Author Topic: Gold and XP Gain  (Read 2670 times)

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Offline ts_knaiz_timothy

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Gold and XP Gain
« on: January 05, 2011, 04:50:12 pm »
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XP and Gold gain needs to be gained in 2 ways:

1) Base rate per minute, like is implemented already

2)Bonus xp and gold for each kill you get

This will solve two major problems that have been occurring:

1) people are just running in and dying w/o even trying to fight, since there is no penalty.  Now there is an incentive for them to kill.

2) People who are good at the game get rewarded and may be able to upkeep better weapons/armor from the additional gold. 



PLUS: Repair cost are too high!!! :0)

Offline Kafein

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Re: Gold and XP Gain
« Reply #1 on: January 05, 2011, 05:39:02 pm »
+1
The goal is good, but this will lead into more TK.

Offline Ishar

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Re: Gold and XP Gain
« Reply #2 on: January 05, 2011, 05:56:24 pm »
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And this would lead to more peasant-hunting. That's definitely not good.
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Offline AgentQ

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Re: Gold and XP Gain
« Reply #3 on: January 05, 2011, 06:01:36 pm »
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does it matter? peasants still get gold.

Offline ts_knaiz_timothy

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Re: Gold and XP Gain
« Reply #4 on: January 05, 2011, 06:20:49 pm »
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Then return the penalty for TK's.  People still kill peasants no matter what.  Peasants still would get gold/xp  and after 5 hours of playing they're not peasants anymore.

Offline Ishar

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Re: Gold and XP Gain
« Reply #5 on: January 05, 2011, 06:27:31 pm »
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Quote
does it matter? peasants still get gold.

It does, because it's just plain pathetic. Fight a damn battle, don't chase defenseless peasants for gold bonus! XP and money bonus should reward does who play like they should: like a team. Hunting for peasants to raise your killcount (instead of doing something actually useful) is NOT teamplay.

Battles are not about killcount. Nobody gives a shit if you killed three enemies, if - while doing so - you let a horseman through, who killed half you own team. In this situation, it's better to kill the horse for example... oh wait, that doesn't give any points for the scoreboard! How foolish of me to not consider the e-penis factor.
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Offline Maze

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Re: Gold and XP Gain
« Reply #6 on: January 05, 2011, 06:37:51 pm »
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I think when you die, the gold and EXP gain should stop completely.

And the gold and EXP should be rewarded at the end of the round not thru-out the middle of the round. Also it could be made when you finish a round without killing anybody you will only get 80%(or some debateable percentage) of the total gold you would have made that round. But if you do manage a kill you will get 100% of the reward gold.

Edited for typo
« Last Edit: January 05, 2011, 10:43:37 pm by Maze »

Offline _malek_

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Re: Gold and XP Gain
« Reply #7 on: January 05, 2011, 06:42:30 pm »
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yeah good idea maze!

so Me,little peasant,who die each time somebody look at me,can't upgrade my char to become a little better,and better!

Offline ts_knaiz_timothy

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Re: Gold and XP Gain
« Reply #8 on: January 05, 2011, 08:11:54 pm »
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Ishar, peasants will die regardless.  You can have xp bonus relative to lvl so it won't be as rewarding.  Regardless , joined is doomed to be a peasant for long.

Offline ts_knaiz_timothy

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Re: Gold and XP Gain
« Reply #9 on: January 05, 2011, 08:14:57 pm »
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Stupid auto correct.  *noone is doomed to be a peasant for.long.

Offline Ishar

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Re: Gold and XP Gain
« Reply #10 on: January 05, 2011, 09:09:07 pm »
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That may be true, but there are always peasants. I'm not complaining about one particular dude, who gets beaten every time. That would be talking about Obscurio, and I find it funny to kill him over and over again.

I'm talking about the general phenomenon of actively and deliberately searching for peasants to kill. Finding obviously much weaker players, and killing as many of them as possible shouldn't be the main objective, as far as rewards go.

The only way this could be fair is if:
-You would gain as much points as the level of those slain: you gain 2 for a level 2 peasant, and gain, I dunno, 40 for Finn.
-Horses would count for kills.

If you would gain more points for taking out REAL threats, than this would be splendid. But that just seems impossible to implement.
"Also, thank you for reporting your own post." Mylet

Offline ts_knaiz_timothy

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Re: Gold and XP Gain
« Reply #11 on: January 05, 2011, 09:36:46 pm »
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That s the way it was pre patch. Peasants only  gave 1gold while high lvls have up to 14 gold

Offline Ishar

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Re: Gold and XP Gain
« Reply #12 on: January 05, 2011, 09:52:19 pm »
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That s the way it was pre patch. Peasants only  gave 1gold while high lvls have up to 14 gold

Not exactly. Leechers got that gold as well, and that's a big difference.
Also, 1 and 14 are obviously not valid now, that we're getting hundreds every minute (with multiplier)
"Also, thank you for reporting your own post." Mylet

Offline AreTreble

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Re: Gold and XP Gain
« Reply #13 on: January 06, 2011, 05:06:33 am »
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XP and Gold gain needs to be gained in 2 ways:

1) Base rate per minute, like is implemented already

2)Bonus xp and gold for each kill you get

This will solve two major problems that have been occurring:

1) people are just running in and dying w/o even trying to fight, since there is no penalty.  Now there is an incentive for them to kill.

2) People who are good at the game get rewarded and may be able to upkeep better weapons/armor from the additional gold. 



PLUS: Repair cost are too high!!! :0)

This won't stop people from running away with a high multiplier. In order to stop people from delaying with a high multiplier we need to change the way the xp and gold are gained.

Instead of over time, gold and xp should be rewarded to the entire team PER KILL. Perhaps even a bonus for the one who achieved the kill!

This will make running pointless and will encourage people to attempt to get kills!

Offline Deadlysiins

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Re: Gold and XP Gain
« Reply #14 on: January 07, 2011, 02:58:12 am »
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^^^^ This
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