Starting Village: Population = 200, Max Crafting Efficiency = 60%, Max Recruiting Efficiency = 60%
Adding Walls and Towers:
- Costs gold
- Reduces all efficiencies slightly
Adding a Keep:
- Costs gold
- Reduces all efficiencies slightly
Adding a Barracks
- Costs gold
- Increases Population
- Reduces Crafting Efficiency
- Increases Recruiting Efficiency
Adding a Blacksmith
- Costs gold
- Increases Recruiting Efficiency
- Increases Equipment Crafting Efficiency (Okin has suggested splitting goods and equipment crafting efficiencies and I agree)
- Decrease Goods Crafting Efficiency
Adding a House
- Costs gold
- Increases Population
Adding a Farm
- Costs gold
- Increases Population
- Increases Goods Crafting Efficiency
- Increases Recruiting Efficiency
Adding a Workshop
- Costs gold
- Increases Goods Crafting Efficiency
- Reduces Recruiting Efficiency
Adding a Market
- Costs Gold
- Adds the market function to the fief
- Increases Crafting Efficiency
- Reduces Recruiting Efficiency
Basically, the more you add the more you can customize your fief's population and efficiencies. However the more you add the more you have to spend on walls and towers to protect what you have