Poll

Faction and Server Preference

Faction: NC
21 (9.3%)
Faction: TR
56 (24.7%)
Faction: VS
26 (11.5%)
Server: US (W): Connery
16 (7%)
Server: US (W): Genudine
7 (3.1%)
Server: US (E): Mattherson
6 (2.6%)
Server: US (E): Waterson
14 (6.2%)
Server: EU: Woodman
50 (22%)
Server: EU: Miller
31 (13.7%)

Total Members Voted: 139

Author Topic: Planetside 2 - MMOFPS  (Read 122664 times)

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Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1290 on: February 27, 2013, 11:55:38 pm »
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Fuck fuck fuck fuck fuck fuck fuck fuck fuck

I'm kinda stuck on Woodman really, 4000SC is quite a lot, even though I'm pretty sure I have a +50% cert boost waiting for me anywhere I set up a new character.

Offline Weren

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Re: Planetside 2 - MMOFPS
« Reply #1291 on: February 27, 2013, 11:57:58 pm »
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Yeah I've spent too much SC to move to another server and I really don't want to make a new character either.
Seriously, there is only any action on Indar, even the Amerish and Esamir warpgates are deserted.
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Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1292 on: February 28, 2013, 12:21:48 am »
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I guess if you pay some SmedBux, you'll be able to switch servers soon.
Smeddy will cash-in from this too.

I made a decision and did a clean start.

I've learned that I use a prosieben account, which is balls. Downloaded steam version and using a SOE account now that has free 170SC on it, and the "Exterminator" title, because I had it during beta.

Also I have a clean nickname (Christo), no numbers, no nonsense. It's a really nice start so far!

On the negative side, BR43 and 9000+certs are.. lost. But Woodman is a sinking ship anyway, and I'm on a crappy television channel provider based account. Screw that. Anyway the certs aren't that much of a problem, about half of it was spent on useless stuff I don't even play with. Now I only unlock what I really use, certing is going according to plan.
« Last Edit: February 28, 2013, 12:29:43 am by Christo »
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Offline Ninja_Khorin

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Re: Planetside 2 - MMOFPS
« Reply #1293 on: February 28, 2013, 01:31:52 am »
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Yeah, I prolly won't be playing until it's merged. It'll happen eventually.

If not, then meh to the game, really.

Offline Vibe

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Re: Planetside 2 - MMOFPS
« Reply #1294 on: February 28, 2013, 07:52:59 am »
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Fuck fuck fuck fuck fuck fuck fuck fuck fuck

I'm kinda stuck on Woodman really, 4000SC is quite a lot, even though I'm pretty sure I have a +50% cert boost waiting for me anywhere I set up a new character.

Yeah I think I have close to 20,000 SC total on Woodman lol, so I might considering paying the migration to Miller
« Last Edit: February 28, 2013, 07:56:04 am by Vibe »

Offline Logen

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Re: Planetside 2 - MMOFPS
« Reply #1295 on: February 28, 2013, 03:03:49 pm »
+1
 :lol: And I thought that Woodman was better than Miller

Offline Ganner

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Re: Planetside 2 - MMOFPS
« Reply #1296 on: February 28, 2013, 09:05:43 pm »
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So i started playing this week.  I do like it enough to pay for a 3 month sub, because thats about how long i give it till im bored of it.

+massive battles when they actually happen are amazing.
+multiple options of getting around the map quickly
+interesting weapon options
+tanks are fun, but not incredibly op unless you come up against someone who has invested in them

-everyone has fucking mines
-more often than not people ghostcap rather than fighting battles
-air.  Everything about air is horrible and OP.  Rocket pod mosquitoes are the worst things ever.
-AA in this game is fucking useless.  3 lock on rockets to kill a mosquito? GG.  They have flares?  GGLOLZUNUB
-spawns are horrible.  campable spawns are the worst design choice of the game ive found so far.
-hit detection is pretty damn bad.  Being able to kill someone after they have killed you should be a very RARE occurrence (ie you shot at exactly the same time) but instead happens all the time.
-Gun damage seems a bit too high for my liking for this type of game.  Its too twitchy/cod style.  Either lower gun damage or up shield. (it is better with higher sh and low hp imo)

Oh and my best kill so far?  I killed a dropship with my fast action pod :D
« Last Edit: February 28, 2013, 09:10:30 pm by Ganner »

Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1297 on: February 28, 2013, 09:10:00 pm »
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-air.  Everything about air is horrible and OP.  Rocket pod mosquitoes are the worst things ever.
-AA in this game is fucking useless.  3 lock on rockets to kill a mosquito? GG.  They have flares?  GGLOLZUNUB

lol at QQ about Air.

You should've played the game in December, I did 160+/0 killstreaks with Air. It was that powerful.
Libs were like CoD AC130 killstreaks, insanely powerful.
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Offline Ganner

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Re: Planetside 2 - MMOFPS
« Reply #1298 on: February 28, 2013, 09:13:39 pm »
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lol at QQ about Air.

You should've played the game in December, I did 160+/0 killstreaks with Air. It was that powerful.
Libs were like CoD AC130 killstreaks, insanely powerful.

Ug. Just. Blerg.

Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1299 on: February 28, 2013, 10:31:19 pm »
+1
Ug. Just. Blerg.

Air is "fine" now. Everyone and their mother has AA, G2A launchers magically follow you and cannot be shaken off doing ANY manouver.

Liberators are nerfed to next to uselessness. CoD kids got what they wanted.

A good thing is though, that I had to adapt, and started using the plane differently after GU2. I used it mainly like a helicopter with AB, but that just isn't viable anymore. More dive-ins, more strafing runs. Infantry rendering is also total shit, while they can lock onto you from abt. 400 meters. You start seeing them at what.. 50?
« Last Edit: February 28, 2013, 10:36:03 pm by Christo »
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Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1300 on: February 28, 2013, 11:52:38 pm »
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Yeah. If you started now and think air is too, just play cod or some other infantry shooter. And I don't mean that as an insult. I do agree about your other points though.

I also think air is "fine" balance wise, but I wish the best way to kill air was not using heatseekers. G2A are bad enough already, being able to lock from absurd ranges, but A2A missiles are simply obnoxious.
« Last Edit: March 01, 2013, 03:43:22 pm by Kafein »

Offline Weren

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Re: Planetside 2 - MMOFPS
« Reply #1301 on: March 01, 2013, 01:15:31 am »
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We do agree about your other points though.
Speak for yourself.

-Gun damage seems a bit too high for my liking for this type of game.  Its too twitchy/cod style.  Either lower gun damage or up shield. (it is better with higher sh and low hp imo)
Whaaat? The gun damage is just fine, if not too low. It can take almost a magazine to kill a person, if you are not hitting him/her in the head.
I mostly agree with the other points, though I think the spawn system isn't that bad.
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Offline Ganner

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Re: Planetside 2 - MMOFPS
« Reply #1302 on: March 01, 2013, 12:25:12 pm »
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Yeah. If you started now and think air is too, just play cod or some other infantry shooter. And I don't mean that as an insult. We do agree about your other points though.

I also think air is "fine" balance wise, but I which the best way to kill air was not using heatseekers. G2A are bad enough already, being able to lock from absurd ranges, but A2A missiles are simply obnoxious.

Well i had SOME success with non heat seekers, but it only worked on those who were dumb enough to hover in place, or use really predictable patterns.  Once they figure out you are shooting at them with rockets that goes out the window.  I can see where heat seekers would be much more of a problem when the server is high pop, but so far ive been playing during the off hours when its low pop (ie you keep killing the same 10 or so guys) and when theres a mosquito out there and no one else has AA but you... its kinda disheartening.

Offline Vibe

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Re: Planetside 2 - MMOFPS
« Reply #1303 on: March 01, 2013, 12:30:37 pm »
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Just be glad you didn't play before all the air nerfs. One ESF with rocket pods = massacre  8-)

Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1304 on: March 01, 2013, 03:43:11 pm »
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Speak for yourself.

Oops, sorry. I meant that "we" as Ganner and myself.