Hotfix for Z detection? Implying something is broken.
Now you'll either need to be patient, take the zombies out silently (crossbow, melee, suppressed weapons) or just shoot them with a louder gun.
Maybe im not hardcore enough to deal with this, I admit; but there is still the chance that all the people complaining about the too high Z detection will force rocket to revert back to a previous and easier level (thats what I would like anyway
)
Sounds interesting. Rather have them react to LOS and sound investigation rather than directly going to the source. They should just turn/walk/run towards the direction of the noise until they see something.
The idea is interesting, because in 1.7.1.1 you just had to break LOS and they would suddenly stop running (this lead to many houses/building being completely overrun by zombies because players kite them in and then run outside and lost them inside
); but actually in the game as soon as you break the LOS, they will investigate TOWARD YOU (wherever you are gone, even if you made no sound), and not in the "area" they stopped seeing you, leading to a 99% chance of being detected again if you dont haul ass as fast as possible (which is almost impossible due to ridiculously high audio detection even when you crouch, combo of death).
P.S.: I tested melee, and I dont understand why rocket says "melee will get his damage buffed soon", because I actually took out dozens of them with a hatchet
ok I was in a building and I chain-killed them without retalation from them, but even out in the open, if you only have 1 or 2 Z on you, you can backpedal and kill them really fast, without sound. Really great stuff.
Tbh, if it wasnt for the melee weapons, game would be near totally impossible actually, with the wallhacking/super senses/running through metal doors zombies.
And the loots are cool again.