Author Topic: Retirement Changes?  (Read 1653 times)

0 Members and 1 Guest are viewing this topic.

Offline problemsir

  • Noble
  • **
  • Renown: 23
  • Infamy: 3
  • cRPG Player A Gentleman and a Scholar
  • Doors are the bane of my existence
    • View Profile
  • Faction: The Catapults
  • Game nicks: Main:Problemsir_of_Catapultia ALT: Rondel, building_a_catapult
Retirement Changes?
« on: May 31, 2012, 01:57:06 am »
0
Ok, so I have heard some rumours that retiring now won't let you keep you're build or equipent, but does let you keep your heirloomed equip. I would like to know if this is true, and if so, why the fuck would the devs do this? :cry:
I will live forever, or die trying.

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: Retirement Changes?
« Reply #1 on: May 31, 2012, 02:10:32 am »
+1
Great idea for a new gold sink! :mrgreen:

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Retirement Changes?
« Reply #2 on: May 31, 2012, 02:10:51 am »
-1
Just thought the same Meow.  :shock:
Miwiw_HRE - Two Handed
Trade with me

Offline Calmir

  • Knight
  • ***
  • Renown: 35
  • Infamy: 6
  • cRPG Player
    • View Profile
Re: Retirement Changes?
« Reply #3 on: May 31, 2012, 02:27:03 am »
0
Want to know how to get rid of the gold in CRPG, or decrease the value of it? Take the cap off the retirement xp bonus again. People would level faster, get more looms faster, which would drive the price of looms down, because they would be A LOT easier to get.

Offline GauisMarius

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Uhtred
Re: Retirement Changes?
« Reply #4 on: May 31, 2012, 02:32:07 am »
+2
Great idea to make poor players poorer!

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Retirement Changes?
« Reply #5 on: May 31, 2012, 04:03:36 am »
0
Want to know how to get rid of the gold in CRPG, or decrease the value of it? Take the cap off the retirement xp bonus again. People would level faster, get more looms faster, which would drive the price of looms down, because they would be A LOT easier to get.

Except that would in no way or form remove gold from the market at all, it would just distribute it around.

Actual gold sinks are when the Gold actually disappears from the market entirely, not get distributed around, so your idea is really bad.

Offline Calmir

  • Knight
  • ***
  • Renown: 35
  • Infamy: 6
  • cRPG Player
    • View Profile
Re: Retirement Changes?
« Reply #6 on: May 31, 2012, 06:01:14 am »
0
Which is why I also added that it would DECREASE THE VALUE OF GOLD.

Offline Zaren

  • Count
  • *****
  • Renown: 162
  • Infamy: 64
  • cRPG Player
    • View Profile
  • Faction: Astralis
  • Game nicks: Zaren_Astralis
  • IRC nick: Zaren
Re: Retirement Changes?
« Reply #7 on: May 31, 2012, 06:07:51 am »
0
Which is why I also added that it would DECREASE THE VALUE OF GOLD.
BUT
gold value would still EVENTUALLY come back to the same spot as inflation would STILL happen.
I CAN TYPE IN CAPS TOO

BTW DECREASING THE VALUE OF GOLD MAKES IT INFLATE MORE AND PRICES GO UP MORE. YOU WANT TO INCREASE THE VALUE OF GOLD/ DECREASE VALUE OF LOOMS

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Retirement Changes?
« Reply #8 on: May 31, 2012, 06:55:24 am »
0
Except that would in no way or form remove gold from the market at all, it would just distribute it around.

Actual gold sinks are when the Gold actually disappears from the market entirely, not get distributed around, so your idea is really bad.

That kind of depends on why the devs are adding the gold sinks. If they are trying to make upkeep effect players gear decision, then I agree that it will do nothing, but if they are trying to make loom points/heirloomed items cheaper, then it is kind of like a virtual gold sink.

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Re: Retirement Changes?
« Reply #9 on: May 31, 2012, 07:37:55 am »
-1
cool i like the idea


anyway i have only loomed stuff so who cares

Offline GauisMarius

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Uhtred
Re: Retirement Changes?
« Reply #10 on: May 31, 2012, 08:13:40 am »
0
cool i like the idea


anyway i have only loomed stuff so who cares

Those who are newer and have less gold, and loomed items would care. Yes this would be a gold sink but you would lose alot of players, including me, and make this game pointless to new players. This is a horrible idea. Effective way to ruin the player base.

And thus you reveal how stupid this idea actually is. Those players who have alot of gold, probably have all the looms they need, and probably wont effect them at all. Which would only affect those players with limited looms. This is the target of this, rich players, right? This idea is fail.
« Last Edit: May 31, 2012, 08:18:25 am by GauisMarius »

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Retirement Changes?
« Reply #11 on: May 31, 2012, 08:16:59 am »
0
Those who are newer and have less gold, and loomed items would care. Yes this would be a gold sink but you would lose alot of players, including me, and make this game pointless to new players. This is a horrible idea. Effective way to ruin the player base.

I believe so too.

Offline GauisMarius

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Uhtred
Re: Retirement Changes?
« Reply #12 on: May 31, 2012, 08:28:06 am »
0
Gotta love eight graders discussing the economics.

Here's some money for your lunch now gtfo!

Are you referring to me?

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Retirement Changes?
« Reply #13 on: May 31, 2012, 08:40:23 am »
0
Those who are newer and have less gold, and loomed items would care. Yes this would be a gold sink but you would lose alot of players, including me, and make this game pointless to new players. This is a horrible idea. Effective way to ruin the player base.

And thus you reveal how stupid this idea actually is. Those players who have alot of gold, probably have all the looms they need, and probably wont effect them at all. Which would only affect those players with limited looms. This is the target of this, rich players, right? This idea is fail.

How many loom points do you need to sell?

Offline GauisMarius

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Uhtred
Re: Retirement Changes?
« Reply #14 on: May 31, 2012, 09:13:29 am »
0
How many loom points do you need to sell?

I'm sorry?