Question for the devs (especially cmpxchg8b I believe);
the way Taleworlds is progressing on Warband (hiring third parties to develope extensions/ addons which then maintain the engine and handle updates/ patches) brought us along with Napoleonic Wars a long time not seen high of activity on warband tech wise due to the fact that Napoleonic Wars unlike With Fire and Sword luckily was not planned as stand alone version (which as seen on the latter would have been terrible for us Warband players, WF&S has not yet received any updates from the NW technical advances and is in no way a priority and might never get a backport or an update at all because the effort to maintain it as path on it's own is higher).
The current dev(s) are even that "open" to release hotfix test builds (several builds were issued the last few days, I looked at 4 of them) of the main executable of warband just to see if ppl with lag/ performance issues gain any advantages of teh different things they try (one of em eg. simply incerased the vertex buffer to test if it would help any) which we never had before and when crpg is finally using the new warband build, performance will be much better for many ppl due to that effort.
From comments and inseights of the dev circle on the taleworlds forum I gathered they are pretty much open to requests on the engine/ game for future patches (for the time being they are in charge and payed of course) and I think this is a big opportunity for ppl with the knowledge of say cmpxchg8b to get their input heard and affect the future of Warband.
They pretty much made it clear that founded requests and or suggestions (such as the the ones really only a dev with the needed inseights could make) will be taken into account and if possible used to optimize/ implement into the engine/ game.
[this seems to be the guy in charge/ open to requests at the moment:
http://forums.taleworlds.com/index.php?action=profile;area=showposts;u=57851]
So this makes me wonder, are the crpg devs or cmpxchg8b using this opportunity (like some other mod makers) to get their changes/ fixes related to the engine and game to the current warband maintainers as long as it is still possible?
If not please consider it and see this post as an encouragement.
As I see it the chances are much better now than ever before as we have open minded enthusiastic ppl in reach who actually communicate with the user and modder/ dev base for a better Warband.
thx in advance
[please note I realize frequent updates, while technically nice are not fun for mod makers as they have to adapt to changes out of the blue, which as far as I know is why cmpxchg8b held back building on the new base and instead implemented the workaround to use the old warband exe till things are stable; but this post is about the common good of Warband and with the workaround still could keep a "last known" stable build as buffer of sorts till things are tested/ adapted in the future]