Poll

Faction and Server Preference

Faction: NC
21 (9.3%)
Faction: TR
56 (24.7%)
Faction: VS
26 (11.5%)
Server: US (W): Connery
16 (7%)
Server: US (W): Genudine
7 (3.1%)
Server: US (E): Mattherson
6 (2.6%)
Server: US (E): Waterson
14 (6.2%)
Server: EU: Woodman
50 (22%)
Server: EU: Miller
31 (13.7%)

Total Members Voted: 139

Author Topic: Planetside 2 - MMOFPS  (Read 121751 times)

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Offline Mala

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Re: Planetside 2 - MMOFPS
« Reply #1275 on: February 21, 2013, 11:52:37 am »
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Personally i like the TR SMG. On the paper it is weaker than a Lynx or Jaguar, but it has nearly no recoil.
The base accuracy is like an inbuild lvl1 laserpointer, so i use it as a run and gun weapon.

Offline Vibe

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Re: Planetside 2 - MMOFPS
« Reply #1276 on: February 25, 2013, 02:34:33 pm »
+4
Pretty nice summary of why I think PS2 is crap by someone else:

Quote
For those PS1 vets considering whether or not to play PS2, all I can say is that you should try it out for free before making your mind up on whether to keep playing.  It is not in any way, shape or form a continuation of PS1.  It is a completely new game that simply has a few dozen names copied and pasted onto it from PS1.  They are banking on name recognition to bring veterans back and banking on a huge marketing campaign and eSports to bring a new crowd to the game.  If you're expecting a strategic MMOFPS where the point of the game is territory control, then please play the game to see for yourself, but you're probably going to be sorely disappointed.

    TTK is absurdly low compared to PS1.  Whereas PS1 was a strategic game of taking and holding bases, PS2 is a straight up frag fest.  Most guns kill in under one second, and some guns kill in less time than that.  It's mostly a game of who-sees-who-first.  Gone are the epic gun battles of shooting and maneuvering to outmatch your opponent.  The vast majority of the time if you're taking damage and you don't see whose shooting you, then it's already over.  That's ok though, cause the spawn timer is exactly the same every time.  No more dynamic spawn timers where you take longer to respawn if you're dying a lot.

    Vehicles require no cert investment to use.  This means that any character at any time can pull any vehicle from a vehicle terminal.  This has lead to, what some players call, Vehicleside 2.  Infantry, for the most part, are simply XP pinatas for vehicles.  Sure there's a vehicle resource system, but it's laughable.  There are two vehicle resources, so even if you don't have enough to pull a tank, then just pull an ESF until you can pull a tank again.  There's only one infantry resource, however, so if you buy a bunch of grenades and still need some C4, well then too effing bad, but you can pull a vehicle so it doesn't really matter anyhow.

    No lattice system.  Bases aren't linked by any system at all.  You can simply walk up to any base in any part of the map and start "hacking" it.  Because of this, few people bother defending bases at all.  Most continents are filled with groups of people actively avoiding each other and just ghost capping bases for XP and certs.

    Very few people play for the tactical game.  Most people are only interested in two things: Certs and K/D ratio.  As long as they're earning cerst and have a high K/D, then everything is good.  Those same people will abandon you in a heartbeat against superior odds due to the fact that dying a lot will hurt their precious stats.  Rare are the days of a handful of people trying to hold off a platoon.

    Second, the areas of a base which you need to defend the most aren't inside the base, they are outside.  In order to keep the shields up on your base, you have to run outside of it to defend/repair the generators that power the shields.  So basically, another excuse to die repeatedly to vehicles.

    Base design is an absolute joke.  First off, spawn rooms at all but one type of base are merely vehicle xp pinatas.  You spawn, you look out the door and there's 20 aircraft hovering and 50 tanks with their guns aimed at the spawn door.  You can go out the door and feed them xp or you can hit the redeploy button and fight elsewhere.  Whereas PS1 placed all of the spawn rooms deep inside the bases, PS2 puts them outside of the base with the only option being run out in front of a bazillion vehicles to try to get to where they are capping your base.

    Hackers.  There is no dedicated hacker anymore except for infiltrators which have a mostly useless option of hacking terminals and gun turrets.  This has extremely limited utility, and only the squishiest class in the game can use it.  Gone are the days of needing a hacker just to get inside of a base and then needing a hacker to actually.. hack the base.  Now you hack a base by standing next to a pole until it changes colors.

    Cloaking, btw, is a complete joke.  You're 100% completely visible to all but people playing the game on the lowest settings.  See that walking puddle of water?  yeah?  Shoot it.  Even sitting completely still you stick out like an orange in a basket of apples.  Hey, that floating puddle of water shouldn't be there... oh yeah, just a cloaker.  Not only that, but they have added persistent bullet trails to sniper rifles AND you can't fire while cloaked.  So every time you shoot a sniper rifle you have to uncloak, oh and btw, I'm hiding right where the persistent bullet trail leads back to.  Hey, yeah, I'm up here, you can just spray this area with machine gun fire now.  Thanks.

    Engineers have been hacked off at the knees.  The only type of CE that an engineer can carry that other clasess can't are vehicle mines, and even then you can only carry and place two which makes them mostly useless unless you know exactly where the vehicle is going to be coming from.  Other than that they have access to claymores and C4, but then so do several other classes.  Also, they are the only class that can use the repair tool.  Did I forget to mention that part?  Yeah, you can't just cert into healing or repair anymore and carry those tools around in your backpack, now they are class specific which also locks you into specific weapons.

    Gone are the days of CE'ing a base with your engie.  You can deploy two claymores and two tank mines and then you're done.  Not only that, but they have absurdly high resource costs attached to them, so don't use too many.  No boomers, no motion detectors, no turrets... well I take it back you get a crappy deployable turret that you can fire manually, but it does shit damage and the COF is bigger than an elephant, you're better off firing your personal weapon.

    Inventory.  There isn't one.  You don't get to pick your loadout anymore.  Gone are the days of packing whatever you want into your backpack, you don't even have a backpack anymore.  You only get to pick from an extremely limited amount of weapons for your character, and those limits are determined by your class.  Yes, you heard me right, it's a class based game now.

    Classes determine everything.  You can play any class you want, but you can only change classes at a infantry terminal and your class determines what weapons you can use.  No more certing into heavy armor and using an assault rifle.  If you pick the heavy assault class, your choice of weapons is machine gun or another machine gun that looks exactly the same but has slightly different stats.

    There is literally no point to taking bases with the sole exception of taking tech plants for the ability to use main battle tanks.  Even then, once you secure, say, a tech plant and you roll out to take the next base, then chances are extremely good that they will "back cap" the tech plant while you're not there to defend it.  There is literally no locking of any kind.  Take a base, move on, check the map.. oh they took it back.  The game is literally a giant whack-a-mole fest where you're running around trying to take territory and simultaneously trying to keep territory you took from being ghost capped while you're not there.

    To illustrate my last bullet even further; the only base on three maps that has constant 24/7 fighting isn't even a base.  It's a tower on top of a mountain.  Why do people fight there 24/7?  Because it's the only base in the entire game that's easily defensible against vehicles.  Vehicles have limited approach options and are easily destroyed while trying to approach.  It's the only spot on three maps where infantry matters more than vehicles due to the ridiculously easy access to all vehicles in the game.

    Cert gain is absurd.  Especially for free players.  You're looking at a few solid days of playing the game just to buy another gun.  Want to have 25% more health?  About two weeks of grinding certs.  Oh and that cert doesn't carry over to other classes, so if you want 25% more health on all the classes that you like playing, then go ahead and just be ready to grind just for that one thing for a solid month, unless you play 6-8 hours a day maybe.  The cert point doubles with a six month sub and doubles again if you buy 5 dollar a week boosts.  So 15 dollars a month sub fee, plus 20 dollars a month for boosts, just to earn certs at the quickest possible rate.  Yeah, that sounds about SOE to me.

Offline Logen

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Re: Planetside 2 - MMOFPS
« Reply #1277 on: February 25, 2013, 03:01:45 pm »
0

Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1278 on: February 25, 2013, 03:14:38 pm »
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Sadly in this state, it IS crap.

SOE needs to add incentives to actually care about what the game should be based on, instead of adding stupid hockey masks and weapons to their cash store.

+They need to get off Stupid Tw@tter, no one cares about it.
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Offline Logen

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Re: Planetside 2 - MMOFPS
« Reply #1279 on: February 25, 2013, 03:31:37 pm »
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I doubt that most of these points that guy brought up in vibes quote are going to be adressed in any way, future looks kinda grim for ps2.
the most annoying ones, like vehicles not demanding any investment which results in boring vehicle spam are sure to stay i think :(

Offline Rebelyell

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Re: Planetside 2 - MMOFPS
« Reply #1280 on: February 25, 2013, 06:24:32 pm »
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anyone up for some squad any time every day?

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Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1281 on: February 25, 2013, 08:06:23 pm »
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I haven't played PS1 so I can't say but PS2 does sound bad when I think about it.

Offline Ninja_Khorin

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Re: Planetside 2 - MMOFPS
« Reply #1282 on: February 25, 2013, 10:36:37 pm »
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Well. As a player who likes the massive firefights and constant danger and doesn't care about gear and doesn't take the game seriously. I don't mind. I only wish the servers were more populated to get even more epic fights.

Offline Rebelyell

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Re: Planetside 2 - MMOFPS
« Reply #1283 on: February 27, 2013, 01:14:15 pm »
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JJ works fine for me now
that game become way better after that
only 120 certs to JJ5
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Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1284 on: February 27, 2013, 01:40:19 pm »
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JJ works fine for me now
that game become way better after that
only 120 certs to JJ5


Yes, the disabled jump bug stopped happening to me after the update.

Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1285 on: February 27, 2013, 07:31:37 pm »
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I decided to ditch Woodman for the time being, and rolled TR on Miller.

Holy crap the differences are HUGE.

It's like playing a totally different game.
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Offline Kafein

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Re: Planetside 2 - MMOFPS
« Reply #1286 on: February 27, 2013, 08:28:15 pm »
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I decided to ditch Woodman for the time being, and rolled TR on Miller.

Holy crap the differences are HUGE.

It's like playing a totally different game.

I suppose it is better, but how so exactly ?

Offline Christo

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Re: Planetside 2 - MMOFPS
« Reply #1287 on: February 27, 2013, 08:36:46 pm »
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I suppose it is better, but how so exactly ?

There's war going on EVERYWHERE.

I saw PLATOONS fighting over Amerish/Esamire constantly.

Is that enough?  :wink:
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Offline Vibe

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Re: Planetside 2 - MMOFPS
« Reply #1288 on: February 27, 2013, 11:40:11 pm »
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Yeah that's because Woodman deserves a merge as well but instead we got jack shit, Miller is actually populated enough to have war outside the Crown

Offline Weren

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Re: Planetside 2 - MMOFPS
« Reply #1289 on: February 27, 2013, 11:53:19 pm »
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Yeah that's because Woodman deserves a merge as well but instead we got jack shit, Miller is actually populated enough to have war outside the Crown
No merge for Woodman? I was actually really looking forward to that, fml.   :mad:
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