Author Topic: cRPG Nations Cup  (Read 58300 times)

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Offline Jarlek

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Re: cRPG Nations Cup
« Reply #300 on: July 26, 2012, 02:48:06 pm »
0
What a backhanded compliment. Or a heavy insult, I've not quite made up my mind as to which it was yet...
Anyways, ban he!
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Offline Zotte

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Re: cRPG Nations Cup
« Reply #301 on: July 30, 2012, 04:16:17 pm »
0
The first stage of the tournament will start on the 13th of August, from there on each team fights one match a week during for a period of 3-4 weeks, after this 8 teams will be selected for the following stage. this next stage is the knockout stage, this stage will last for another 3 weeks, note that ties are no longer possible during this stage. with tiebreaker rounds being played after the 16 rounds if necessary.

Each week of the tournament, two maps will be picked by the event team, all matches must be played on these two maps, out of these maps one map will be a 'closed' map and the other will be an 'open' map.

More info on the groups will be coming soon

we are also still looking for more referees and people interested in streaming.

as a final note, the 5 clan rule can be stretched (to 7) during a match if a referee agrees with it, i do not expect this to happen often as teams should be able to pick a time where most of them can be present.

Servers NC_cRPG_1 NC_cRPG_2 NC_cRPG_3 are now up, the map rotation will be uploaded to it soon so that teams can test the maps if necessary.
« Last Edit: July 31, 2012, 12:29:20 pm by Zotte »

Offline Molly

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Re: cRPG Nations Cup
« Reply #302 on: July 30, 2012, 04:30:29 pm »
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Could you give some more details considering referees and streaming for people who think about applying?
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Offline MrNevino1

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Re: cRPG Nations Cup
« Reply #303 on: July 30, 2012, 06:18:51 pm »
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where are the rosters?

Offline Bjord

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Re: cRPG Nations Cup
« Reply #304 on: July 30, 2012, 06:27:29 pm »
+1
Please postpone the start with another week, the first weeks of school are very busy.
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Offline snipercapt

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Re: cRPG Nations Cup
« Reply #305 on: July 30, 2012, 07:03:09 pm »
0
Could you give some more details considering referees and streaming for people who think about applying?
Yes, please!
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Offline Lansamur

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Re: cRPG Nations Cup
« Reply #306 on: July 30, 2012, 07:19:23 pm »
+1
I find this lack of actual communication between Organisation Staff and Captains quite concerning.
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Offline djavo

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Re: cRPG Nations Cup
« Reply #307 on: July 30, 2012, 08:18:45 pm »
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Postpone this till winter since Gnjus and me are on holidays then.

I find this lack of actual communication between Zotte and Captains quite concerning.

fixed
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Offline Gnjus

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Re: cRPG Nations Cup
« Reply #308 on: July 30, 2012, 11:01:50 pm »
+1
Maybe we should wait for those "major changes in August" first ? They might influence people's builds and all that, playing one or two matches before and the rest of it afterwards might be a bit pointless ? (depending on the changes ofc)
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Offline Teeth

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Re: cRPG Nations Cup
« Reply #309 on: July 31, 2012, 01:44:43 am »
0
Servers NC_cRPG_1 NC_cRPG_2 NC_cRPG_3 are now up, the map rotation will be uploaded to it soon so that teams can test the maps if necessary.
Are these servers up to date and usable for trainings when there is no match on?

Offline Plavor

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Re: cRPG Nations Cup
« Reply #310 on: July 31, 2012, 01:46:19 am »
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I guess because its a bit senseless to train on any map rotation if you can choose 2 maps where you will play lol

Offline Cicero

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Re: cRPG Nations Cup
« Reply #311 on: July 31, 2012, 03:35:12 am »
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You should made a meeting for this calender ; Its not hard every nation can send 1 guy to talk these stuff even captain or not.

Offline Casimir

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Re: cRPG Nations Cup
« Reply #312 on: August 02, 2012, 07:30:37 pm »
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The first stage of the tournament will start on the 13th of August, from there on each team fights one match a week during for a period of 3-4 weeks, after this 8 teams will be selected for the following stage. this next stage is the knockout stage, this stage will last for another 3 weeks, note that ties are no longer possible during this stage. with tiebreaker rounds being played after the 16 rounds if necessary.

Each week of the tournament, two maps will be picked by the event team, all matches must be played on these two maps, out of these maps one map will be a 'closed' map and the other will be an 'open' map.

More info on the groups will be coming soon

we are also still looking for more referees and people interested in streaming.

as a final note, the 5 clan rule can be stretched (to 7) during a match if a referee agrees with it, i do not expect this to happen often as teams should be able to pick a time where most of them can be present.

Servers NC_cRPG_1 NC_cRPG_2 NC_cRPG_3 are now up, the map rotation will be uploaded to it soon so that teams can test the maps if necessary.

I go on holiday on the 13th you bastards!
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Offline Akynos

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Re: cRPG Nations Cup
« Reply #313 on: August 03, 2012, 03:17:16 pm »
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Would it be possible to have a bit of effort put into this? I mean, you contact us the date between twenty pages of text announcing that the tournament
will begin in ten days while the teams and the rules are not even elaborated.
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Offline Blueberry Muffin

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Re: cRPG Nations Cup
« Reply #314 on: August 04, 2012, 04:54:15 pm »
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Dunno about other teams, but UK team pretty much died, I think we did 2 trainings overall.
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