Author Topic: Power Strike = Difficulty of Melee Weapons  (Read 3445 times)

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Offline Quirian

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Power Strike = Difficulty of Melee Weapons
« on: March 23, 2011, 02:30:07 pm »
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I suggest making Powerstrike the difficulty of melee weapons. I think this will bring more balance to this game. No more 30 AGI 6 STR guy wielding (insert any weapon). No more archer who pulls out flamberge and long maul.

Simply said, those who have power strike benefit from it. Bows need Power Draw, Horses need riding, Throwing weapons need Power throw. So why not make melee weapons use Power Strike. I am not talking about ultra high amounts of it. Just instead of 15 STR you need 5 PS.

Also this will maybe reduce the number of hybrids that are able to throw, shoot xbows and fight in melee decent too.

Discuss

Offline Killface_

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #1 on: March 23, 2011, 03:05:12 pm »
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+1
agreed, although I think but some weapons still should be usable with str alone, just not the good ones.

Offline Vibe

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #2 on: March 23, 2011, 03:09:40 pm »
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+1 definitely.

Offline justme

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #3 on: March 23, 2011, 03:19:59 pm »
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+1

Offline Punisher

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #4 on: March 23, 2011, 03:22:58 pm »
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This was suggested many times and I agree, but also the requirement on some weapons need to be increased, whether they require str or PS. For example 10 str for Long Hafted Blade or 8 str for Side Sword it's just ridiculous.

Offline Penitent

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #5 on: March 23, 2011, 03:25:24 pm »
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Agree.

Some weapons would require 0, or 1 (like shields).  The better weapons should need more.

Offline Quirian

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #6 on: March 23, 2011, 03:27:19 pm »
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Yeah, the low tier weapons should be useable for everyone:

Difficulty for melee weapons should be:

Current Difficulty in STR /3 always rounded down.

For instance:

Trident
Requirement 2/3=0,66 rounded down = 0

Of course this would need a few adjustments with some weapons (Scythe should be useable for every peasant :D )

But for example to use a long hafted blade which is pretty fast even without wpf (I am using it myself) would need 3 Powerstrike (10/3=3,33->3)

I think this would bring pretty much balance into this game.


Offline Garrus

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #7 on: March 23, 2011, 03:28:09 pm »
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Like the idea, but of course you have to be able to wield weapons like pitchfork even with 0 ps.
Let ps needed = (requirement_of_weapon / 3)-1
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Offline Quirian

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #8 on: March 23, 2011, 03:31:41 pm »
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The fine tuning is not the difficult part its some basic maths, if needed I can divide all requirements by three and adjust them properly for peasant usage too.

I'd like to hear some developers opinion on this, can't be too hard to implement (pretty much the same with bows, throwing, shields.




Offline Dravic

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #9 on: March 23, 2011, 05:06:05 pm »
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+1, I have already suggested it. Good idea.

Offline Everkistus

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #10 on: March 23, 2011, 05:11:22 pm »
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Very good thread. I support.

Offline v/onMega

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #11 on: March 23, 2011, 05:17:21 pm »
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Obv. +1

Offline Trael

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #12 on: March 23, 2011, 05:35:21 pm »
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This was suggested many times and I agree, but also the requirement on some weapons need to be increased, whether they require str or PS. For example 10 str for Long Hafted Blade or 8 str for Side Sword it's just ridiculous.
not even ridiculous compared to nodachi (str 11, while thing is heavier _AND_ longer that 'european 2-handers' (and those require more str), not to talk about how irl it unbalanced by design compared to them...)

so how sword with same speed is longer and heavier, but still requires less str... way less..

but back to original topic... first i was "oh no... why everything has to be skill based..." but then i went "wait but atleast i allways anyways max ps, with every single char i have [even my mounted ranged chars...] so its not like it would be all that different making atleast for any single of builds i have played..."

too bad i guess we cant have kind of "mixed requirements for same group of weapons" meaning some 'simple' weapons could just be used with str req (atleast without it potentially becoming quite confusing for newbies), so that blunt mace for example could be used with just str while some more elegant and skill requiring weapon would need user to be skilled also in its use...

really most realistic thing could be to use some nice way where wpf would benefit different weapons with different graps of effectiviness compared to wpf compared to str... but then again that would be confusing, hard to implement and most likely impossible becouse of multiple hardcodings.

Offline Cyclopsided

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #13 on: March 23, 2011, 05:42:01 pm »
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Well, This would take away the builds that don't use a multiple of 3 strength...
I'm not sure if I support this. I see what you are suggesting, But have you ever used a weapon without power strike? You hit like a little girl who is fighting who gets the bigger slice of cake.
Besides, a strength requirement makes sense. You only need to be strong enough to use it: but with power strike you are able to do the real damage with it, and wpf to be swift with it.
Also, I have declared myself #1 NA hybrid thrower
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Offline Wallace

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Re: Power Strike = Difficulty of Melee Weapons
« Reply #14 on: March 23, 2011, 05:58:52 pm »
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While my opinion is obviously give the low str chars shit and give us walking machines super weapons the problem is at that point you are leaving the majority of archers stuck with a pure archer character because they have too many points split as is

And them there archers with their 3 PS don't hurt us big bad wolves anyway so no harm no foul

On the other hand you have players going 11 PT/11PS who throw like my old friends and swing like my old friends

my old friendmy old friendmy old friendmy old friendmy old friend hatespeechmy old friend (there's 10 minutes of me rambling)

So unless I want to turn this into a long off topic post I say leave it all as is
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