This was suggested many times and I agree, but also the requirement on some weapons need to be increased, whether they require str or PS. For example 10 str for Long Hafted Blade or 8 str for Side Sword it's just ridiculous.
not even ridiculous compared to nodachi (str 11, while thing is heavier _AND_ longer that 'european 2-handers' (and those require more str), not to talk about how irl it unbalanced by design compared to them...)
so how sword with same speed is longer and heavier, but still requires less str... way less..
but back to original topic... first i was "oh no... why everything has to be skill based..." but then i went "wait but atleast i allways anyways max ps, with every single char i have [even my mounted ranged chars...] so its not like it would be all that different making atleast for any single of builds i have played..."
too bad i guess we cant have kind of "mixed requirements for same group of weapons" meaning some 'simple' weapons could just be used with str req (atleast without it potentially becoming quite confusing for newbies), so that blunt mace for example could be used with just str while some more elegant and skill requiring weapon would need user to be skilled also in its use...
really most realistic thing could be to use some nice way where wpf would benefit different weapons with different graps of effectiviness compared to wpf compared to str... but then again that would be confusing, hard to implement and most likely impossible becouse of multiple hardcodings.