I thought the same until I realised that removing all these moves would make the gameplay even slower than it already is. Yes, these moves are nothing but cheap glitches, but without them we would be reduced to simple blockbashing all the time.
But there's nothing more intense
and badass than block battles !
Man I loved those duels with IG_Saint, just the two of us standing face to face exchanging blows at the speed of light.
I'm 100% with Leshma, remove the glitches and the lame tricks, and speed up the game across the board. Some games are much faster than this one and don't suffer from ping issues.
I mean, isn't it retarded I can either fight other onehanders like a man with a similarly sized sword and outplay them by making my hits in without relying on broken mechanics, or just take a long bardiche, swing left, turn around them to the right and hiltslash ? Or take a poleaxe, swing right and immediately stab like a certain someone.
The game felt much better when the best perfoming players were those that blocked better, and not those that abused their weapons the most effectively. That is still the case in Native to a degree, but the slowness of cRPG makes fighting without cheating the engine a tedious process.