Author Topic: CRPG Running Poorly on a High End Machine  (Read 8237 times)

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Offline _Sebastian_

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Re: CRPG Running Poorly on a High End Machine
« Reply #30 on: May 22, 2012, 10:08:30 pm »
0
Great to hear some got in already. So does it seem realistic to you that all of them could be integrated or are some of them considered to be too major changes? Well anyway good porting time isn't that much affected now.

Yeah it's a shame they only have a few ppl (2?) on it (for a short timeframe too I guess) but it's great to know you guys keep at it and influence Updates, communicate ideas with each other as much as possible. Seems the way Taleworlds sets up these independent devs really only the user/ player/ mod base can beta test which of course is not desirable but maybe still better compared to no advances at all even though it comes with that painfull process attached.
The most operations, triggers etc. which were added, are necessary to run Napoleonic Wars.
The other stuff is added because of some suggestions from the modders.

Two devs are better than noone and notice that the most of the developers are currently working on M&B 2.
« Last Edit: May 22, 2012, 10:09:47 pm by _Sebastian_ »

Offline Erzengel

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Re: CRPG Running Poorly on a High End Machine
« Reply #31 on: May 23, 2012, 12:16:12 am »
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Tried everything, nothing helped against the fps problems. Is there any chance to get an update that will fix it again?  :cry:

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #32 on: May 23, 2012, 12:17:52 am »
+1
Tried everything, nothing helped against the fps problems. Is there any chance to get an update that will fix it again?  :cry:

Do this http://forum.c-rpg.net/index.php/topic,32271.msg480215.html#msg480215

and I'll see what we can do.
« Last Edit: May 23, 2012, 12:23:24 am by Delusianne »

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #33 on: May 23, 2012, 12:30:17 am »
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Two devs are better than noone [...]

As I stated above that is what I believe.

[...] and notice that the most of the developers are currently working on M&B 2.

I'm not certain that is true, while their teams may in fact be largely working on M&B2 from what I understand NW/ Warband are currently maintained by external independent devs ("outsourced" work for an apple and an egg) and are not affiliated with M&B2 nor were transferred from work on it.
« Last Edit: May 23, 2012, 12:36:58 am by Delusianne »

Offline cmp

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Re: CRPG Running Poorly on a High End Machine
« Reply #34 on: May 23, 2012, 12:53:09 am »
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I'm not certain that is true, while their teams may in fact be largely working on M&B2 from what I understand NW/ Warband are currently maintained by external independent devs ("outsourced" work for an apple and an egg) and are not affiliated with M&B2 nor were transferred from work on it.

NW is developed by external devs (FSE) on the module side, but the engine is still developed by TaleWorlds' programmers. I'd say these guys are working on M&B2 as well, since they're pretty much TaleWorlds' lead programmers.
« Last Edit: May 23, 2012, 12:55:41 am by cmpxchg8b »

Offline Erzengel

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Re: CRPG Running Poorly on a High End Machine
« Reply #35 on: May 23, 2012, 12:54:05 am »
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Windows 7 64 Bit
AMD Phenom(tm) II X6 1090T Processor 3,20 GHz
AMD Radeon HD 6900 Series
2x DIMM 4 GB DDR3-1333
GA-890GPA-UD3H

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Offline Mlekce

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Re: CRPG Running Poorly on a High End Machine
« Reply #36 on: May 23, 2012, 12:54:33 am »
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hey man. I done what you asked. Here are pictures.

http://imgur.com/a/zSo8G

my pc is looking like it is going to die. :( Everything is high red.  :cry:

Offline Mlekce

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Re: CRPG Running Poorly on a High End Machine
« Reply #37 on: May 23, 2012, 12:59:39 am »
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(click to show/hide)

here is some report

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #38 on: May 23, 2012, 01:20:02 am »
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NW is developed by external devs (FSE) on the module side, but the engine is still developed by TaleWorlds' programmers. I'd say these guys are working on M&B2 as well, since they're pretty much TaleWorlds' lead programmers.

Ok so as I was saying, basically the external devs probably are occasionally in contact with the engine devs but are not involved with M&B2 or taken off from that project for warband and that the engine guys at Taleworlds teams are busy with M&B2 I did not doubt, just FSE has nothing to do with it (still I would wish those guys good luck if things work out with a bigger part on TWs permanent team).
« Last Edit: May 23, 2012, 01:25:00 am by Delusianne »

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #39 on: May 23, 2012, 01:34:22 am »
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For the latency/ performance issues:

this is about how "healthy" things should look like eg. my system:

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It's already 01:30 am over here and I need to get up early but I will look into your results tomorrow,.. err later today that is.
« Last Edit: May 23, 2012, 01:43:40 am by Delusianne »

Offline Allers

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Re: CRPG Running Poorly on a High End Machine
« Reply #40 on: May 23, 2012, 01:39:28 am »
-1
Lefarge try making a new windows user worked for me one time
Ca$hville 615

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #41 on: May 23, 2012, 01:40:01 am »
+1
one last post before I go to bed  :D

@Churchill
From a quick look in terms of latency your system reflects the I'd say average scenario where usb or network drivers often are bit of a troublemaker but there are quite a few things you can do.

@Mlekce
wow that looks bad indeed and comes close to a worst case scenario, but fear not for there is much u can do about it.

to be continued

[notice, my results above are from running a 19 minute timeframe under high load running a few programs and crpg at the same time as a spectator of a live game]

@Lefarge please do this in case you still encounter issues: http://forum.c-rpg.net/index.php/topic,32271.msg480545.html#msg480545
« Last Edit: May 23, 2012, 01:55:37 am by Delusianne »

Offline Mlekce

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Re: CRPG Running Poorly on a High End Machine
« Reply #42 on: May 23, 2012, 05:35:24 pm »
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yeah man i done that,nothing realy happened. It was green all the time,and ur program didn't find any problems.

Offline Delusianne

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Re: CRPG Running Poorly on a High End Machine
« Reply #43 on: May 24, 2012, 07:52:19 am »
+1
Windows 7 64 Bit
AMD Phenom(tm) II X6 1090T Processor 3,20 GHz
AMD Radeon HD 6900 Series
2x DIMM 4 GB DDR3-1333
GA-890GPA-UD3H

Sry guys haven't had time yesterday but here we go, Churchill ur up first but Mlekce a few things here will apply to you too:

A few basics:

windows updates - mandatory! -

there is no arguing here, I can simply not stress this enough (!!!) you can't expect a system to run smoothly if you don't make use of changes based on advanced knowledge, bugfixes, hotfixes and and so on, things change, a lot not only in terms of security but also efficiency and especially regarding gaming. It also can't hurt to manually run the DirectX Web Installer: http://www.microsoft.com/en-us/download/details.aspx?id=35

Just think about it, these things need a lot of time and money to develope, if it would not make sense would businesses have their ppl spent time and money on making it happen?

There is a lot of flawed logic out there where some enduser picked up on "never touch a running system" but that for one is not really good advice anymore in our world today where things go as fast as ur bitcoins get stolen or Apple drops support for another "next gen" OS and two was never meant as to stay completly away from advancement and even less from security related updates.

[It might however be wise to not blindly change things you don't know anything about of course but that really is simply a matter of common sense]

You also gotta remember who might have said such a thing years ago, the old admin type mabye who wanted you to need them? Personally I'm a firm believer in sharing knowledge wherever I have some, it might not be much but what the hell I don't keep that stuff to me just for personal gain and some elitist laughing to myself in my mothers basement, and neither should you.

If you want to stay in the game even if new "top notch" hardware is not an option you gotta maintain your system properly to get the best out of the hardware you have.
A friend of mine recently bought a second 400 Euro (about $500) graphic card, that's cool and as much as I would like to have one too I'm afraid it's just not in the cards anytime soon if ever, BUT as I said there is a lot you can do with what you have, within it's limitations of course but nevertheless a lot.

If you don't put effort into that I gotta assume it's not all that important to you and that's ok but it makes no sense to then wonder why and complain how bad things are running. - just a general "mission statement" not addressed at someone in particular but something you might wanna think about -

- up to date drivers -

Basically every little component has it's own driver, some service, many components are either outdated or not really needed (com port? modem?) so update what you can and disable everything else.

On your actual system:

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This does not look good but it also is quite the typical scenario, while in theory IRQ/ int sharing shouldn't cause issues anymore it in fact does not work all that great most of the times but it's also less to blame on the OS managed part as rather on the limitations of some hardware, namely the available hardware Interrupt Lines and their sharing, which most of the time leaves you few choices to work around as the interrupts are limited based on the hardware architecture and the way a manufactor designs their mainboard layout.

If you understand how it all comes together you gain a better perspective on what your options are.

http://en.wikipedia.org/wiki/Interrupt#Difficulty_with_sharing_interrupt_lines (english)
http://de.wikipedia.org/wiki/Interrupt#Hardware-Beispiel_x86-Architektur (german, less informative entry)

Now that we got that covered take a good look at your setup, do you really need that firewire port enabled? Did you ever even use it? Do you use USB?

If not disable it, if possible at all via the BIOS and if not through windows (hardware manager), host controller by host controller, port by port as it cut's down on possible troublemakers and int sharing issues.

For example on my mainboard I could not use USB without it getting in the way with my AHCI controller and network card, it would cause all kinds of lag/ slow downs and affect the other components (interrupt lines hardware design limitation). LatencyMon helps to pinpoint these and other issues.

Everybody uses USB nowadays, for your mouse, your keyboard, your printer, usb sticks and such... it's just so easy, so comfortable,... of course there are other ways to go about things and I can live perfectly fine with disabling USB alltogether in my BIOS and enable it as needed when I can't do without say an usb stick. So that's somethign you gotta think about.

My keyboard and mouse now work fine with PS/2 adapters (of course newer boards won't have that port anymore so their owners are outta luck and gotta hope their USB implementation/ mainboard layout is not flacky in that regard) without the strain USB would put on my system. The least one can do is to disable as many USB ports/ host controllers as possible if you can't live with it completly gone. Who really needs like 30 USB ports anyway, right?

To give you some ideas; unused, manually disabled components:

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Another typical suspect is power management, while in theory it works "well enough" systems especially in gaming, sound and video editing (where low latencies are required) can gain a lot from disabling at least some power management/ energy saving mechanisms.

Mainly CPU related ones like PowerNow!/ speedstep/ EIST, C1 Halt states (via BIOS) and within windows core parking for example.

So look up your BIOS for these and also check if your board offers HPET (usually a 32 and 64 bit mode) and if it does enable it as it is part of a further step to optimize things on your system Churchill.

Some more settings to tinker with on the OS base, optimize your power/ energy plan
to fit ur usage scenario (eg. switch between "high performance" and "balanced" mode as needed):

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Another thing is, enable native SATA within ur BIOS and check if an AHCI setting is available, if it is, carefull don't enable it just yet if it aint enabled currently as that could render ur system unbootable if the proper driver is not installed beforehand. [based on your screenshots AHCI is enabled and that is good, just need to update the drivers :)]

Also you don't seem to use AMD chipset drivers, which you should, so go get them NAOH!
http://www2.ati.com/drivers/12-4_vista_win7_32-64_sb.exe

For a general idea on the other components see GBs download page but do not use their drivers just use it to orientate as most of what ucan find there is outdated (even tho probably newer then what u got installed now if anything) http://www.gigabyte.de/products/product-page.aspx?pid=3516#dl

Oh and do not forget ur BIOS can be updated as well (but careful now son don't mess things up, a power outage might ruin ur day).


For now I gotta go but this should help to cover a good base to look into. :)
« Last Edit: May 24, 2012, 11:00:18 am by Delusianne »

Offline Erzengel

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Re: CRPG Running Poorly on a High End Machine
« Reply #44 on: May 24, 2012, 11:03:24 am »
+1
Wow, thank you very much for the effort that you put into this. :)