisible.

In my defense, I don't spell missile often.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Guide] How to get the Native projectile models back.
« Reply #13 on: June 20, 2012, 08:05:25 am »
0
I tried this tonight, unable to see my bolts.
I went through and changed everything to "flying_missle"
Then I reread the guide when they were invisible.

In my defense, I don't spell missile often.

Copy & paste is your friend.  CTRL-F = find, CTRL-R replace (in advanced word processors)

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: [Guide] How to get the Native projectile models back.
« Reply #14 on: June 20, 2012, 03:13:54 pm »
0
any chance someone could upload the whole file? xD

It seems like a lot of entries to be edited............