Poll

Should we nerf ranged?

NERF RANGED
270 (47.6%)
I LIKE TO BE GAY AND PLAY COUNTER STRIKE STYLE CRPG
297 (52.4%)

Total Members Voted: 566

Author Topic: SAVE CRPG! NERF RANGED  (Read 45207 times)

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Offline Havoco

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Re: SAVE CRPG! NERF RANGED
« Reply #105 on: May 27, 2012, 07:18:43 pm »
+1
there's already a 66 page nerf range thread in game balance discussion. We don't need another one in general discussion
« Last Edit: May 27, 2012, 07:22:34 pm by Havoco »
Pock gobblers

Offline Arrowblood

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Re: SAVE CRPG! NERF RANGED
« Reply #106 on: May 27, 2012, 07:28:27 pm »
0
there's already a 66 page nerf range thread in game balance discussion. We don't need another one in general discussion
+1 million pls

Offline bigsean

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Re: SAVE CRPG! NERF RANGED
« Reply #107 on: May 27, 2012, 07:32:46 pm »
+2
You guys need to stop basing archery balance off of the handful of players who can get a 2:1 ratio with a bow. The majority of archers out there can barely keep up a 1:1, it takes a lot of skill points and time invested to become good at this. Encouraging hybrids would just lead to more players carrying a bow as a sidearm -> more archers. As well, these good archers probably have their weapons loomed, why can't they get a few kills with those? Archers without looms typically suffer in comparison.

Archery is a natural balance for cav, and it currently stands that it takes 4-5 unloomed tatar's to bring down most cav. Heaven forbid they bring plated chargers, in that case it'll take 6+. Sure we can switch to bodkins, but that's a huge money sink for non-veteran players and unloomed bodkins still will take 4-5 shots. Also, even landing your shot on a fast moving target isn't always easy, especially for non-veteran archers.

Semi-decent cav players can get 3:1, or even 4:1 ratios and excellent melee players can achieve that as well. But if an archer comes anywhere close, people will whine. Even then, this is only really possible for most by targeting the weakest players or stealing kills.

Again, archery needs to be considered on the whole. Yes, a group of archers will be deadly. But so will a pack of cavalry, or a pack of melee. Did you see what happened before the nerf was semi-reverted? Cavalry absolutely dominated the servers and yet, only archers were the ones calling for balance. Overall, I would argue that archery could use a slight buff in damage, but that would just cause people to whine more as the best archers move up the scoreboard. Overall, I think things are some what fine where they are.

edit: Haven't you also noticed that a lot of places where archers used to hang out in older maps are now gone (rocks and such)? They make it harder for archers all the time and force archers to adjust, and then you guys complain when they do. Just shut the fuck up and play already.
« Last Edit: May 27, 2012, 07:39:21 pm by Idlewild »
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Offline polkafranzi

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Offline Adamar

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Re: SAVE CRPG! NERF RANGED
« Reply #109 on: May 27, 2012, 07:53:48 pm »
0
Funny stuff

Offline OpenPalm

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Re: SAVE CRPG! NERF RANGED
« Reply #110 on: May 27, 2012, 09:15:33 pm »
-1
DURR HURR WHY CAN'T MY 24/15 BUILD WEARING KUYAK CATCH THE ARCHERS THAT ARE 15/24 WEARING LEATHER IT'S NOT FAIR WAAAA

I have a melee fighter with 15/24.  8 Ath ensures that no archer ever gets to kite me.  I just lol as they stumble away from me and I leap at them, splitting their heads in twain.  If you can't catch them, DON'T CHASE THEM.  It's rather obvious.  If an archer gets you down to 20% hp before you even get into the fray, DON'T GO INTO THE FRAY.  Hang back, wait for more people to die, and then move in when it's more like 10v10 and not 25v25. 

But above all, when fighting archers... USE A GOD DAMNED SHIELD YOU IDIOTS.  WTF IS AN ARCHER GOING TO DO WHEN YOU PULL OUT YOUR SHIELD... THAT'S RIGHT, THEY'RE GONNA RUN AWAY.  BUT THEY WON'T BE SHOOTING YOU OR YOUR BUDDIES, AND FOR THEN, HE'S SCARED OFF.

Do you really want 2h with heavy armor and 3-5 ath to be able to catch up to and kill archers who wear very little armor and have 5-8 ath?

and everyone crying about archer headshots killing people are idiots.  Headshots are usually difficult unless you're close, and if you're close and you MISS that headshot, the fighter WILL catch you and kill you, and unless you have a PD of >5 a headshot won't kill anyone with a helmet.
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Offline Adamar

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Re: SAVE CRPG! NERF RANGED
« Reply #111 on: May 27, 2012, 09:26:39 pm »
0
Shhh dont poke the trolls, let the thread die.

Offline Herkkutatti

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Re: SAVE CRPG! NERF RANGED
« Reply #112 on: May 27, 2012, 09:28:43 pm »
0
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Keep going!
/l
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じしf_, )ノ Nerf archery ,please!

Offline LordBerenger

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Re: SAVE CRPG! NERF RANGED
« Reply #113 on: May 27, 2012, 09:29:50 pm »
-1
Keep - that bundle of sticks 1st post!
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Offline Arathian

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Re: SAVE CRPG! NERF RANGED
« Reply #114 on: May 27, 2012, 09:46:25 pm »
0
As a full strength mauler, the closest archers have to a free kill, and never have nor intend to play archery I have to say this:

BUFF ARCHERY. Especially archery, maybe less xbows or leave them as is but BUFF archery. They are extremely inaccurate and can be countered by almost every class except 2h. And seriously, buff horse archery, srs. It needs a big bloody buff.

Archery does some job the first ~2 mins but when the melee die and they get targeted they are essentially screwed. A class with a expiration date is not a good one.

My suggestion would be to add low damage penetrating arrows that while won't do much, they will bump the enemy even if he covers himself + do a lot of structural damage + buff the rest of the bow (or arrow) damage overall but slightly reduce headshot damage. That would, I think would help a class that DESERVES more.

My 2 cents.
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Offline bilwit

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Re: SAVE CRPG! NERF RANGED
« Reply #115 on: May 27, 2012, 09:49:18 pm »
+1
It's not so much that it needs nerfing, just that there's too many assholes who play ranged.
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Offline polkafranzi

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Re: SAVE CRPG! NERF RANGED
« Reply #116 on: May 27, 2012, 09:52:04 pm »
+3
Make head armor useful againts ranged......it is completely useless now that they do more damage on headshots..... Before this buff it was still possible to headshot people with good head armor, but it did protect us, not like now.  The head armor is there for protection so don't go TROLL on us. It's such a BS that they 1 shot me with 53 head armor.

True story:

Me
Weapon: Mighty Morningstar
Swing: 41 pierce
Powerstrike: 6
Attack Direction: Overhead
Opponent: Druzhina_Pewpewrpgbun (Nebun)
Opponents Head armor: None
Swings Needed: 2
Result: Mod is dead

He
Weapon: +3 Bow I guess and +3 arrows
PD: Dunno
Opponent: Me
Opponent Head armor: 60 (+3 Winged Great Helm)
Shots Needed: 1
Result: Mod is dead

Are you thinking about looming head armor? Nice joke.

Imagine smashing a morningstar into somebodys unprotected head, do they still stand? No, probably not.
Imagine wearing a thick steel helmet and some silly arrows hit it, chance of still standing? High, I reckon.
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Offline Herkkutatti

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Re: SAVE CRPG! NERF RANGED
« Reply #117 on: May 27, 2012, 09:55:33 pm »
+4
Yeah, my old friendcher can one shot you by shooting in ur head even when you have 7 IF with 63 head armor, but my 49C mighty Great long bardiche with 10 ps doesn't kill an archer with overhead swing, who doesn't have  head armor, And then he can run away and kite me as always.
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Offline Adamar

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Re: SAVE CRPG! NERF RANGED
« Reply #118 on: May 27, 2012, 09:57:04 pm »
-1
That was a huge glitch if true.

Offline polkafranzi

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Re: SAVE CRPG! NERF RANGED
« Reply #119 on: May 27, 2012, 09:59:10 pm »
+1
That was a huge glitch if true.

Can you quote what you think is a glitch?

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