Author Topic: Power Strike = Difficulty of Melee Weapons  (Read 3456 times)

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Offline MrShovelFace

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #30 on: March 24, 2011, 04:22:27 am »
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every low ps archer using a Sar/bec/bar/hafted maces gets old

with the current system there simply is not practical reason to use a weapon that wont compensate for the points you dont put into ps

I think this system should be set as such that only extreme deviations from the most common amount of ps will effect most weapons.

IE: one who stacks WM PT and ATH but carries a flameberg O.o

yet not so soft that below average ps can equip you the majoraty of the 'big' weapons




but perhaps thats the side of me that doesnt like to get shot speaking
« Last Edit: March 24, 2011, 04:32:29 am by MrShovelFace »
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Offline MouthnHoof

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #31 on: March 24, 2011, 04:34:12 pm »
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Almost all players max their PS to their str. Making the weapon require PS is therefore almost no different than requiring str.
The only exception are perhaps some archers that need PD, but save some point on lower PS.
Not worth the effort.

Offline Diomedes

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #32 on: March 24, 2011, 04:45:56 pm »
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Just throwing this out there:

Why have the requirements for weapons be Power X?  Why not just have all requirements depend on strength.  That means that any Joe Blow with enough strength can pick up a bow, it just means he'll be crap with it if he doesn't have wpf or powershot.  Similarly, anybody can pick up a throwing lance laying on the ground but they, too, will be crap at it if he doesn't have wpf or powerthrow.  This would relegate the Power X abilities to being useful but inessential, which makes sense to me.  This would help blur "class" lines and encourage "builds," something that's far more flexible and interesting IMO.

Offline Elmetiacos

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #33 on: March 24, 2011, 04:51:43 pm »
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I have played a pure archer, and I am still able to do decent in melee with a LHB or any other weapon because I got 24 agility and 7 athletics (turn into your hit = get speed bonus). Bounce off is annoying yeah, but with a knockdown weapon or something long enough you'll have no problem killing the average player :o

Right now you can deal as much damage with 4 power strike as with 7 if you are high agi and turn into your swing, or use your footwork, or use your high amount of wpf for another ability.

This is just a slight rebalancing of agility and strenght, right now agility is worth more than strenght.
So why is everyone going Strength then? Seriously, I've met people with so many HP they survive my couched lance. Is the game full of 6 Str 30 Agi characters? I don't see many at all, because with 6 Str you aren't very good; no 2h weapons at all apart from plain Axe and Practice Sword, no polearms apart from spears and pitchforks. Agility builds are dying already without this nerf.
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Offline RandomDude

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #34 on: April 12, 2011, 11:43:00 pm »
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(click to show/hide)

hmm believe it or not but that's my current chars build - i wanted to see how throwing was but without any wpf in it.

As for Ps/Wpf requirements i totally support it.

It might lead to a little more stream lining in builds IE "I need these stats so I can get this." but there's already a lot of that in crpg anyway.

The only characters who will be affected by this will be the crazy ones.

I would advocate a whole new skill like "Melee requirement" as well, so weapon stats dont need to change but might need a high melee requirement.

The only downside of that is that it will take more skill points away from other things.

Offline Digglez

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #35 on: April 12, 2011, 11:50:22 pm »
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So why is everyone going Strength then? Seriously, I've met people with so many HP they survive my couched lance. Is the game full of 6 Str 30 Agi characters? I don't see many at all, because with 6 Str you aren't very good; no 2h weapons at all apart from plain Axe and Practice Sword, no polearms apart from spears and pitchforks. Agility builds are dying already without this nerf.

thrusting and possibly piercing weapons should get a bonus to damage based off AGI, just like every MMO

this would make light skirmishers a better option like pike, spear, short sword, long knife/dagger

Offline ToxicKilla

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #36 on: April 15, 2011, 09:21:01 pm »
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+1 Great idea.

Offline Whalen207

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #37 on: April 15, 2011, 10:12:01 pm »
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Doesn't this just make Strength even more OP?
EX: A guy with 30 STR 3 AGI can do anything he wants and is nearly invincible.
EX: A guy with 3 STR 30 AGI is totally fucked. He can't pick up a twig, and he gets no swing bonus from his AGI. Not only that, but since the running speed was capped he gets very little speed bonus whatsoever from his AGI.
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Offline haxKingdom

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #38 on: April 15, 2011, 10:44:30 pm »
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wth? A bigger weapon doesnt require more skills to use.
only more Stranth.

Offline Rextard

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #39 on: April 15, 2011, 10:50:32 pm »
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Doesn't this just make Strength even more OP?
EX: A guy with 30 STR 3 AGI can do anything he wants and is nearly invincible.
EX: A guy with 3 STR 30 AGI is totally fucked. He can't pick up a twig, and he gets no swing bonus from his AGI. Not only that, but since the running speed was capped he gets very little speed bonus whatsoever from his AGI.
^ Seconded.

Agility is super poorly represented right meow.