Author Topic: Strategus Fief Owners - Building feedback  (Read 10394 times)

0 Members and 2 Guests are viewing this topic.

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Strategus Fief Owners - Building feedback
« Reply #90 on: June 02, 2012, 06:19:35 am »
0
want to do slezkh castle for me :) or the town

sure
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Strategus Fief Owners - Building feedback
« Reply #91 on: June 02, 2012, 10:40:48 am »
+1
base maximum amount of objects on visitors in your fief?
Base maximum amount of objects on (active) clan members?

This way, a small clan could have 1 fief, well built and maintained even if they are personally often busy running around the map.

A large clan could have several built and maintained fiefs.

A large clan that has over-extended itself will have to pick and choose where it builds defenses, though.


Basically I'd like to avoid a situation where smaller clans get squeezed out (more than they already do).
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Syls

  • Count
  • *****
  • Renown: 168
  • Infamy: 15
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: The Kingdom of Veluca
  • Game nicks: Syls
Re: Strategus Fief Owners - Building feedback
« Reply #92 on: June 02, 2012, 10:45:34 am »
0
Base maximum amount of objects on (active) clan members?

This way, a small clan could have 1 fief, well built and maintained even if they are personally often busy running around the map.

A large clan could have several built and maintained fiefs.

A large clan that has over-extended itself will have to pick and choose where it builds defenses, though.


Basically I'd like to avoid a situation where smaller clans get squeezed out (more than they already do).

I really like this, I'd like to add that depending on the amounts of building there should be a minimum number of clan members in the fief to "maintain and repair" the buildings.

Offline Olwen

  • Earl
  • ******
  • Renown: 419
  • Infamy: 222
  • cRPG Player Sir White Pawn
  • A shadow among others
    • View Profile
Re: Strategus Fief Owners - Building feedback
« Reply #93 on: June 02, 2012, 12:05:54 pm »
0
Uh, Custom Settlements, iirc.
It was reaaaaaaaally slow, though, took ages of work to get your settlement anywhere, gathering random travellers and such to slowly increase your population and getting them to slowly gather up those resources, whilst constantly patrolling inside of your fief to take care of randomly appearing bandits and such.


i tried it some years ago, gave up quickly

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Strategus Fief Owners - Building feedback
« Reply #94 on: June 03, 2012, 08:20:14 am »
0
Base maximum amount of objects on (active) clan members?

This way, a small clan could have 1 fief, well built and maintained even if they are personally often busy running around the map.

A large clan could have several built and maintained fiefs.

A large clan that has over-extended itself will have to pick and choose where it builds defenses, though.


Basically I'd like to avoid a situation where smaller clans get squeezed out (more than they already do).
great idea  if there will be some kind of building capacity it should depend on that^^^^
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Strategus Fief Owners - Building feedback
« Reply #95 on: June 04, 2012, 12:34:16 am »
0
OH MY GOD fife visiting...

jeez man make my dreams cum true already?
visitors can't see pics , please register or login

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Strategus Fief Owners - Building feedback
« Reply #96 on: June 04, 2012, 11:08:23 am »
0
Base maximum amount of objects on (active) clan members?
This way, a small clan could have 1 fief, well built and maintained even if they are personally often busy running around the map.
A large clan could have several built and maintained fiefs.
A large clan that has over-extended itself will have to pick and choose where it builds defenses, though.
Basically I'd like to avoid a situation where smaller clans get squeezed out (more than they already do).
And what happens when a large clan captures a fief from small one? with a large number of buildings? ))

1. greate sub clan,
2. build up
3. grab well-fortified fief by main clan
visitors can't see pics , please register or login

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Strategus Fief Owners - Building feedback
« Reply #97 on: June 04, 2012, 10:08:41 pm »
0
And what happens when a large clan captures a fief from small one? with a large number of buildings? ))

1. greate sub clan,
2. build up
3. grab well-fortified fief by main clan
As soon as you split off the sub-clan, you've just reduced the number of structures your main clan can have.  If you have 50 people available, it doesn't matter if you have 50 people in 1 clan or 5 people in 10 clans -- you have access to the same number of structures either way.


The problem with chadz idea of basing it on "number of players in a fief" is that smaller clans have a higher overhead cost of "people who need to leave the fief".  If my clan has 10 members and yours has 50 members and we both operate 1 caravan runner then I've lost 10% of my structures and you've only lost 2% of yours.  If we both additionally operate 2 raiders and 1 army then I've now lost 40% of my structures and you've lost 8% of yours.

Basing it on the "number of players in a clan" rather than "number of players in a fief" would help keep the relatively higher overheads of small clans from being as detrimental to them.


Although I still like the idea of basing it on the number of troops present.  If you are paying for 2000 troops to sit in some fief, why do you need "heroes" to sit there with them and maintain walls?


Yet another idea is to use this new "tick" system for crafting.  Each wall costs 1 tick per day or whatever, taken round-robin from each clan member.  So a clan with 10 active members and 200 inactive will be no better than a clan with 10 active members, period.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Strategus Fief Owners - Building feedback
« Reply #98 on: June 04, 2012, 10:13:33 pm »
+1

The problem with chadz idea of basing it on "number of players in a fief" is that smaller clans have a higher overhead cost of "people who need to leave the fief".  If my clan has 10 members and yours has 50 members and we both operate 1 caravan runner then I've lost 10% of my structures and you've only lost 2% of yours.  If we both additionally operate 2 raiders and 1 army then I've now lost 40% of my structures and you've lost 8% of yours.

The idea would be that visitors are more important. Only big cities with many visitors are capable of maintaining walls etc. Instead of kicking them out, people invite them in.

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Strategus Fief Owners - Building feedback
« Reply #99 on: June 04, 2012, 10:29:23 pm »
0
In that case, maybe you could tie it in with prosperity...

1 point of positive prosperity = 1 point of maintenance (a palisade wall maybe needs 3 points to maintain while a stone wall needs 5 and a staircase needs 1, etc)

Crafting, buying and selling all increase prosperity.  The more people crafting there, the faster prosperity goes up (to some cap -- cities would have higher caps than villages)
Recruiting increases castle prosperity but not village or city prosperity.
Begging/"nothing" does not increase or decrease prosperity.
If prosperity is not going up, it's going down.

In that case, an abandoned fief will eventually lose prosperity and decay but a busy fief can stay built up.

And smaller clans can build up their fief but then go out raiding for a week and come back before their fief's prosperity has decayed too much.

Attacks may decrease prosperity even if they fail (based on the amount of losses taken by the defenders) so that you can potentially wear down a fief's defenses.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Strategus Fief Owners - Building feedback
« Reply #100 on: June 05, 2012, 08:03:46 am »
-1
The idea would be that visitors are more important. Only big cities with many visitors are capable of maintaining walls etc. Instead of kicking them out, people invite them in.

  • remove prosperity
  • remove the tax for the visit
  • Enter the maximum number of people in fiefs (can be increased for gold)
  • Allow the owner to set the price of buying goods from visitors
  • Visitors will go into the villages with higher prices for goods
  • Clans will have profit from a large caravans







visitors can't see pics , please register or login

Offline Olwen

  • Earl
  • ******
  • Renown: 419
  • Infamy: 222
  • cRPG Player Sir White Pawn
  • A shadow among others
    • View Profile
Re: Strategus Fief Owners - Building feedback
« Reply #101 on: June 05, 2012, 09:43:05 am »
0
good inputs vovka

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Strategus Fief Owners - Building feedback
« Reply #102 on: June 13, 2012, 08:58:45 pm »
0
Kinda new to this thread but...

... might be good to limit total number of placeable segments or something...so people can't just turn it into a rediculous maze of walls
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Strategus Fief Owners - Building feedback
« Reply #103 on: June 13, 2012, 09:59:19 pm »
0
i might be stupid but how exactly i can save changes?i tried but ofcourse failed....
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Tanken

  • King
  • **********
  • Renown: 1463
  • Infamy: 395
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: KUTT
  • Game nicks: Tanken
Re: Strategus Fief Owners - Building feedback
« Reply #104 on: June 14, 2012, 01:22:57 am »
0
Would love to weigh in on this, but no Devs have fixed my ownership of Slezkh Castle.

Resolved.
« Last Edit: June 14, 2012, 07:21:05 am by Tank Burner »
Below is a Collection of Finalists in my Design my Avatar contest -- They all did Awesome!
Thanks to all of those who contributed.

visitors can't see pics , please register or login