Author Topic: Version 0.286  (Read 96484 times)

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Offline _GTX_

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Re: Version 0.286
« Reply #495 on: June 13, 2012, 04:06:46 pm »
0
Lolstab erry day long. Atleast vMEGA i believe who was a former mega lolstabber took this patch friendly.
kk 2h hater lol
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Offline Vibe

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Re: Version 0.286
« Reply #496 on: June 13, 2012, 04:09:37 pm »
-1
In next server update stab (and overhead to a much lesser extent) sweet spots are adjusted to bounce less.
Also I'm thinking about reducing the "stunned when your stab is parried" effect.

Oh god please do. I've been told this is a native thing but sometimes when my stab is blocked I can not recover in time to block the next swing (apparently when someone blocks my stab at the last moment). Hearst can do it quite well, for example. Really annoying if you ask me and unblockable stuff (apart from couch/ct) should not be present.

Offline Christo

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Re: Version 0.286
« Reply #497 on: June 13, 2012, 04:12:03 pm »
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Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.

Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.

One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.

Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.

Word

Never though I'd agree with Leshma instantly, now I did.
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Offline _GTX_

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Re: Version 0.286
« Reply #498 on: June 13, 2012, 04:14:39 pm »
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so more nerfs incoming for 2h ? think i made a right decision :o.
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Offline Gurnisson

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Re: Version 0.286
« Reply #499 on: June 13, 2012, 04:22:23 pm »
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Sounds very good, cmp
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Molly

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Re: Version 0.286
« Reply #500 on: June 13, 2012, 04:34:27 pm »
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[...]
I think that's caused by different speed values on client and server, it will be fixed when we release the new clients (or before, if I add the fix to WSE).

Would that include a fix for bolts flying through horses and players?
That happened before the patch on occasion but it's certainly worse since a few days ago. No idea if server or patch related but there is something going on.
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Offline Memento_Mori

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Re: Version 0.286
« Reply #501 on: June 13, 2012, 04:38:29 pm »
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Oh god please do. I've been told this is a native thing but sometimes when my stab is blocked I can not recover in time to block the next swing (apparently when someone blocks my stab at the last moment). Hearst can do it quite well, for example. Really annoying if you ask me and unblockable stuff (apart from couch/ct) should not be present.

I THINK, If your stab is blocked early in the animation you are block stunned and your opponent can get a free hit on you, if they don't block it early in the animation or you have a fast weapon it's hardly noticeable.

In all honesty I like this mechanic a lot and this sort of mechanic is easy to avoid and is usually only present when you mess up on your thrust attack. If you know your range it will hardly happen to you and once you know the mechanic it's another depth to fighting. (like weapon stun, crush through, couching, this one I like to call 'block stun')

Though a reduce in the time stunned would make sense since stabs got a nice nerf with the turning speed, they're not as deadly and much more risky to use.

Offline v/onMega

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Re: Version 0.286
« Reply #502 on: June 13, 2012, 04:52:54 pm »
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@Berenger
I took the patch friendly, knowing that adjustments will follow.

Plus, I tried to stab as much as possible yesterday and to me it was playable, not perfect. But this is where my first point comes to play :-)

I absolutely agree about the 1h stab.

Happy that hit detection will be reviewed. So, why be a dramaqueen?

GTX and others are metro enough to bomb essays.

Offline Butan

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Re: Version 0.286
« Reply #503 on: June 13, 2012, 05:20:06 pm »
+1
Also I'm thinking about reducing the "stunned when your stab is parried" effect.


That would be great, because as of today...
 
Swing DOMINATE the battlefield in terms of efficiency.
Overhead and Stab are PRETTY RISKY moves.


4 directions weapons can deal with this problem, even if it makes the game more predictable and boring.
2 or even 1 directions weapons are suffering a lot.



OH/Stab needs to be buffed with ideas like yours, so that they stay as a possibility on a battlefield in terms of average % of chance to win with them.

Offline Swaggart

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Re: Version 0.286
« Reply #504 on: June 13, 2012, 05:31:47 pm »
+1
So now that polearms cant be used at really close range, is hiltslashing the next problem to be tackled?

Offline jordomeister

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Re: Version 0.286
« Reply #505 on: June 13, 2012, 05:32:38 pm »
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I'm a 2 hander, as much as I hate polestun, i dont think it should be removed. People in this game are already complaining (well you guys complain just about everything) about too many 2handers. I know that isn't limited to only the 2 handed class itself, but also refers to the polearms class. However, removing polestun may just push more people into going into 2 hander. Isn't a bit of variety and difference what we all want as opposed to having everyone go into the same class?

The reason polearms have things like polestun and longer reach is so we can differenciate it between 2 hander weapons. People are going to complain about polestuns, 2 hander stabs, this and that everyday. But that ultimately will not deter them from playing the game as those are minor things that can easily be compensated with. However, the removal of a major/minor characteristic of one class could push people to going into one class ignoring the other heavily 'nerfed' classes.

Offline Banok

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Re: Version 0.286
« Reply #506 on: June 13, 2012, 05:50:15 pm »
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the new peasant server is awesome, doesn't take long before you are having fun and sad when you hit 21 ;(

plus getting to lvl 20 with 2 kdr instead of ~0.3 is cool.

Offline akapraf

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Re: Version 0.286
« Reply #507 on: June 13, 2012, 06:07:06 pm »
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the new peasant server is awesome, doesn't take long before you are having fun and sad when you hit 21 ;(

plus getting to lvl 20 with 2 kdr instead of ~0.3 is cool.
Yes, but you can respect and you can create another build, and when you hit lvl 21 you can respect again and again you make another build , this server needs more pro players
fun fun

Offline justme

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Re: Version 0.286
« Reply #508 on: June 13, 2012, 06:51:06 pm »
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i was planning to respec into 2h, but after those awesome patches, ill keep using my long awlpike :)

Offline Teeth

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Re: Version 0.286
« Reply #509 on: June 13, 2012, 07:42:23 pm »
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Spin thrust removal is a much bigger nerf to polearms than to 2H. Twohanded thrust still has awesome reach.

Polearms were nerfed twice, pretty heavily imho. Polestagger was a huge advantage and now this.
Ehm, the polearm stab does not require heavy spinning for it not too glance, everything under 130 length never glances with the stab even on facehug range. Whereas the 2h stab always glances at anything a bit close. 2h stab really got nerfed harder. I'm not sure how polearm stab got nerfed so hard by this, unless you are talking about the pure pokey weapons which totally deserved it. Those weapons were OP. Trust me, I abused them.

One handers were also nerfed harder than 2H. Spin thrust with one hander was a pretty neat move and was useful in many situations.

Both one handed thrustable swords and polearms deserve a buff because it's pretty clear that greatswords dominate even more than before.
Yes, whatever you do, buff 1h, I am so underpowered! It is seriously liberating to play a non OP class, the nerf bat never hits you.