Author Topic: Power Strike = Difficulty of Melee Weapons  (Read 3459 times)

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Offline Earthdforce

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #15 on: March 23, 2011, 06:07:35 pm »
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On the other hand you have players going 11 PT/11PS who throw like my old friends and swing like my old friends

my old friendmy old friendmy old friendmy old friendmy old friend hatespeechmy old friend (there's 10 minutes of me rambling)
Hmm..that reminds me of somebody. Who were you talking about wallace?
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Offline Quirian

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #16 on: March 23, 2011, 07:54:13 pm »
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I have played a pure archer, and I am still able to do decent in melee with a LHB or any other weapon because I got 24 agility and 7 athletics (turn into your hit = get speed bonus). Bounce off is annoying yeah, but with a knockdown weapon or something long enough you'll have no problem killing the average player :o

Right now you can deal as much damage with 4 power strike as with 7 if you are high agi and turn into your swing, or use your footwork, or use your high amount of wpf for another ability.

This is just a slight rebalancing of agility and strenght, right now agility is worth more than strenght.

Offline woody

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #17 on: March 23, 2011, 08:03:43 pm »
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A sensible suggestion consistent with how everything else works.



Offline Kalam

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #18 on: March 23, 2011, 08:22:08 pm »
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Right now you can deal as much damage with 4 power strike as with 7 if you are high agi and turn into your swing, or use your footwork, or use your high amount of wpf for another ability.

This is just a slight rebalancing of agility and strenght, right now agility is worth more than strenght.

I'm sorry Quirian, but I've got to laugh. I'm going to assume that this statement evolves from a lack of heavy strength builds over in Europe, but over here, where 8-12 PS/IF or more is becoming the standard, we see differently.

It's not even that useful in duels, if you'd ask any regular duellist here. Hitting your enemies four times and then getting one-shot after that really doesn't seem to be too useful. I know I personally have about double the K/D in my strength build generations in the battle server and about quadruple it in the duel server. And this isn't just me- it's the case for most people I know who've gone over to strength from balanced or agility.
« Last Edit: March 23, 2011, 08:25:37 pm by Kalam »

Offline Riddaren

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #19 on: March 23, 2011, 08:26:01 pm »
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I support this too.

Offline Earthdforce

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #20 on: March 24, 2011, 12:56:59 am »
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I'm sorry Quirian, but I've got to laugh. I'm going to assume that this statement evolves from a lack of heavy strength builds over in Europe, but over here, where 8-12 PS/IF or more is becoming the standard, we see differently.

It's not even that useful in duels, if you'd ask any regular duellist here. Hitting your enemies four times and then getting one-shot after that really doesn't seem to be too useful. I know I personally have about double the K/D in my strength build generations in the battle server and about quadruple it in the duel server. And this isn't just me- it's the case for most people I know who've gone over to strength from balanced or agility.
I'm going to have to agree with kalam here. I started out as a balanced build and hardly ever had a 1 or higher K/D, but now that my main character is a pure strength cheese build I don't have to break a sweat to go 33 and 10 like I did in siege the other night. I have since then created another balanced sword and board, and I'm almost always one hit and it generally takes me three or four hits to kill someone. Strength builds are becoming the norm on our side of the world, and agility is no longer necessary.
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Offline IG_Saint

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #21 on: March 24, 2011, 01:04:28 am »
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I still think making wpf an extra requirement for weapons is a much beter idea than PS. Most builds tend to go for max PS. And making wpf a requirement would at least cut down on 1 wpf people. And then for armour I would suggest IF, just to give that some love.

Offline Earthdforce

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #22 on: March 24, 2011, 01:11:30 am »
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I still think making wpf an extra requirement for weapons is a much beter idea than PS. Most builds tend to go for max PS. And making wpf a requirement would at least cut down on 1 wpf people. And then for armour I would suggest IF, just to give that some love.

What of those that don't find weapon master worth putting their skill points into?
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Offline IG_Saint

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #23 on: March 24, 2011, 01:16:09 am »
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What of those that don't find weapon master worth putting their skill points into?

well if wpf requirements are added to weapons they'll have a reason to put skill points into weapon master. The idea is to limit people from using the most powerfull weapons in their categories without wpf. You want to use a german great sword, fine, but be prepared to spend 120 wpf in 2h then.

Offline Earthdforce

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #24 on: March 24, 2011, 01:18:42 am »
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well if wpf requirements are added to weapons they'll have a reason to put skill points into weapon master. The idea is to limit people from using the most powerfull weapons in their categories without wpf. You want to use a german great sword, fine, but be prepared to spend 120 wpf in 2h then.
I suppose that WOULD lower the amount of pure strength builds, but wouldn't it make more sense that more powerful weapons require more strength to use them?
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Offline IG_Saint

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #25 on: March 24, 2011, 01:23:22 am »
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I suppose that WOULD lower the amount of pure strength builds, but wouldn't it make more sense that more powerful weapons require more strength to use them?

Yup, but realism comes second to balance. I've always thought of wpf as experience with a weapon type, I find it makes sense that you would first get some experience with simple weapons (two handed axe) before moving on to big and powerful weapons (flamberge).

Offline Earthdforce

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #26 on: March 24, 2011, 01:24:58 am »
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Yup, but realism comes second to balance. I've always thought of wpf as experience with a weapon type, I find it makes sense that you would first get some experience with simple weapons (two handed axe) before moving on to big and powerful weapons (flamberge).
I suppose that would work if we could gain wpf after using the certain weapon type for a long time, like in single player. Repetition makes perfect, no?
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Offline IG_Saint

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #27 on: March 24, 2011, 01:31:55 am »
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I suppose that would work if we could gain wpf after using the certain weapon type for a long time, like in single player. Repetition makes perfect, no?

I don't think that's needed. The whole point is to limit the weapons you can use. If you spend all your wpf in archery, you shouldn't be allowed to use a flamberge with 1 wpf. Making PS a requirement doesn't limit nearly enough since almost all builds have as much PS as they can. Making wpf a requirement would force people to choose between being good at ranged or melee. It would also solve the issues with xbows and throwing being used with 1 wpf.

Offline EponiCo

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #28 on: March 24, 2011, 01:59:42 am »
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I suppose that WOULD lower the amount of pure strength builds, but wouldn't it make more sense that more powerful weapons require more strength to use them?

Yep, but you can still (and should) have both. Sniper crossbow only wpf dependent would be ridiculous with really pure agility build.
If you can't code both into the game you can just have guaranteed triple upkeep if he doesn't meet wpf requirements ... this would solve it very fast.  :lol:

Offline IG_Saint

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #29 on: March 24, 2011, 02:43:51 am »
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Yep, but you can still (and should) have both. Sniper crossbow only wpf dependent would be ridiculous with really pure agility build.
If you can't code both into the game you can just have guaranteed triple upkeep if he doesn't meet wpf requirements ... this would solve it very fast.  :lol:

Just to be clear I don't want to remove the str requirement, just add wpf requirement. I also suggested scaling upkeep depending on wpf in some other thread, I think that too could work in reducing 1 wpf throwers/xbowers/melee. For instance have an optimum wpf for each weapon, if you're under that you pay more upkeep, if you're over maybe even less upkeep, I don't know, the details would still have to worked out, just an idea.