Author Topic: cRPG Nations Cup Rule discussions  (Read 20189 times)

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Offline Osiris

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Re: cRPG Nations Cup Rule discussions
« Reply #90 on: May 25, 2012, 10:01:10 pm »
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what is this stf = native crap :P Crpg didnt have looms for a long time it was about being able to pick different combinatations :P


main will be fine ofc but there should be a minimum of 2 weeks or so to allow people to respec so that a team isnt 100% 2h etc :P
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Offline Olwen

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Re: cRPG Nations Cup Rule discussions
« Reply #91 on: May 27, 2012, 12:13:10 pm »
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cRPG still has many differences to native even without your main chars. Dumbed down combat system, with STF characters you can still customize your gear, your build, there are no specific classes. Imo Ylca your arguments make perfect sense however cRPG community has never really wanted to have tournaments on equal grounds and if there was a vote, no restrictions would probably win. That's why the competitive play takes place in native :P

well, they spent their time grinding instead of playing to one day being able to play with what they grinded :s

Offline LordBerenger

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Re: cRPG Nations Cup Rule discussions
« Reply #92 on: May 28, 2012, 06:00:47 pm »
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Not interested in the cup tbh or anything but...

Tbh, if you're gonna match the skill/and whatever against eachother i'd say it's better to allow their main non-STF's that they're accustomed to and know how to perform with.

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Offline Spanish

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Re: cRPG Nations Cup Rule discussions
« Reply #93 on: May 29, 2012, 08:51:21 am »
+1
It seems pretty split on whether to go with STF chars or mains....

Id agree to stay with the mains because honestly this is a tournament for the best of the best and the best tend to be grizzled war veterans of Crpg and thus all will have looms/gens and higher levels. I honestly dont remember Crpg ever being very fair at all, everybody started this game as a peasant and was brutally murdered for about a gen or 2. The only people who may be "disadvantaged" are the players who are at gen 1-4 and lets be honest they probably wont be in this fight because they dont have as much experience as the rest of us entering this competition. I dont see the harm in pitting looms against looms and its not like one individual player will be able to defeat an entire team because he has fully loomed plate armor.

The most effective team is going to be the most experienced and cohesive fighting unit and looms are insignificant in comparison to that. Looms to me only enhance a persons fighting style making it more unique so why dumb that down by forcing everyone to be on STF. The best part of Crpg is that people have a set fighting style depending on their build and looms and that shouldnt be taken away from them.

The only real benefit i see about STF is that i can change my build to anything i want depending on what my team would need instead of being picked for what my main is known for.
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Offline Cyber

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Re: cRPG Nations Cup Rule discussions
« Reply #94 on: May 29, 2012, 06:30:36 pm »
+2
This tournament won't be as full of the "top" players as you think. In reality most teams will probably have to scrape together any players they can get.

Offline Herra Hakkarainen

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Re: cRPG Nations Cup Rule discussions
« Reply #95 on: May 30, 2012, 11:48:04 am »
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No restrictions

Offline ThePoopy

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Re: cRPG Nations Cup Rule discussions
« Reply #96 on: May 30, 2012, 12:26:33 pm »
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stf only

Offline Spanish

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Re: cRPG Nations Cup Rule discussions
« Reply #97 on: May 30, 2012, 09:44:08 pm »
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Not as top heavy for you guys but I have all of NA to pick from honestly so getting high level players with high gens will be easier than you guys since you have to stay inside your lil countries. But hey you will still have ping advantage so be happy about that.

I vote no restrictions. Who cares if you fight a team of all cav bring a couple pikes and arrows or even some xbows to counter, even maps can counter cav. The point is a balanced team will probably be better suited to fight the other nations in any case. The worst thing would be a team of 2h plate armor crutchers but that can even be countered by good cav and heavy hitting archers who could even kite them. So why restrict things at all it should be fought and won by any team using any means.
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Offline Herkkutatti

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Re: cRPG Nations Cup Rule discussions
« Reply #98 on: May 30, 2012, 09:51:30 pm »
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stf only
Fuck STF, Main chars only!(If someone has STF as main char, it's ok)  8-)
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Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #99 on: May 30, 2012, 10:07:19 pm »
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Fuck STF, Main chars only!(If someone has STF as main char, it's ok)  8-)
What if someone want to use a STF alt?
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Offline Herkkutatti

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Re: cRPG Nations Cup Rule discussions
« Reply #100 on: May 30, 2012, 10:13:22 pm »
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Well i meant that every char is allowed not just shitty stf :D
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Offline Segd

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Re: cRPG Nations Cup Rule discussions
« Reply #101 on: May 31, 2012, 02:11:49 am »
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Any info about approximate starting date(June, July, August...)?

Offline Gimest

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Re: cRPG Nations Cup Rule discussions
« Reply #102 on: May 31, 2012, 04:16:58 pm »
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Well we could always just push chadz to fix the Battlegroups mode.

Then people can use whatever char they want, be it their main, an alt or STF.  However the equipment for the whole team will be set by the organisers and will be the same for every team.  The teams just pick what ever they want from the set.

Regarding setting this up, the organisers will set up the teams, set the equipment and keep control of them.  Then when a battle is organised they will give the correct passwords out to the team Captains who go from there.

This way there are no class restirctions to worry about, there are no looms and all teams have access to the same equipment.

Clean and easy.

Offline Tristan

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Re: cRPG Nations Cup Rule discussions
« Reply #103 on: May 31, 2012, 04:50:34 pm »
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But it requires a battlegroup mode fix. Which is less easy.
Would be nice to have it fixed though.
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Offline Zotte

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Re: cRPG Nations Cup Rule discussions
« Reply #104 on: May 31, 2012, 08:16:29 pm »
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Early July is the current goal for a starting date.
We might host some test-matches in June, to test out different rulesets, will most likely be done using clans instead of nations teams though.